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Muster Stance Sounds Rather Intresting ?!?!?!

PrivateLionsUKPrivateLionsUK Junior MemberPosts: 12Registered Users
edited August 2013 in Total War: ROME II
Muster Stance

Okey Imagine we have set our half filled army to the muster stance, our army now becomes unmovable for a few turns.

Curious to know if say two turns (two turns is an example) into our Mustered army, which is say at the cold north edge of our own province and a tiny-weeny army invades on the sunny south edge of our province and attacks our handsome city. while we only have 1 mustered turn left to wait.

Will our soon to have been recruits (which have now marched from somewhere to join our army, now simply disappear) be cancelled if we move to engage the evil enemy, in our own province, or any province!

If so would we have to re-muster from 0 turns of mustering after the conflict and wait motionless while the muster counter resets, or would the muster counter remember the previous number of motionless turns before the conflict and allows our new recruits to appear (from their march to join our army)in the next turn?

The Nice chap refers to the muster stance briefly "Kind of" at 06.06 in the link below.

http://www.youtube.com/watch?feature=player_detailpage&v=wczfs-V278E&t=368
I'm not a greedy sort of Chap, Actually I'm all for Team Work, Let's Slaughter them together...What-oo..
Post edited by PrivateLionsUK on

Comments

  • Gangstamonkey214Gangstamonkey214 Member Posts: 121Registered Users
    edited August 2013
    I though Muster stance only lasts 1 turn, that makes since since 1 turn=1 year.So if it does only last 1 turn then there's nothing to worry about
  • PrivateLionsUKPrivateLionsUK Junior Member Posts: 12Registered Users
    edited August 2013
    Oh this is great news, where have you heard 1turn of muster = any number of new units?

    I had a horrible image of painfully mustering, cancel muster attack, restart muster, cancel muster defend, restart muster, cancel muster defend,restart muster!?
    I'm not a greedy sort of Chap, Actually I'm all for Team Work, Let's Slaughter them together...What-oo..
  • Strategic warriorStrategic warrior Senior Member Posts: 413Registered Users
    edited August 2013
    Your new recruits dont march from any town or province they just end up automatically in your army
  • ranknfileranknfile Senior Member Posts: 6,827Registered Users
    edited August 2013
    I am curious as to the expenditure of "movement points" (MP) to perform certain tasks by an army.

    That's not as weird as it sounds.

    From the videos one can see adopting certain stances takes 25 or 50 % of an army's MP. So too a certain percentage of MP will be used to board or leave ships. What about other tasks? Recruiting mercenaries for example. Can an army move into a region, recruit local mercs, move to another region and do the same, without expending additional MP?

    Here's my biggest question - if adopting the defensive mode eats up 50% of a units MP, then I guess an army can move and end their turn with a fort as the Romans did. So I guess an army can move up to 50% of its allowance, then adopt the Defensive stance, and if attacked have the buffs Defensive Stance provides?
    "Whoever desires is always poor" - Claudian
  • NanoNapsNanoNaps Senior Member Posts: 183Registered Users
    edited August 2013
    The army is in muster-stance till all units that are in the recruitment queue are finished.
    You can recruit multiple units at once (depending on the region city) the question is if you are able to queue up some units for next turn or not and if siege weapons might take more turns to recruit then 1.
  • SetrusSetrus Senior Member Posts: 15,206Registered Users
    edited August 2013
    I've also been perplexed by similar questions, ranknfile. In both ambush and fortify stance, there's a penalty to movement points...AND the penalty "cannot move in this stance"...how can you have a pentaly to movement when you cannot walk in the first place? :p

    Of course, OP's question will be irrelevant if it never takes more than 1 turn to recruit a unit, (remember, a turn is a YEAR) but that the thing holding back recruitment of elite units is a limit on them in general as well as you perhaps only being capable of recruiting one of them per turn. (like how you couldn't recruit a whole army of dismounted chivalric knights in Medieval 2 without waiting a ridiciulous amount of turns? ) :)
  • XxLionHeartxXXxLionHeartxX Senior Member Sydney, Australia.Posts: 204Registered Users
    edited August 2013
    Oh this is great news, where have you heard 1turn of muster = any number of new units?

    I had a horrible image of painfully mustering, cancel muster attack, restart muster, cancel muster defend, restart muster, cancel muster defend,restart muster!?
    Its like previous recruiting where lets say 4 spearmen=1 turn anything after that becomes 2 then 3 and so on.. dw nothing to worry about just use another army stationed near that province
  • ranknfileranknfile Senior Member Posts: 6,827Registered Users
    edited August 2013
    Setrus wrote: »
    I've also been perplexed by similar questions, ranknfile. In both ambush and fortify stance, there's a penalty to movement points...AND the penalty "cannot move in this stance"...how can you have a pentaly to movement when you cannot walk in the first place? :p...

    Dat's exackly my pernt! You said it mo' betta than I could.

    Mr T.jpg


    okay, nothing new today, I'm outta here, maybe I'll go to the gym, visit my Mom, run some errands
    "Whoever desires is always poor" - Claudian
  • PrivateLionsUKPrivateLionsUK Junior Member Posts: 12Registered Users
    edited August 2013
    Fingers crossed for multiple unit recruitment in a single turn it is then :o
    I'm not a greedy sort of Chap, Actually I'm all for Team Work, Let's Slaughter them together...What-oo..
  • SetrusSetrus Senior Member Posts: 15,206Registered Users
    edited August 2013
    ranknfile wrote: »
    Dat's exackly my pernt! You said it mo' betta than I could.

    Mr T.jpg
    :D
    Hmmm...maybe the negatives come in order? So you assume fortify stance, lose 50% of your movement points, so can move those 50%? Then, you can't move anymore, or in the next turn, without changing stance and therefore lose the bonuses of the stance? :)

    Fingers crossed for multiple unit recruitment in a single turn it is then :o

    Many have already experienced that when playtesting, friend. :)

    Also, I can confirm it with a single picture: reform 3.jpg Check the topmost thing from this tech upgrade, you think this is the only modifier? :)
    Really, multiple units could be recruited as early as Medieval 2, why doesn't people thing this will happen in Rome 2? Is it because everyone automatically thinks of Rome 1?
    I might make a thread on this at some point if this continues... :D
  • TrayvianTrayvian Senior Member Posts: 1,262Registered Users
    edited August 2013
    Al covered this in the prologue session. In muster stance they will muster until you move the army. Muster will end when you move (This cancels the creation) or when you finish recruiting and they will move without penalty.
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert Einstein
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