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Cheers, the affinity thing somehow made campaign map bearable. Now my frames in campaign map actually scale with my graphics setting, and is more or less on more sensible level. I'm rather curious on just why/how this affinity thing even worked.
BTW Couq you sure that's the trick? The one I used simply required me to uncheck one of the core, click ok, then set to all core again right after (so it just 'resets' the affinity).
Cheers, the affinity thing somehow made campaign map bearable. Now my frames in campaign map actually scale with my graphics setting, and is more or less on more sensible level. I'm rather curious on just why/how this affinity thing even worked.
BTW Couq you sure that's the trick? The one I used simply required me to uncheck one of the core, click ok, then set to all core again right after (so it just 'resets' the affinity).
Isn't that what I wrote? Well something along those lines yes.
The however part was bit weird because you were cautioning against this trick because it's better to leave all cores on. And this trick does keep all core on. You just turn it off for a moment just to "reset" it in a way (as in, at the end of this trick, no setting should have been left changed).
My game runs relatively well until units clash and when I move the camera around in campaign map. My CPU usage gets to around 40% during a battle and the setting affinity thing doesn't seem to work. Playing on ultra/high.
Well. The affinity trick does made some impact on my i5 2500 FPS. However not big. Cause all cores are loaded but no one is loaded to 99%. Values are 60-70 and sometimes 80.
Minimal impact with the affinity fix, campaign map is still lagged to hell. forcing dx11 to false causes the game to crash for me when i Alt tab.
Its odd, battles are smoother than a pr0n stars freshly waxed nether regions but i feel like I'm doing the stutter rap on the campaign.
could this be an issue with the amount of fog and particles that are being displayed on the campaign map perhaps? my rig isn't a beast but its not half bad, i'm running ultra/high settings for most things without generating a gfx.log file so even the game thinks it can hack it.
Pete
AMD FX 4170 black edition 4.20ghz
8gb corsair 1600mhz ram
Gigabyte GTX 650ti Boost 2gb GDDR5
Blood, Sweat and other body fluids.
I am wondering in the core tab...All cores are selected as of now. I untick the one that is using 100%? How do I know which one that is?
Then tick on that one again? Rome 2 has to be running at the time right?
Then restart Rome?
Thanks but I am confused
If you restart rome you lose the effect, someone created a script that will automatically set the affinity for rome each time you open it. I personal won't recommend using it as I don't see any effect at all for me, and don't like forcing processes that seem to be sent to 1 core into several cores for processing, as there might be a good reason for the processes to be on one core together.
You can check which core is using the 100 % by checking the performance tab in task manager, it goes as from left to right: 0,1,2,3...#
it is expected to drop as a ratio of number of units shown on screen during combat. But for some people its exceedingly harsh, even with good CPU's. There are definitely a few kinks being worked out of it at this time. But its even stranger that the Affinity fix works so well for some. Just like it did for the last 5 TW games. Im not sure this is something anyone has really been able to explain. Sort of like why water freezes faster when it starts out warm. Though with varying degree's of speed.
Total War Forum: Terms and Conditions
"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives) "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
Oh well, I've wasted too much time trying to fix this one, with no avail unfortunately. I'll still hop on the game after every patch or if there is a driver update, but even then I'm pessimistic. Let's hope CA or Nvidia is able to straighten this out... but for now, back to Rome 1.
I would like to post something here to help people.
Unit Detail is a massive killer in performance for a key reason. It doesn't just change LOD with sprites. It increases the amount of unique models, faces and animations. Every unique model, every unique face requires another Draw Call. DirectX can only handle a few thousand before the CPU is swamped and can't handle them. Rome II is by nature a Draw Call heavy game (campaign map for example, tons of buildings, cliff models, wall models, tree models and more). It most likely uses instancing (20 of the same model becomes one draw call), and that's why lower unit settings help a lot. 10000 soldiers using unique faces and armour models would kill most CPU's. 10000 using a few generic faces (Medieval II), much more manageable.
Correct yes, TW Games are Very DP heavy. The Parts system is made to reduce DP to sets and removing unnecessary unique renderpasses based on instanced per variant. Saving system resources. However this does nothing to remove the additional Triangles. Ive seen 4-5000 DP playable before, but you need proper resource control.
Total War Forum: Terms and Conditions
"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives) "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
I am having problems with Rome 2 awful unit rendering and lag in the battle and campaign map my laptop can play most games on high/medium settings but not Rome 2 even on low.
Why the hell in greece i have 16 fps and in parthia 25-40 fps on campaign map ?
Why the hell on benchmark i have 54 average fps and in battles from 10 - 30?
Nothing of your workarounds really helps, maybe i got boost of 5 fps.
