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Everyone Experiencing Lag on Battle Map or Campaign map PLEASE READ

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  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    csec95 wrote: »
    This solved all my problems! Thanx soooo much!

    Glad I could help! Happy gaming!
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • Setrus#7519Setrus#7519 Registered Users Posts: 18,845
    edited September 2013
    Well that beta driver seems to have solved my issue of crashing when going from campaign to battle, so I'm pretty happy, the campaign stutter is a far smaller issue in comparison, so time to expand with the Suebi! :D (and wow, javelins before charge are great...)
    Oh it will definitely be solved, the question of course is when. However im not psychic, so all I can do is guess when the patches and drivers will start rolling in. 24-48 hours.

    24-48 hours? That's nothing, really. :) I mean sure, a shame I took some time off to play when the driver isn't right for it, but nothing major. :) (and yes, I know, it's you guessing...but your guess isn't in the span of months. :p )
    Don't worry.
  • Masarius#7206Masarius#7206 Registered Users Posts: 1,450
    edited September 2013
    Alright. Thanks a lot. I will do that!
    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day
  • GrimehGrimeh Registered Users Posts: 23
    edited September 2013
    Here's my preferences (couldn't attach the file, too big, so I'll just post it in code tags
    write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write preferences at exit #
    app_multirun false; # app_multirun <bool>, Allow multiple instances of the application #
    x_res 1920; # x_res <int32>, Fixed window width #
    y_res 1080; # y_res <int32>, Fixed window height #
    x_pos 0; # x_pos <int32>, Window position #
    y_pos 0; # y_pos <int32>, Window position #
    vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
    unit_test false; # unit_test <bool>, unit test (for daily build) #
    gfx_first_run false; # gfx_first_run <bool>, First time application run #
    gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory (bytes) #
    gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen or not #
    gfx_vsync true; # gfx_vsync <bool>, vertical synchronization #
    gfx_hdr 0; #  gfx_hdr <int>, Set high dynamic range rendering quality #
    gfx_shadermodel 3; # gfx_shadermodel <int>, Set shader model, 0-SM3, 1-SM4, 2=SM4.1, 3=SM5 #
    gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 1 = MLAA #
    gfx_texture_filtering 1; # gfx_texture_filtering <int>, Set texture filtering, 0-trilinear, 4- anisotropic 16x #
    gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0 - lowest, 3 - ultra #
    gfx_enable_directx11 true; # gfx_enable_directx11 <bool>, Enable DirectX 11 rendering #
    gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
    gfx_distortion true; # gfx_distortion <bool>, Enable Distortion Effect buffer #
    gfx_depth_of_field 0; # gfx_depth_of_field <int>, Set depth of field quality 0 - off, 2 - high #
    gfx_unlimited_video_memory false; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
    gfx_tesselation false; # gfx_tesselation <bool>, Enable tesselation #
    gfx_alpha_blend 0; # gfx_alpha_blend <int>, Set the alpha blending quality, 0 - alpha test, 1 - standard OIT, 2 - Intel accelerated AOIT #
    gfx_direct_resource_access false; # gfx_direct_resource_access <bool>, Enable Direct Resource Access #
    gfx_sky_quality 5; # gfx_sky_quality <int>, Set the quality of sky. 0 - low, 5 - extreme #
    gfx_unit_quality 5; # gfx_unit_quality <int>, Set the quality of units. 0 - low, 5 - extreme #
    gfx_building_quality 5; # gfx_building_quality <int>, Set the quality of buildings. 0 - low, 5 - extreme #
    gfx_water_quality 5; # gfx_water_quality <int>, Set the quality of water. 0 - low, 5 - extreme #
    gfx_shadow_quality 5; # gfx_shadow_quality <int>, Set shadow quality. 0 - off, 5 - extreme #
    gfx_tree_quality 5; # gfx_tree_quality <int>, Set tree quality. 0 - low, 5 - extreme #
    gfx_grass_quality 5; # gfx_grass_quality <int>, Set grass quality. 0 - low, 5 - extreme #
    gfx_terrain_quality 5; # gfx_terrain_quality <int>, Set terrain quality. 0 - low, 5 - extreme #
    gfx_unit_size 3; # gfx_unit_size <int>, Set unit size. 0 - small, 3 - ultra #
    gfx_fleet_size 2; # gfx_fleet_size <int>, Set fleet size. 0 - small, 2 - large #
    gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
    gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
    gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to where save screenshots relative to Empire directory #
    gfx_gpu "AMD Radeon HD 7900 Series"; # gfx_gpu <path>, The GPU description #
    gfx_effects_quality 5; # gfx_effects_quality <int>, Set effects quality. 0 - low, 5 - extreme #
    gfx_vignette false; # gfx_vignette <true|false>, Enable vignette #
    gfx_blood_effects true; # gfx_blood_effects <bool>, Enable Blood effects #
    batter_meter true; # battery meter <bool>, Show battery status #
    camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
    camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
    default_camera_type 1; # default_battle_camera <card32>, default battle camera: 0-totalwar 1-rts 2-debug #
    fix_res true; # fix_res <bool>, Forbid window resizing #
    fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
    mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel sensitivity: <0-100> default value = 50  #
    invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting up/down #
    invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning left/right #
    show_selection_markers true; # show_selection_markers <true|false>, Show the selection markers under the units #
    show_path_markers true; # show_path_markers <true|false>, Show paths in naval battles #
    show_target_zones true; # show_target_zones <true|false>, Show firing arcs etc #
    show_projectile_trails true; # show_projectile_trails <true|false>, Show projectile trails... #
    ui_show_help_markers true; # ui_show_help_markers <true|false>, Show/hide the markers that indicate various things such as disembark zones and bastions #
    ui_telestration_always_on false; # ui_telestration_always_on <true|false>, Enables telestration for single player (for if want to draw for replays, or videos, etc) #
    ui_porthole_mode true; # ui_porthole_mode <bool>, Determines if porthole panel shown or minimised #
    ui_card_mode true; # ui_card_mode <bool>, Determines if card panel shown or minimised #
