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The Rome II Information Directory (Updated 09 Oct 15)

MacklesMackles Senior MemberUKPosts: 5,464Registered Users
edited October 2015 in General Discussion
I hereby give you the Rome II Information Directory! The amount of information related to Rome II knocking about in various corners of the internet is quite ludicrous. To help you make sense of it all, here be links to just about every official bit of information and media available*. Enjoy!

To skip to the latest update, click here!


Contents

General Rome II Related Information
- Guides

Post Release Feedback
- Community Polls - Make your opinion known!
- Fan Reviews/Feedback

CA Forum Announcements/Information
- Jack Lusted's Dev Chat
- CA Q&A Sessions
- Miscellaneous Extras
+ Campaign Specific
+ Battle Specific
+ Extras


Total War: Rome II Media
- Trailers
- Artwork
- Rally Point
- Gameplay Videos
- Developer Content

Total War: Rome II Related Articles
- Reviews
- Official CA Staff Interviews
- Article Lists

Retiree's Section (Post #2) - Everything that can no longer fit in the OP!



General Rome II Related Information

Total War: Rome II - Main Page - Link
Total War: Rome II Wiki - Link
Faction Wiki - Link
Interactive Campaign Map - Link
Rome II In-Game Encyclopedia - Link

Caesar in Gaul DLC Campaign Wiki - Link
Hannibal at the Gates DLC Campaign Wiki - Link
Imperator Augustus Campaign Wiki - Link
Wrath of Sparta DLC Campaign Wiki - Link
Spartan Edition Combo-Pack Wiki - Link

Official Rome II FAQs - Link
How to find CA Staff and Mods on the Forums - Link

System Requirements - Link
Total War: Rome II Technical Support - Link
Before posting in the Support Forum please read the following thread - Link
Post-Release Patch Schedule - Link
All Rome II Official Patch Notes - Link

Protocol for Using Gameplay Footage - Link

[BETA] Modding Assembly Kit - Link

- Guides

The Guide to the Guides - Link

How to Play Total War - A Beginners Guide - Link
The Rome II Political Guide - Link
Latin Army, Navy, and General Naming and Adjectival List - Link

Official Beginners Modding Guide - Link



Post Release Feedback
See what the fans are making of Rome II!

Rome II Notebook Graphical Benchmarking Assessment - Link

Community Polls - Make your opinion known!

Should the burning iron gates feature be removed? - Link
A poll on seasons - Link
Squalor and Public Order Effects - Link
How many turns do you want to be in a year? - Link
Should transport ships be able to ram? - Link
Should Roman Infantry have access to the "Shield Wall" formation? - Link
Do you want Free-For-All mode in MP to return? - Link
Do you want Barbarian units to have Lower Prices compared to Civilized nations? - Link
Are Rome II's graphics better than previous titles? - Link
[Closed] Should Fleets be able to Assault Walled Settlements? - Link

Fan Reviews/Feedback

Wangrin's report from the Mod Summit - Link
Review from an Anonymous Developer - CA Response Included - Link
Rome II - A Casualty of the Casual? - Link
A Review - 50 Hours Later - Link
AngryJoeShow Video Review Discussion thread - Link
Total War: Rome II - The good AND the bad. - Link
Siven80 discusses the UI - Link
How to fix "Victory Points" - Link
Assorted Revisions to Rome II - Link
Elicas' Assorted Proposed Changes to the Politics System - Link
alQamar Reviews the New Classic Rome II Multiplayer - Link


CA Forum Announcements/Information

Apology Letter from CA and What Comes Next - Link
Second statement from the Director of Creative Assembly - Link
October Update from Creative Director Mike Simpson - Link
CA Apologizes for Beasts of War Foul-Up - Link

Patch 17 Beta Released - Link
Epirus and Elephants Update - Link
Seasons and Wonders Update - Link
Mac Public Beta Goes Live - Link
Emperor Edition FAQ - Link
Festivals and Games in Wrath of Sparta - Link

First Annual Modding Award: Shortlist - Link
First Annual Modding Awards Ceremony - Link
First Annual Modding Awards: WINNERS! - Link
Mod Awards Steam Collection: Grab 'em now! - Link

Jack Lusted's Dev Chat

Jack Lusted’s Exclusive TWC Dev Thread - Link
Jack's Macedon Campaign Playthrough - Link

For the following three links it is strongly advised that you first read through Jack’s dev thread, as a lot of his stuff relates to that.