I have intel c2d 8200 @ 3GHz, 6GB 912Mhz 5-5-5-15, N760 TF 2Gb, which can run shogun 2 without a problems, pity, but not rome 2 as it is now;
I will admit i started to get more fps in a forest bench after monday patch - but that's still unplayable
Hope CA will do as usual the best and fix this - hope
Maybe that can help someway (log of the shogun 2 1080p high benchmark)
I have a link to the system requirements website which shows my system's hardware. I ran Shogun 2 on reasonably high settings with little lag. Just wondering if someone could take a look at this link and tell me what settings I can tweak to improve gameplay http://www.systemrequirementslab.com/CYRI/Requirements/total-war-rome-ii/11671?p=a
I have a link to the system requirements website which shows my system's hardware. I ran Shogun 2 on reasonably high settings with little lag. Just wondering if someone could take a look at this link and tell me what settings I can tweak to improve gameplay http://www.systemrequirementslab.com/CYRI/Requirements/total-war-rome-ii/11671?p=a
yeah the link doesnt work but my CPU is
Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz
"If you can contact Nvidia and AMD with emails or on their forums requesting them to hurry up and support Rome 2 that would be nice. They are likely working on it already, but lets not let them forget us."
ROFL!!!
You ***** are blaming Nvidia and AMD for your own incompetence.
[Disclaimer] I am not a CA Employee I am a Volunteer Support staff using my freetime and my Rome 2 time to help the forums. Try to be patient and understanding as we get to the bottom of these issues.
Who the hell is we?
Also, most of your support ideas are ******g dumb.
It is ******g sad something like this would be stickied.
Just goes to show you how desperate CA is right now.
Most of his ideas do work and that is why it is sticky.
There are just some people who still complain so hard about flickers or fps and refuse to play the game because of it.
It does not break the game to have flickering coast or minimap.
FPS is just a waiting game for you specific system to get fixed you cant bash a whole game just because your specific system is poorly optimized.
"We", as in CA devs, volunteer mods and other forum users are trying to fix this problems.
That's my best guess, so calm down.
Oh and it's showing useful tips and tricks that helped many people( not among those, sadly), so that's why it's a sticky.
How in the **** are you going to help fix the issues?
The game is what is ******, not people's PCs.
Unless you are a programmer working at CA, then you can't do sh!t.
Most of his ideas do work and that is why it is sticky.
There are just some people who still complain so hard about flickers or fps and refuse to play the game because of it.
It does not break the game to have flickering coast or minimap.
FPS is just a waiting game for you specific system to get fixed you cant bash a whole game just because your specific system is poorly optimized.
No, they don't. Most of the things either don't do ****, or they slightly improve performance for people with really old systems. Anything else is mere placebo effect.
Hard to play through constant game crashes, and the majority of those who suffer such things are running newer rigs. The game is a pile of ****.
Comments
BTW Couq you sure that's the trick? The one I used simply required me to uncheck one of the core, click ok, then set to all core again right after (so it just 'resets' the affinity).
- Report
0 · Disagree AgreeIsn't that what I wrote? Well something along those lines yes.
CPU: Intel I7-4770
Graphic: MSI GeForce GTX 770 GAMING
SSD SATA3
Memory: 8 GB DDR3 1600 MHz
PSU: Corsair TX650W
Op. system: Windows 7 Home Prem.
- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeIts odd, battles are smoother than a pr0n stars freshly waxed nether regions but i feel like I'm doing the stutter rap on the campaign.
could this be an issue with the amount of fog and particles that are being displayed on the campaign map perhaps? my rig isn't a beast but its not half bad, i'm running ultra/high settings for most things without generating a gfx.log file so even the game thinks it can hack it.
Pete
8gb corsair 1600mhz ram
Gigabyte GTX 650ti Boost 2gb GDDR5
Blood, Sweat and other body fluids.
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeYou ain't logged on as admin then
CPU: Intel I7-4770
Graphic: MSI GeForce GTX 770 GAMING
SSD SATA3
Memory: 8 GB DDR3 1600 MHz
PSU: Corsair TX650W
Op. system: Windows 7 Home Prem.
- Report
0 · Disagree AgreeThen tick on that one again? Rome 2 has to be running at the time right?
Then restart Rome?
Thanks but I am confused
- Report
0 · Disagree AgreeIf you restart rome you lose the effect, someone created a script that will automatically set the affinity for rome each time you open it. I personal won't recommend using it as I don't see any effect at all for me, and don't like forcing processes that seem to be sent to 1 core into several cores for processing, as there might be a good reason for the processes to be on one core together.