    ui_radar_mode true; # ui_radar_mode <bool>, Determines if radar panel shown or minimised #
    ui_radar_scale 1; # ui_radar_scale <float>, Scale of battle radar #
    ui_unit_tooltip_expand_mode 1; # ui_unit_tooltip_expand_mode <0|1|2>, 0 = never expand, 1 = delayed expand, 2 = always expand #
    ui_porthole_default_page 1; # ui_porthole_default_page <0|1>, 0 = model page, 1 = stats page #
    roomlist_window_pos_x 154; # roomlist_window_pos_x <int32>, roomlist windows position on screen #
    roomlist_window_pos_y 354; # roomlist_window_pos_y <int32>, roomlist windows position on screen #
    chat_window_pos_x -1; # chat_window_pos_x <int32>, chat windows position on screen #
    chat_window_pos_y -1; # chat_window_pos_y <int32>, chat windows position on screen #
    chat_window_width_scale -1; # chat_window_width_scale <float>, chat windows dimensions on screen #
    chat_window_height_scale -1; # chat_window_height_scale <float>, chat windows dimensions on screen #
    browser_window_pos_x -1; # browser_window_pos_x <int32>, browser windows position on screen #
    browser_window_pos_y -1; # browser_window_pos_y <int32>, browser windows position on screen #
    browser_window_width_scale -1; # browser_window_width_scale <float>, browser windows dimensions on screen #
    browser_window_height_scale -1; # browser_window_height_scale <float>, browser windows dimensions on screen #
    ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 = never #
    ui_unit_id_scale 0.8; # ui_unit_id_scale <float>, Sets scale of unit banners #
    ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of the map by putting the cursor at the edge of the screen #
    battle_realism_mode false; # allow_battle_realism_mode <bool>, Imposes legendary difficulty settings on battle ui; no radar, reduced tooltip and banner information for enemies and restricted camera #
    battle_time_limit 60; # battle_time_limit <int>, Sets the time (in minutes) for each battle. -1 for unlimited #
    battle_difficulty -1; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage.  -2 is vhard, -1 is hard, 0 normal, 1 easy #
    autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage.  -2 is vhard, -1 is hard, 0 normal, 1 easy #
    campaign_difficulty 0; # campaign_difficulty <int>, Sets the handicap for campaigns.  Positive gives advantage.  -2 is vhard, -1 is hard, 0 normal, 1 easy #
    battle_advice_level 2; # battle_advice_level <int>, Sets advice level in the battle game #
    campaign_advice_level 2; # campaign_advice_level <int>, Sets advice level in the campaign game #
    advisor_mode 2; # advisor_mode <int>, Sets Advisor options. 0 - text only, 1 - audio only, 2 - text and audio both #
    campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for each round of the campaign. -1 for unlimited #
    show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of the ai pieces on the campaign map #
    automanage_regions false; # automanage_regions <true|false>, Let the AI manage taxes etc in players regions #
    multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run the battle model on a separate thread #
    battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>, Enable battle camera shake effects #
    subtitles true; # subtitles <true|false>, Display subtitles during movies #
    sound_master_volume 100; # sound_master_volume <int>, master sound volume 0-100 #
    sound_music_volume 75; # sound_music_volume <int>, music sound volume 0-100 #
    sound_advisor_volume 100; # sound_advisor_volume <int>, advisor sound volume 0-100 #
    sound_vo_volume 100; # sound_vo_volume <int>, vo sound volume 0-100 #
    sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
    sound_previous_master_volume 100; # sound_master_previous_volume <int>, Last modified sound value #
    sound_previous_music_volume 100; # sound_music_previous_volume <int>, Last modified sound value #
    sound_previous_advisor_volume 100; # sound_previous_advisor_volume <int>, Last modified sound value #
    sound_previous_vo_volume 100; # sound_previous_vo_volume <int>, Last modified sound value #
    sound_previous_sfx_volume 100; # sound_master_previous_volume <int>, Last modified sound value #
    sound_master_enabled true; # sound_master_enabled <true|false>, master sound enabled #
    sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled #
    sound_advisor_enabled true; # sound_advisor_enabled <true|false>, advisor sound enabled #
    sound_vo_enabled true; # sound_vo_enabled <true|false>, vo sound enabled #
    sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled #
    audio_speaker_configuration 0; # audio_speaker_configuration <int>, 0 = default, 1 = 2.0 Speakers, 2 = 2.0 Headphones, 3 = 5.1 #
    audio_quality 0; # audio_quality <int>, 0 = high(default), 1 = low #
    audio_mute_in_background true; # audio_mute_in_background <true|false>, Mute game audio when not in focus #
    audio_sink_type 0; # audio_sink_type <int>, 0 = detect, 1 = XAudio2, 2 = DirectSound #
    voice_chat_enable true; # voice_chat_enable <bool>, Enables VOIP functionality in Steam. (default = true) #
    voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>, voice_chat_microphone_gain (0-100). #
    voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>, Boost microphone gain. #
    voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). #
    voice_chat_transmit_only_when_key_pressed true; # voice_chat_transmit_only_when_key_pressed <bool>, voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
    bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous update, increased performance on some systems, decreased on others. (default = true) #
    number_of_threads 0; # number_of_threads <int>, Set the number of threads <= 0 - automatic, >0 = explicit number  #
    number_of_threads_for_campaign_pathfinder_cache -32; # number_of_threads_for_campaign_pathfinder_cache <int>, Set the number of threads to be used for the campaign pathfinder cache.  This is independent from and additional to the number_of_threads < 0 - automatic up to the specified number, >=0 = explicit number  #
    campaign_camera_edge_scroll_delay 0.2; # campaign_camera_edge_scroll_delay <float>, Set the number of seconds of delay between the mouse cursor entering the edge-scroll zone on the campaign map the camera starting movement. #
    campaign_zocs_always_shown_for_selected_force false; # campaign_zocs_always_shown_for_selected_force <bool>, Always displays the zone of control for the selected force, not just when the mouse is over it. #
    