Jack Lusted’s clarification of One Year per Turn (Part 1) - Link
Jack Lusted’s clarification of One Year per Turn (Part 2) - Link
Jack's additional replies to these threads can be found in post #2

Jack Lusted’s Clarification of the Army Cap - Link
Jack Lusted discusses CA's Steam Metrics - Link
Battle and Unit teams - What we are working on - Link

CA Q&A Sessions

Forum Exclusive Q&A - Link
Post E3 Q&A - Link
Jack Lusted Q&A - Part One and Part Two and Part Three
Post-Release Community Q&A - Link

Miscellaneous Extras

- Campaign Specific
The five Unique Capital Cities of Rome II - Link
Dynamic City Growth explained with Screenshot - Link
Total War: Rome II Trade Routes - Link
Sea Regions Information - Link
How to play as Sparta according to the devs! - Link
Jack explains the design choice for the size of Arabia - Link
The New Culture System - Link

- Battle Specific
Overview of the Tactical Map Camera - Link
How ambush battles start - Link
Missile Trails Clarification - Link
A brief look at Elephants! - Link
Clarification of Ramming vs Boarding Visuals - Link
Female Choir do Barbarian Voice-work for Rome II - Link

- Extras
Turkish Language Support + Screenshot - Link
The new Total War Steam Launcher - Link
Will and Craig open the Collectors Edition while being attacked by War Dogs (yeah, you read it right!) - Link
Brian Blessed throws things for Rome II! - Link


The following are links to Jack Lusted, WillCA and CraigTW’s TWC profiles. These guys are incredibly active in answering questions and if you are prepared for a mighty trawl there is plenty of new stuff you can learn! Simply click the “Find latest posts” link on the left hand side of the page and get scrolling.

Jack’s Profile - Link
WillCA’s Profile - Link
CraigTW’s Profile - Link


Total War: Rome II Media

CA Youtube Channel (All Rally Points and Trailers) - Link
Total War Twitch Channel: Livestreams from the Communiteam! - Link
Official Total War Facebook Page - Link
Official Total War Twitter Feed - Link

CA Explain the Different Types of Trailer - Link

Trailers

Faces of Rome: Live Action Trailer - Link
Siege of Carthage TrailerLink
Battle of Teutoburg Forest TrailerLink
Cleopatra Trailer - Link
Find a Way (Hannibal) Trailer - Link
Official Rome II TV Trailer - Link
Official Launch Trailer: How Far Will You Go? - Link
Rome II Intro Trailer - Link
Imperator Augustus Campaign Trailer - Link
Spartan Edition Combo-Pack Trailer - Link

Greek Culture Pack DLC TrailerLink
Nomadic Tribes Culture Pack DLC Trailer - Link
Blood and Gore DLC Trailer - Link
Caesar in Gaul Campaign Pack DLC Trailer - Link
Beasts of War DLC Trailer - Link
Hannibal at the Gates DLC Trailer - Link
Pirates & Raiders Culture Pack DLC Trailer - Link
Daughters of Mars DLC Trailer - Link
Black Sea Colonies Culture Pack DLC Trailer - Link
Wrath of Sparta DLC Trailer - Link

Artwork

Rome II Artwork - Link
Extra Large Panorama Screenshots - Link
1080p Wallpapers of Rome II Screenshots - Link

Rally Point

Rally Point 4: Rome II Announced - Link
Rally Point 5: Jack Lusted Interview - Link
Rally Point 6: Motion Capture Studio - Link
Rally Point 7: Halloween Special - Link
Rally Point 8: Armour and Voice Work - Link
Rally Point 9: Lead Battle Designer Interview - Link
Rally Point 10: Soundtrack Scoop - Link
Rally Point 11: Teutoburg Details and CA vs The World - Link
Rally Point 12: Pontus Reveal - Link
Rally Point 13: Campaign Info Overload - Link
Rally Point 14: Battlefield AI Special - Link
Rally Point 15: Campaign Gameplay - Link
Rally Point 16: Phalanxes and Combat Animations - Link
Rally Point 17: We're Back - Link
Rally Point 18: Mod Horros and Assembly Kit Wave One - Link
Rally Point 19: Seasons and Wonders - Link
Rally Point 20: Upcoming Free Content - Link
Rally Point 21: Emperor Edition Announced - Link
Rally Point 22: Halloween Update - Link
Rally Point 23: Wrath of Sparta Reveal - Link

Rally Point Extra: Mod Awards Highlights - Link

Gameplay Videos

Siege of Carthage Gameplay - Link
Battle of Teutoburg Forest Gameplay - Link
Rezzed: Campaign Map and Battle of the Nile Gameplay - Link