You can check which core is using the 100 % by checking the performance tab in task manager, it goes as from left to right: 0,1,2,3...#
CPU: Intel I7-4770
Graphic: MSI GeForce GTX 770 GAMING
SSD SATA3
Memory: 8 GB DDR3 1600 MHz
PSU: Corsair TX650W
Op. system: Windows 7 Home Prem.
- Report
0 · Disagree Agree"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)
"How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeUnit Detail is a massive killer in performance for a key reason. It doesn't just change LOD with sprites. It increases the amount of unique models, faces and animations. Every unique model, every unique face requires another Draw Call. DirectX can only handle a few thousand before the CPU is swamped and can't handle them. Rome II is by nature a Draw Call heavy game (campaign map for example, tons of buildings, cliff models, wall models, tree models and more). It most likely uses instancing (20 of the same model becomes one draw call), and that's why lower unit settings help a lot. 10000 soldiers using unique faces and armour models would kill most CPU's. 10000 using a few generic faces (Medieval II), much more manageable.
- Report
0 · Disagree Agree"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)
"How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
- Report
0 · Disagree AgreeI am having problems with Rome 2 awful unit rendering and lag in the battle and campaign map my laptop can play most games on high/medium settings but not Rome 2 even on low.
I could play medieval 2 with no issues my laptop specs can be found here. http://forums.totalwar.com/showthread.php/86001-Rome-2-graphic-problems-please-help-D
If anyone can help I will be grateful.
Thank you in advance.
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeWhy the hell on benchmark i have 54 average fps and in battles from 10 - 30?
Nothing of your workarounds really helps, maybe i got boost of 5 fps.
- Report
0 · Disagree AgreeAMD x3 720 @ 3,7Ghz
Lowest graphic, CPU usage on campain map:
Shogun 2 use 1 core 41%CPU - 61fps, Rome 2 use 3 cores 74%CPU - 27fps.
- Report
0 · Disagree AgreeCPU: Intel I7-4770
Graphic: MSI GeForce GTX 770 GAMING
SSD SATA3
Memory: 8 GB DDR3 1600 MHz
PSU: Corsair TX650W
Op. system: Windows 7 Home Prem.
- Report
0 · Disagree Agreei minimized the game , do the affinity trick and i got same usage on all cores now.
Seems smoother. at least the cpu usage was changed - thats a fact.
- Report
0 · Disagree AgreeI will admit i started to get more fps in a forest bench after monday patch - but that's still unplayable
Hope CA will do as usual the best and fix this - hope
Maybe that can help someway (log of the shogun 2 1080p high benchmark)
----
Average FPS: 48.0375
benchmarks\BenchmarkDX11GraphicsHigh1080p_preferences.script.txt:
write_preferences_at_exit false; # write_preferences_at_exit <bool>, Write preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
x_res 1920; # x_res <int32>, Fixed window width #
y_res 1080; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 0.75; # campaign_unit_multiplier <float>, Set default unit multiplier for campaign #
naval_fleet_multiplier 0.75; # naval_fleet_multiplier <float>, Set default fleet size for battles #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_dx11_checked true; # gfx_dx11_checked <bool>, Have we checked that user wants dx11? #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr true; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_shadermodel 4; # gfx_shadermodel <int>, Set shader model, 0-SM3LQ, 1-SM3, 2-SM4, 3=SM4.1, 4=SM5 #
gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA, 2 = MSAA_2X, 3 = MSAA_4X, 4 = MSAA_8X #
gfx_texture_filtering 4; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_enable_directx11 true; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering #
gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field 2; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
gfx_hardware_shadows true; # gfx_hardware_shadows <bool>, Enable hardware shadows #
gfx_tesselation true; # gfx_tesselation <bool>, Enable tesselation #
gfx_sky_quality 3; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 - ultra #
gfx_unit_quality 3; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest, 3 - ultra #
gfx_ship_quality 1; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest, 3 - ultra #
gfx_building_quality 3; # gfx_building_quality <int>, Set the quality of buildings. 0 - lowest, 3 - ultra #
gfx_water_quality 3; # gfx_water_quality <int>, Set the quality of water. 0 - lowest, 3 - ultra #
gfx_unit_scale 1; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 3; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_tree_quality 3; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 4; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_terrain_quality 1; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 - high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
gfx_gpu "AMD Radeon HD 6900 Series"; # gfx_gpu <path>, The GPU description #
gfx_effects_quality 3; # gfx_effects_quality <int>, Set effects quality. 0 - lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable picture_in_picture #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 0; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
enable_sound true; # enable_sound <bool>, enables all audio content (default = true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res <bool>, Forbid window resizing #
fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
