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Mud plays a huge role in mobility and effectiveness of units in a battle. Armored units suffer in mud, soldiers slip and fall, siege equipment is difficult to push through mud, etc. The technology is definitely there to place mud on maps and implement its effects, and I expect it wouldn't be too hard to have units create mud as thousands of feet tear up grass in the rain during battle. Don't overdo it or anything, but this sort of dynamic terrain is as important to war as any other!
Any other ideas for dynamic terrain, or feedback on mud? I want to know what you all think! Why would mud mess up the Total War dynamic? Why would it be a fantastic addition?