Let’s Play - Battle of the Nile as Romans - Link
Let's Play: Campaign Gameplay - Link
Let's Play: AI Skirmish: Rome vs Macedon - Link
Let's Play: Naval Warfare - Link
Let's Play: Multiplayer Pontus vs Parthia - Link
Let's Play: Caesar in Gaul DLC - Link
Let's Play: Hannibal at the Gates DLC - Link
Let's Play: Historical Battle of Pydna - Link

Unit Spotlight: Naked Warriors - Link
Unit Spotlight: Shock Cavalry - Link
Unit Spotlight: Ranged Units - Link
Unit Spotlight: Stealth Units - Link
Unit Spotlight: Hannibal at the Gates - Link
Unit Spotlight: Fear Units - Link
Unit Spotlight: Pirates & Raiders + Getae - Link
Unit Spotlight: Melee Cavalry - Link
Unit Spotlight: Missile Cavalry - Link
Unit Spotlight: Daughters of Mars - Link

Legionary Gear gets put through it's paces by Survivalist Mykel Hawke - Link
Perils of Empire - Link

Touch Controls for Rome II - Link

Developer Content

James Russell's EG Expo Dev Session - Link
Jack’s Vidcast Dev Diary - Link
Lead Battle Designer Interview - Link
Unmaking of Carthage Dev Diary - Link
Making of the Faces of Rome trailer - Link
Details of CA and Intel Cooperation - Link
Lend Me Your Ears: The Sounds of Rome II - Link
Timelapse Two Day Production of a Gladiator Helmet - Link

Total War: Rome II Related Articles

Official CA Staff Interviews

Rock Paper Shotgun interview Mike Simpson - Link
GamerHub interview with Mike Simpson - Link
PCGamesN interview Mike Simpson and Al Bickham - Link
GamerHub interview with James Russell- Link
PCGamer interview with James Russell - Link
Angry Joe interview with Jamie Ferguson - Link
IncGamers interview with Jamie Ferguson and Al Bickham - Link
GameReactor interview Al Bickham, James Russell and Jaime Ferguson - Link
Rev3 interview Al Bickham - Link
CVG interview James Russell - Link
Kotaku interview Jaime Ferguson - Part One and Part Two
Metro interview James Russell and Al Bickham - Link
Curse Entertainment interview Al Bickham - Link
GameOver interview with Pawel Wojs - Link
Armchair General interview with Al Bickham - Link
lionheartx10's Interview with James Russell - Link




*This list is by no means exhaustive, so if you find something new do let me know so I can add it in!
"Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
Post edited by Mackles on
«13456715

Comments

  • MacklesMackles Senior Member UKPosts: 5,464Registered Users
    edited July 2013
    Retiree's Section - Everything that can no longer fit in the OP!

    Defunct Pre-Release Info - Link
    Pre-release Prologue Videos - Link

    Previews - Link
    Reviews - Link
    Low-Key CA Staff Interviews - Link
    Extras - Link
    Article Lists - Link

    Out of Date Announcements - Link
    Unoffical - Fan Responses - Link
    Closed Community Polls - Link

    Extra Credits Punic Wars History Series - Link



    Jack's Additional Replies to the One Turn Per Year Debate

    Jack Lusted’s comments from the One Year per Turn (Part One) thread:
    So a few points have been raised that I would like to talk about.

    Campaign length

    All recent Total War games have had campaigns between 200 and 300 turns in length. Empire was 200. Napoleon 240 and so on. From metrics we have we know this to be a good campaign length that accomodates the vast majority of our playerbase. It is also the campaign length we will balance campaign around, whether that be army and agent movement distance, research and building times or how quickly generals and agents aquire skills and traits.

    I know many people in tihs thread have voiced support for longer campaigns, but we know that 200-300 turns is the best campaign length. Very, very few people play a campaign for longer than that.

    Why not make it optional?

    All of the campaign will be balanced around the turn length, to provide even a simple slider to change the turns per year would require rebalancing the campaign for each of those settings. We want to provide a campaign experience that has been worke don a lot and is well balanced and paced, instead of spreading our efforts amongst many options which would be less polished due to the divided effort.

    This is dumbing the game down!

    As shown above the campaign length is in line with previous games and will in fact be longer than some of our recent titles.

    What about movement distances?

