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Rome 2 vs. Shogun 2 slower battle pace?

KGladiusKGladius Senior MemberPosts: 259Registered Users
edited July 2013 in Total War: ROME II
Ok so I know this has probably been mentioned before but I thought I should bring it up again. For those people at E3 or Rezzed does it look like the battle pace in R2 will be significantly slower than S2? I know I had a heck of a time trying to really enjoy the battle, i.e. zooming in on the action during the battle while trying to stay in control of the tactics and ridiculously fast pace that was present in Shogun 2. I found myself pausing during battles several times on harder modes of difficulty just to keep up with the pace of the battles themselves. I'm hoping we'll see battles scaled back in pace more similarly to Empire or Napoleon. Not quite as slow but definitely not as fast as S2...
Post edited by KGladius on

Comments

  • Lucius VerusLucius Verus Senior Member Posts: 1,204Registered Users
    edited July 2013
    Don't worry I see the battle is slower than shogun 2. Beside CA confirm that battle pace will be 25% slower than Shogun.
    Sometime you just need to relax

    My most wanted option in diplomacy "give region option" still hope it will finally make it in future patch.
  • aznpwnstaraznpwnstar Senior Member Posts: 657Registered Users
    edited July 2013
    oh nice, shogun 2 and FotS i thought were both a teensy bit too fast for my taste. Only some games with heavy skirmishing do i get the real enjoyment of battle in those 2 titles.
    I beat everyone at everything. I am the Master Beater!
  • killuakillua Senior Member Posts: 565Registered Users
    edited July 2013
    Don't worry I see the battle is slower than shogun 2. Beside CA confirm that battle pace will be 25% slower than Shogun.
    This ^ and read Mackles ,Hardwaremasters and Shireknights threads about the demoes they played at E3 and Rezzed. Most of them agree that game play is slower compared to STW2
    Everyone's a pacifist between wars. It's like being a vegetarian between meals.
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  • Igor55Igor55 Senior Member Posts: 881Registered Users
    edited July 2013
    Yeah, as long as melee fighting isn't over after 10 seconds (like present videos indicate). I want epic battle lines, hard fights and no chicken-run
    My Top wishes for Rome 2:
    - Unit DLC: Pontus (needs Galatians) / Steppe tribes / Baktria (needs Indians) / Odrysian Kingdom / Armenia
    - Faction DLC: Cherusci, Helvetii,
    - Diplomacy/Clients: "annexing"-, "bribing-", "making peace with"- and "exchanging regions"-option
    - Depth/Features: family tree, deeper internal politics, ingame videos, historical events, late-game-tasks
    - UI: Bad! Fix skill and tech trees and make more atmosphere!
    - Fix sieges & blobbing and nerf agents!
  • KGladiusKGladius Senior Member Posts: 259Registered Users
    edited July 2013
    I really felt like S2 made the samurai look like pansies when they retreated after such a short time in combat lol
  • KarlvontyrKarlvontyr Senior Member Posts: 466Registered Users
    edited July 2013
    There is the slow play button in Shogun 2 if you don't like pausing for orders, I'll often put that on at the moment of impact. Doesn't work for Multiplayer of course.

    I'll definitely be happy with a slower pace though - I like the tension from having to plan the movement in advance. The first Rome was great, but too fast for me after STW and MTW 1
  • Quadro2kQuadro2k Senior Member Posts: 141Registered Users
    edited July 2013
    Karlvontyr wrote: »
    There is the slow play button in Shogun 2 if you don't like pausing for orders, I'll often put that on at the moment of impact. Doesn't work for Multiplayer of course.

    I'll definitely be happy with a slower pace though - I like the tension from having to plan the movement in advance. The first Rome was great, but too fast for me after STW and MTW 1

    Completely agree. I loved MTW 1 and the amount of tension that would be built way before the clash had even began.

    I think people often get things confused when someone says they want slower battles. It isn't as simple as slowing down time. It's related to how well units hold up and how fast they moved and get fatigued. I found that MTW 1 as a result allowed for more strategy and manoeuvring. The morale system worked much better and it wasn't like you had to slaughter every man in the unit to break them neither. I say that because some people seem to think that's what people want when they say they want units to have better morale. It was awful in Shogun 2, numbers meant nothing.
  • KarlvontyrKarlvontyr Senior Member Posts: 466Registered Users
    edited July 2013
    That is not my appraisal of Shogun 2 - morale and the factors affecting morale (being flanked, having supporting units,missile casualties, losing a fight, proximity of the general) definitely are a factor in my battles. Units rarely recover once broken, but you can get wavering units back into the battle or to hold. I tend to build spear and bow armies, and I find spear wall ashigaru can hold a line for a fair while , giving you the chance to break their line elsewhere and start to flank.

    The maps are smaller , which has pro's and cons, but affects the time for a routing unit to recover.

    Anyway I certainly agree that some chess like placement/advancing , and giving proper weight to fatigue are important to the total war experience.Very good point.
  • CvetkoCvetko Banned Posts: 154Banned Users
    edited July 2013
    If you saw the latest official Battle of the Nile commentary gameplay video, you would see, that speed is not really too fast ;)
  • DocHolidayDocHoliday Senior Member Posts: 535Registered Users
    edited July 2013
    In my opinion the battle does seem slower which I do like so, though until the game is released I would not worry.
    We as Humans have the right to freely think. No one person should tell you how to think. If we give up on this right what are we then? We are nothing, simply machines being told what to do and how to think. Thus remember to be open minded to every situation no matter what, and remember think.


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