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    Its a very hopeful guess mind you. But Im glad those new drivers help you Setrus, you deserve to be able to play. Dont worry the rest will be sorted out soon I hope.

    @Grimeh:

    its right there under Texture quality :) Btw you can just go ingame and lower Shader Model to 3 and you'll be using DX9.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • Armitage13#6843Armitage13#6843 Registered Users Posts: 634
    edited September 2013
    You running Nvidia cards? if so there is a performance mode for Multi-Display-Performance. Just put it to single display performance mode :)

    Yes, sorry. nvidia GTX 560 Ti with 320.49 drivers. I assume that you're talking about inside the nvidia control panel / 'manage 3D settings' / program settings (for steam) / 'multi-display/mixed GPU accelaration = single display performance mode' ?
  • TzimakosGRTzimakosGR Registered Users Posts: 97
    edited September 2013
    Well, as a reviewer i must admit that this whole bomb of bugs and glitches, low performances was not present in the review build. Dont know how much old was it or if it didn't include many of the things that triggered this bomb... But i can't understand what the **** is going on... So many bugs, glitches and issues in the final build that keeps me wondering if this game was really tested. I mean, there was noone that noticed the AI issues ? Not a single one of them faced texture and performance issues? What is going on here ? I think CA needs to make an official statement and clarify things on the matter. It just doesn't make any sense at all.