    Movement distances are still being balanced, but do not expect to be able to move huge distances with armies in a single turn. The forced march/double time stance will let you move 2 to 3 times the distance, but you will not be able to attack with your army if you do that. It allows for rapid movement around the map, but without the capability for headshots. Your opponents will have time to react to it.

    Can it be modded?

    Turns per year for campaign are specified in a similar to previous games so i'm sure some modders will work it out.

    Hope this helps answer some questions.
    Rhaegar1 wrote:
    Jack, thanks for answering but I have one question.

    When you guys say that the campaign time is no longer restricted does that mean that ther won't be any deadline attached to victory conditions anymore? That would be great, I'm perfectly fine with 1 TPY (as long as there is some seasonal varyation) and a 300 year/turn campaign but what I hated in the latest TW campaign was the time pressure and the popups telling me I had X amount of turns left.

    Campaigns should be made difficult and challanging by other means then adding a deadline to your campaign targets.
    There is no longer a time limit attached to the victory conditions.
    Huberto wrote:
    Metrics? They must all be from people playing Med 2 on Steam since as you point out other recent games don't last more than 300 turns. It would be an unfair metric to count people who played Empire beyond 1800, for example.

    Sometimes the smart move is to ignore metrics and go for game play. Since you're apparently reducing micro management it only makes sense to increase the number of turns.
    We've got metrics from a few of our games.

    We are going for gameplay, and what we know says people play campaigns for a certain amount of time so we are balancing the whole campaign experience around that, adding in more features whilst reducing micromanagement at the same time. All adding more turns does is mean people stop playing a campaign long before it's theoretical end.
    I'm sure you're being very careful about balancing this, but in essence, since the reactions can occur over much greater distances (2 to 3 times greater) this does substantially change the nature of the campaign. It's hard to envision how we will be able to have the cat and mouse tactical maneuver on the campaign map over such larger distances than we often had in your other recent titles.
    A forced march is a risk. You can't attack if you make a move with it, and we are looking at armies having penalties for that turn as well. So you can move further but with definite downsides. Personally I'd expect people to use it moving around inside their own empire for example, or if they want to strike at their enemies rear regions. Normal army movement distances are likely to be similar to previous titles, again game is pre-alpha and still being balanced.
    modestus wrote:
    Sorry you lost me here, even if I cannot attack after a forced march moving 2 - 3 times the normal distance seems quite large, plonking my army deep inside enemy territory next to one of its cities and inviting the AI to attack me maybe just as good as being able to attack during normal movement.

    Are CA going back to a Risk type campaign map? Because it has been heading that way since ETW and it sure looks like with RTW2 that is what you will effectively have.
    But if the enemy attacks you after you've moved and beofre your next turn your army will be at a disadvantage.

    No the map is not going back to the old Risk style, that hasn't been used since Medieval I. You will be able to move armies and agents freely around the map as in Rome and Empire and Shogun 2.
    modestus wrote:
    Thanks for the swift response.

    Sorry I don’t see the disadvantage, if I do get attacked by the AI I almost certainly will defeat them and would be even more delighted if it was the garrison from the city that attacked me.
    Unless I cannot attack on my next move it seems to me moving deep into enemy territory could be a very effective method of weakening a city of its defences by getting them to attack you.
    Garrisons will work a little differently in Rome II.
    As regards the Risk map it seems to me that while you literally wont have a Risk type campaign having regions using only one tactical map is very close to having a Risk type environment even the forced marches alone could effectively create the same conditions.
    That is not how tactical maps will work in Rome II, I'm not sure why you would believe that to be the case.




    Jack Lusted’s comments from the One Year per Turn (Part Two) thread:
    So Jack, when you say that the campaign length is approximately 300 turns, but that there is no time limit on victory conditions, do you mean that generally speaking a player will meet his victory conditions within 300 turns?
    Yes and will have reached the top of the building and tech trees as well by then.
    We do perform statistical analysis on the metrics we get from Steam. That 1% of campaign reaching 300 turns is reached when we discard all the campaigns that do not even reach turn 20. We're not just blindly reading the data.
    So lets nail this one down.
    1 turn per year has been adopted to make life and development of the game less complicated for the developer,s.
    Complete and absolute rubbish. We have one turn per year because of the time frame we want to cover (from the rise of Rome to the formation of the Empire), and the many games we have made tell us what a good length fo time for a campaign is (between 200 and 300 turns).