minimised_ui false; # minimised_ui <true|false>, show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers true; # show_selection_markers <true|false>, Show the selection markers under the units #
show_path_markers true; # show_path_markers <true|false>, Show paths in naval battles #
show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_radar_mode 0; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
battle_time_limit 60; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited #
battle_difficulty -1; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty 0; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 2; # battle_advice_level <int>, Sets advice level in the battle game #
campaign_advice_level 2; # campaign_advice_level <int>, Sets advice level in the campaign game #
info_panel_mode 1; # info_panel_mode <int>, Sets info panel options. 0 - only in campaign, 1 - campaign and battle cards, 2 - campaign and battle cards and battle units #
advisor_mode 2; # advisor_mode <int>, Sets Advisor options. 0 - text only, 1 - audio only, 2 - text and audio both #
campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map #
automanage_regions false; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions #
limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on battlefields #
occupiable_building_markers true; # show_occupiable_building_markers <true|false>, Enable/disable occupiable building markers on battlefields #
allow_drop_in_battles false; # allow_drop_in_battles <bool>, Allow invititations to other peoples campaign battles when playing a single player campaign #
friend_only_drop_in_battles true; # friend_only_drop_in_battles <bool>, invite only friends to your campaign drop in battles when playing a single player campaign #
multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects #
subtitles true; # subtitles <true|false>, Display subtitles during movies #
sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 #
sound_music_volume 100; # sound_music_volume <int>, music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled #
sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled #
sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound enabled #
sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled #
sound_provider 0; # sound_provider <int>, sound provider index (0-?) #
sound_channels 256; # sound_channels <int>, Number of sound channels. Fewer channels means fewer sounds but faster performance. #
voice_chat_enable true; # voice_chat_enable <bool>, Enables VOIP functionality in Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>, voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>, Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). #
voice_chat_quality 2; # voice_chat_quality <int>, Voice chat quality (0-2, 0 = low, 1 = medium, 2 = high). #
voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed <bool>, voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number #
campaign_camera_edge_scroll_delay 0.5; # campaign_camera_edge_scroll_delay <float>, Set the number of seconds of delay between the mouse cursor entering the edge-scroll zone on the campaign map the camera starting movement. #
C:\Users\Nikita\AppData\Roaming\The Creative Assembly\Shogun2\logs\frame_rate.log.txt:
Start Logging
45.000
57.000
54.000
58.000
58.000
54.000
55.000
62.000
61.000
67.000
65.000
63.000
47.000
42.000
54.000
41.000
38.000
48.000
55.000
57.000
52.000
43.000
46.000
47.000
47.000
46.000
48.000
47.000
44.000
46.000
46.000
46.000
45.000
39.000
42.000
40.000
45.000
52.000
60.000
57.000
55.000
48.000
42.000
29.000
30.000
30.000
36.000
58.000
59.000
58.000
56.000
60.000
59.000
57.000
58.000
44.000
30.000
28.000
27.000
27.000
36.000
48.000
47.000
42.000
44.000
40.000
43.000
42.000
46.000
45.000
47.000
47.000
46.000
48.000
48.000
48.000
47.000
47.000
53.000
56.000
57.000
56.000
56.000
58.000
End Logging
- Report
0 · Disagree Agreehttp://www.systemrequirementslab.com/CYRI/Requirements/total-war-rome-ii/11671?p=a
- Report
0 · Disagree Agreeyeah the link doesnt work but my CPU is
Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz
and my graphics card is
GeForce 9800M GTS
- Report
0 · Disagree AgreeAnd that's after I disabled DirectX 11.
- Report
0 · Disagree AgreeROFL!!!
You ***** are blaming Nvidia and AMD for your own incompetence.
- Report
0 · Disagree AgreeWho the hell is we?
Also, most of your support ideas are ******g dumb.
It is ******g sad something like this would be stickied.
Just goes to show you how desperate CA is right now.
- Report
0 · Disagree AgreeThat's my best guess, so calm down.
Oh and it's showing useful tips and tricks that helped many people( not among those, sadly), so that's why it's a sticky.
- Report
0 · Disagree AgreeThere are just some people who still complain so hard about flickers or fps and refuse to play the game because of it.
It does not break the game to have flickering coast or minimap.
FPS is just a waiting game for you specific system to get fixed you cant bash a whole game just because your specific system is poorly optimized.
- Report
0 · Disagree AgreeThe game is what is ******, not people's PCs.
Unless you are a programmer working at CA, then you can't do sh!t.
No, they don't. Most of the things either don't do ****, or they slightly improve performance for people with really old systems. Anything else is mere placebo effect.
Hard to play through constant game crashes, and the majority of those who suffer such things are running newer rigs. The game is a pile of ****.
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0 · Disagree Agree