    Let's cross our fingers that everything will be solved in the next few hours/days. This game has so much potential in it that it's such a pitty to be wasted like this. It does not deserve it... This whole thing makes me really sad, as a reviewer and as a customer...
  • GrimehGrimeh Registered Users Posts: 23
    edited September 2013
    I tried lowering the settings to the lowest possible, so Shader Model 3, and it still barely runs. Thanks for the suggestion though.
  • tiberius capizzitiberius capizzi Registered Users Posts: 47
    edited September 2013
    its kind of ridiculous that some guy that doesn't even work for CA is on this forum helping people solve their p.c issues, and CA hasnt made a statement or anything on day-one release, do they think that giving us free factions to play as is going to make us happy?? cant even use them?? ive been on my p.c trying to figure this out now for 9 hrs, this is bullsh it
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    its kind of ridiculous that some guy that doesn't even work for CA is on this forum helping people solve their p.c issues, and CA hasnt made a statement or anything on day-one release, do they think that giving us free factions to play as is going to make us happy?? cant even use them?? ive been on my p.c trying to figure this out now for 9 hrs, this is bullsh it

    Don't assume they aren't doing anything though, also don't forget the time zone difference either. CA is working hard even after hours. The statements have been made by CA regarding specific issues. And untill there are new drivers and a patch there really isn't that much to say. Would a post by CA staff saying that they are working on it make you feel any better? most just want it fixed.
    Grimeh wrote: »
    I tried lowering the settings to the lowest possible, so Shader Model 3, and it still barely runs. Thanks for the suggestion though.

    Im assuming you tried all the fixes.
    rad13 wrote: »
    Yes, sorry. nvidia GTX 560 Ti with 320.49 drivers. I assume that you're talking about inside the nvidia control panel / 'manage 3D settings' / program settings (for steam) / 'multi-display/mixed GPU accelaration = single display performance mode' ?

    Yes that is what I am referring to :)
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • Masarius#7206Masarius#7206 Registered Users Posts: 1,450
    edited September 2013
    I made some videos now. Name: The Karthago issue.
    I will upload them at rapidshare or at least i try to upload them, but i will take some time. I will put an log and word doc with description into the zip and then i will post the link in here, feel free to take a look at it.
    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    Cant you use youtube?
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    hdm it says my current driver is 320.78 and that the latest driver is 320.49. what do I do?
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    ~Naberius~ wrote: »
    hdm it says my current driver is 320.78 and that the latest driver is 320.49. what do I do?

    Oh ****, your running an older card right? Those drivers are pretty old. The most recent for newer GPU's is 324.80. hmmm
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    Im on a gtx 780..
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    ~Naberius~ wrote: »
    Im on a gtx 780..

    say WHAT!

    According to here:

    http://www.geforce.com/drivers/results/65047

    T
    hat is your latest driver. waaay higher than what you just said.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    Idk probably the auto detect is ****** up, Anyways i searched up 700 beta drivers and got the 326.80 lets see what that does.
  • Masarius#7206Masarius#7206 Registered Users Posts: 1,450
    edited September 2013
    Youtube? Yep i will try that, maybe i have to try to make the vids smaller. give me some time, for me its 5 in the morning ^^

    edit: okey its on is way. i will post it a few hours.
    Till shade is gone,
    till water is gone,
    into the Shadow with the teeth bared,
    screaming defiance with the last breath,
    to spit into Sightblinder's eye on the Last Day
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    The beta driver definately helped but the campaign lag is there still
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    ~Naberius~ wrote: »
    The beta driver definately helped but the campaign lag is there still

    Okay that is somewhat expected, but that makes it no less infuriating from my side. Still those drivers don't support Rome 2 either, they just are more recent and work better overall. The real improvements will come with the new driver releases.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    Ok but how do you run it without any lag whatsoever...? Also accept my steam friend request im antigonius
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    lol, that will happen with new drivers AND some patches from CA. As of right now it appears that the majority is playing fine, but this is a serious problem none-the-less. Im not trying to de-fuse it as some people say, im merely trying to tide people over till CA comes back online fully in: 4 hours roughly.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • ~Naberius~~Naberius~ Registered Users Posts: 336
    edited September 2013
    I mean the game is playable for me. I just played for like 6 hours. But I know what causes campaign lag and how it happens ingame. It's when I click a navy, city, or army, and move the camera around on the campaign map. Also sometimes in big battles it'll do mini freezes. Since the driver update I ran a huge battle, unit sizes on large with 20 gladiator units on each side and had em smash into eachother in a desert. Minimal lag.
  • Gral.BirdsGral.Birds Registered Users Posts: 20
    edited September 2013
    Alright i downloaded the latest Nvidia graphics for the 500 series

    http://www.geforce.com/drivers

    And forced the videocard memory with the ingame option


    That gave me a good graphic boost, but the problem persists when the units clash, the fps says nope and drops down... i hope nvidia get's their sh*t togetter and start working on those drivers....