    We still have seasons, we are still putting lots of effort into campaign features and AI and balancing and everything else that would need to be done if we had more turns. The number of turns per year has no bearing on the amount of effort we put into the game.
    "Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

    Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
  • DEADLY9996DEADLY9996 Senior Member Posts: 1,600Registered Users
    edited July 2013
    Good man!!! See i knew you wernt an awful guy :p
    Say what?
  • XooXoo Senior Member Posts: 2,997Registered Users
    edited July 2013
    Please STICKY here..
    Carthage > Burn Rome :p
    Macedon > Burn Rome :D
  • djxputdjxput Senior Member Posts: 407Registered Users
    edited July 2013
    Wow Great info! - I havnt been following this game that closely but with its imminent release I have been trying to catch up.
  • SetrusSetrus Senior Member SwedenPosts: 18,446Registered Users
    edited July 2013
    Holy...Mackles, I love you. :D

    Sticky it, mods, sticky it!
    DEADLY9996 wrote: »
    Good man!!! See i knew you wernt an awful guy :p

    You do realise I was joking before, right? ;)
    Don't worry.
  • Final PhalanxFinal Phalanx Senior Member Posts: 439Registered Users
    edited July 2013
    Wow! Great Thread Mackles!
    "What a wrestling ground we are leaving, my friends, for the Carthaginians and the Romans."
    -King Pyrrhus of Epirus while leaving Sicily
  • SetzSetz Member Posts: 44Registered Users
    edited July 2013
    Awesome post! I was actually someone would do this because i am completely lost Rome 2 info.
  • MacklesMackles Senior Member UKPosts: 5,464Registered Users
    edited July 2013
    Updated with link to R2 artwork.
    "Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

    Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
  • Lord_IskenderLord_Iskender Senior Member Posts: 1,204Registered Users
    edited July 2013
    Good job mackles. That will stop new comer create already answered thread.
    Sometime you just need to relax

    My most wanted option in diplomacy "give region option" still hope it will finally make it in future patch.
  • ranknfileranknfile Senior Member Posts: 7,365Registered Users
    edited July 2013
    Oh, nice compilation of Rome 2 topics there Mackles.
    I shall start my review as soon as time allows.

    @Setrus - How on earth could you speak ill of this dear fellow Mackles here. Have you no shame sir?
    "Whoever desires is always poor" - Claudian
  • SetrusSetrus Senior Member SwedenPosts: 18,446Registered Users
    edited July 2013
    ranknfile wrote: »
    @Setrus - How on earth could you speak ill of this dear fellow Mackles here. Have you no shame sir?

    Well...no? I thought that was obvious?




    ;)

    Oh and don't forget Rome 2's facebook site.
    https://www.facebook.com/TWRome2?fref=ts
    Or the community fan page
    https://www.facebook.com/Rome2TotalWarFanPage?fref=ts
    Don't worry.
  • DEADLY9996DEADLY9996 Senior Member Posts: 1,600Registered Users
    edited July 2013
    Setrus wrote: »
    Holy...Mackles, I love you. :D

    Sticky it, mods, sticky it!



    You do realise I was joking before, right? ;)

    LoL ofcourse
    Say what?
  • MacklesMackles Senior Member UKPosts: 5,464Registered Users
    edited July 2013
    Added in the Official Total War Facebook and Twitter feeds. If anyone spots particularly amusing articles then throw the link up for a special mention.
    "Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

    Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
  • SetrusSetrus Senior Member SwedenPosts: 18,446Registered Users
    edited July 2013
    Mackles wrote: »
    Added in the Official Total War Facebook and Twitter feeds. If anyone spots particularly amusing articles then throw the link up for a special mention.

    Maybe the TWC's Rome 2 forum? For those that don't know of it and somehow miss Jack Lusted Dev thread? :)
    TWC

    And why isn't this stickied yet!? :D
    Don't worry.
  • MacklesMackles Senior Member UKPosts: 5,464Registered Users
    edited July 2013
    Setrus wrote: »
    And why isn't this stickied yet!? :D

    Hey hey! Success! Finally made it to the big time! :cool:
    "Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

    Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
  • ranknfileranknfile Senior Member Posts: 7,365Registered Users
    edited July 2013
    Mackles wrote: »
    Hey hey! Success! Finally made it to the big time! :cool:

    Congratulations Mackles!

    Now ... mind you .... I don't mean to burst your bubble here .... but you do realize it's all downhill from this point on?
    "Whoever desires is always poor" - Claudian
  • LoneMercLoneMerc Senior Member Posts: 1,058Registered Users
    edited July 2013
    Sweeeet!
    It is a lovely thing to live with great courage and to die leaving an everlasting fame,
    Macedonians!... Why do you retreat?!... Do you want to live forever?!
    In the name of Zeus!... ATTACK!

    Rig: i7 3770k OC @ 4.5G, GTX780TI 3Gig, 16 Gig Ram, 120SSD, 1TB HD
    Rome 2: Nvidia Experience Optimization used. All settings VHigh to Ultra with Unit Size: Ultra
    Rome 2: In Game Benchmark @ FPS: Low 52, Average 76.6, High 129
  • King RufusKing Rufus Senior Member HispaniaPosts: 1,681Registered Users
    edited July 2013
    Why is this man not yet a moderator?

    Great job Mackles ;). You have become a figure since your breakthrough with that hands-on thread haha. Awesome job as always. :)
  • TigTig Senior Member Posts: 829Registered Users
    edited July 2013
    You are the awesome, Mackles.
    The Indomitable Gaul 2.0. Brought to you by Total War Access.
  • 8816boo8816boo Member Posts: 75Registered Users
    edited July 2013
    Wow, this is awesome! Great job man, if I knew you, I would buy you a drink.
    If the number 666 is evil, then perhaps 25.8069 is the root of all evil.
  • MehawkMehawk Member Posts: 70Registered Users
    edited July 2013
    Mackles = AWESOMENESS

    Ah there is one thing about them more wonderful than their numbers ... in all that vast number there is not one man called Gisgo


    Hannibal Barga
  • markorplymarkorply Senior Member Posts: 733Registered Users
    edited July 2013
    awesome mackles..happy 999th post!!! almost 1000 lol
    Add:markorply on steam if you like
    "There is no ignorance in those who can see beyond what they perceive and into what they have yet to learn in a positive and edifying way." -Hardwaremaster
  • ShwervShwerv Senior Member Posts: 186Registered Users
    edited July 2013
    Great job! There were some things that i haven't seen before and got to see.
  • AtteroAttero Senior Member Iowa, U.S.Posts: 1,418Registered Users
    edited July 2013
    Fantastic work man.
    "When the strong have fallen...we must call in the weak...because now...they are the strong"
    Me..when...just now...at that one time...at that one place....upside down...
  • smo0omsmo0om Senior Member Posts: 248Registered Users
    edited July 2013
  • HardwaremasterHardwaremaster Senior Member In 3dsmax Los Angeles CaliforniaPosts: 6,391Registered Users, Tech Moderators
    edited July 2013
    Great job mackles. :) And you've been awarded the Sticky award. Quite impressive! :D
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ranknfileranknfile Senior Member Posts: 7,365Registered Users
    edited July 2013
    Great job mackles. :) And you've been awarded the Sticky award. Quite impressive! :D

    Indeed it is, indeed it is.
    I just hope we don't lose the old Mackles ..... you know ... he forgets where he came from ... forgets "the little people" now that his name is synonymous with fame and all that. That would be such a shame really.

    Okay, okay, enough with the smart mouth. This was a great compilation of links with info for Rome 2; I and many others learned some bits we were unaware of. Great job Mackles.
    "Whoever desires is always poor" - Claudian
  • SeanakkSeanakk Senior Member Posts: 800Registered Users
    edited July 2013
    Top lad, keep it up.
  • MacklesMackles Senior Member UKPosts: 5,464Registered Users
    edited July 2013
    Thanks for all the nice messages guys, glad to help ease the wait! Here's to hoping I've done Will and Craig proud!
    ranknfile wrote: »
    I just hope we don't lose the old Mackles ..... you know ... he forgets where he came from ... forgets "the little people" now that his name is synonymous with fame and all that. That would be such a shame really.
    You are the awesome, Mackles.

    When referring to me, ranknfile, it would be best if you were to use the title bestowed on me by the high priest of the Cult of Mackles Illuminatus, the Awesome. Yes?
    "Conquer, Punish, Enslave" - Words for the would-be Imperialists to live by!

    Somewhere on that hill, its gonna get bloody contradictory between us and them real fast. - Anon
  • ranknfileranknfile Senior Member Posts: 7,365Registered Users
    edited July 2013
    Mackles wrote: »
    When referring to me, ranknfile, it would be best if you were to use the title bestowed on me by the high priest of the Cult of Mackles Illuminatus, the Awesome. Yes?

    "Mackles Illuminatus, the Awesome" ... golly .... couldn't you pick something shorter like "effendi" or "imperator" ... jeeze ...
    "Whoever desires is always poor" - Claudian
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