    my gear:
    i7-2600K CPU 3.40GHz
    8.00 Gb Ram
    Nvidia 560 Ti

    good morning and good luck! thanx for your dedication Hardware you deserve a medal!

    i lowered the unit details from extreme to high, everything else is still in extreme, it work somewhat better with small armies, it apears that this is indeed a drivers problem

    RE-EDIT: the game just crashed while inbattle, i'll see if it persists...
    Final Edit (i hope^^) nope it didnt crash again, why did it crash before? beats me!
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    ~Naberius~ wrote: »
    I mean the game is playable for me. I just played for like 6 hours. But I know what causes campaign lag and how it happens ingame. It's when I click a navy, city, or army, and move the camera around on the campaign map. Also sometimes in big battles it'll do mini freezes. Since the driver update I ran a huge battle, unit sizes on large with 20 gladiator units on each side and had em smash into eachother in a desert. Minimal lag.

    So would you say that perhaps the lag can be traced to transparent/alpha based processing? that may be interesting. And for some people the Vegitation alpha may be forced on. OR possibly not. I'll look into it.
    Gral.Birds wrote: »
    Alright i downloaded the latest Nvidia graphics for the 500 series

    http://www.geforce.com/drivers

    And forced the videocard memory with the ingame option


    That gave me a good graphic boost, but the problem persists when the units clash, the fps says nope and drops down... i hope nvidia get's their sh*t togetter and start working on those drivers....

    my gear:
    i7-2600K CPU 3.40GHz
    8.00 Gb Ram
    Nvidia 560 Ti

    good morning and good luck! thanx for your dedication Hardware you deserve a medal!

    i lowered the unit details from extreme to high, everything else is still in extreme, it work somewhat better with small armies, it apears that this is indeed a drivers problem

    RE-EDIT: the game just crashed while inbattle, i'll see if it persists...


    Hopefully it does not.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • GrimehGrimeh Registered Users Posts: 23
    edited September 2013
    Im assuming you tried all the fixes.
    Sure have, no dice.
  • Dr.KraneDr.Krane Registered Users Posts: 35
    edited September 2013
    The only way to increase your in-game performance is to overclock your CPU and GPU. That's all. The new drivers from Nvidia/AMD will also increase game stability.
  • GrimehGrimeh Registered Users Posts: 23
    edited September 2013
    Dr.Krane wrote: »
    The only way to increase your in-game performance is to overclock your CPU and GPU. That's all. The new drivers from Nvidia/AMD will also increase game stability.
    You honestly think that my 2 7970s shouldn't be able to handle small battles (8 units max before the lag is unbearable) on the lowest setting possible? Overclocking the card will not make the smallest difference when the game and drivers are not compatible with each other.
  • HardwaremasterHardwaremaster Registered Users, Tech Moderators Posts: 6,391
    edited September 2013
    Dr.Krane wrote: »
    The only way to increase your in-game performance is to overclock your CPU and GPU. That's all. The new drivers from Nvidia/AMD will also increase game stability.

    Very much incorrect as proven by many who have had their issues fixed by the BETA drivers.
    Grimeh wrote: »
    You honestly think that my 2 7970s shouldn't be able to handle small battles (8 units max before the lag is unbearable) on the lowest setting possible? Overclocking the card will not make the smallest difference when the game and drivers are not compatible with each other.

    Make sure that you disable CrossfireX untill AMD releases proper Profiles and Drivers for the game. As quoted by a member of Nvidia's Driver Team:
    We work to provide driver and GeForce Experience optimization support to all major release games, but they aren't always available right on launch day. If not, they should arrive shortly thereafter.
    Total War Forum: Terms and Conditions
    "True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches

    My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)

    "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
  • Armitage13#6843Armitage13#6843 Registered Users Posts: 634
    edited September 2013
    G'day hardwaremaster - I started a different thread about a specific issue I (and many others from the forum posts yesterday) were experiencing. It's here:http://forums.totalwar.com/showthread.php/78152-screen-turns-to-black-sound-amp-cursor-still-working

    just wondering if you're aware of the issue, since you seem to be doing a great job of collating issues and possible solutions.

    I'm about to try the latest beta drivers and will report back but any other suggestions would be appreciated.

    PS - you're doing a brilliant job and your help is much appreciated.
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