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Latest drivers installed last night, they were one of the things which sorted the bad FPS. I'm going to see if changing the preference file made a difference to the options I can select.
Finger pointing is fun and all, but I'd just like to play the game. It's unfortunately unplayable on my GTX760 at even the lowest settings.
Alright let's see here, this also happens to AMD users right?So what are the chances that it happens to two different brands with different drivers for them?It's clear something's wrong with the game engine, and I don't care what they say.Drivers aren't going to magically boost our FPS to very high levels, there is something wrong with the optimization of the game and only CA can fix this.
New drivers WILL improve performance but don't expect much.The GPU usage being so low is probably because of the engine, I have never seen once in all my gaming years that drivers actually increased GPU usage in games.Sure the current drivers aren't optimized for Rome 2, but it wouldn't cause the game to use the GPU at a low rate, that just doesn't make sense, it's the engine that's not using it.Optimized drivers won't make that much of a difference
.Of course CA would love to blame NVIDIA and NVIDIA would love to blame CA but you see the engine should be able to use the GPU at it's fullest right now, without optimized drivers.Why can't it do that?Apart from the benchmark of course.If it's the drivers so how can it use it at %99 during benchmark?The benchmark isn't something that's running on another engine, it's the Teutoberg Forest intro, the same intro you see in the historical battle.
Those who defend CA may continue to do so, but even though Nvidia and CA are to blame, CA is more to blame here.Simple as that.And Nvidia doesn't always release optimized drivers for games right at release, and yet they use my GPU at %99.This is the first time I encountered such a thing.The new drivers will only help the GPU take advantage of the engine features better, it will not make the game use the GPU at %99.
Have tracked down the source of the lag.
(My Rig: Nvidia GTX 460 , Core two Duo Intel E8400 , 6GB DDR2 800 RAM)
Heres how i fixed my Battle Map lag.
Step 1. If you dont own the total war: shogun 2 game skip this step. This sets your graphics to settings that should work for you.
Go to %AppData%\The Creative Assembly\Shogun2\scripts
Open the preferences.script.txt
copy all the parameters starting with gfx_
Go to %AppData%\The Creative Assembly\Rome2\scripts
Open the preferences.script.txt
delete all parameters starting with gfx_ , paste in the parameters you copies from shogun 2
Step 2.
If you skipped step 1 , i would recommend starting the game and lowering graphics setting to medium/high, disabling Alpha for vegetation.
Also note the VRAM it shows you in the graphics options advanced. (mine says 976 MB)
Exit the game.
The source of the lag is the enabled use unlimited graphics memory in graphics settings, basically causing too much swapping between Graphics RAM and system RAM.
Go to %AppData%\The Creative Assembly\Rome2\scripts
Open the preferences.script.txt
change the two lines below.
gfx_video_memory 1572864000; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_unlimited_video_memory false; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
save.
Note:you should set gfx_video_memory to 1.5*VRAM*1024*1024 , this allows you to use 50% more VRAM than what you have.
Note:In my testing setting gfx_video_memory to 2*VRAM*1024*1024 or enabling unlimited video memory brings back the lag.
Step 3.restart game . test and if your lag is gone , increase the graphics settings.
This! improved my Fps 15-20! Thanks man!
Edit: Another great thing! For those of u, including me, who got the "units and shadows are way too dark bug" Go the preference.txt and change the "gfx_enable_directx11" true to "false" (without the quotation marks). Just saw its already in the stickys, but want u to know it helped a lot! Thx
Till shade is gone,
till water is gone,
into the Shadow with the teeth bared,
screaming defiance with the last breath,
to spit into Sightblinder's eye on the Last Day
Have tracked down the source of the lag.
(My Rig: Nvidia GTX 460 , Core two Duo Intel E8400 , 6GB DDR2 800 RAM)
Heres how i fixed my Battle Map lag.
Step 1. If you dont own the total war: shogun 2 game skip this step. This sets your graphics to settings that should work for you.
Go to %AppData%\The Creative Assembly\Shogun2\scripts
Open the preferences.script.txt
copy all the parameters starting with gfx_
Go to %AppData%\The Creative Assembly\Rome2\scripts
Open the preferences.script.txt
delete all parameters starting with gfx_ , paste in the parameters you copies from shogun 2
Step 2.
If you skipped step 1 , i would recommend starting the game and lowering graphics setting to medium/high, disabling Alpha for vegetation.
Also note the VRAM it shows you in the graphics options advanced. (mine says 976 MB)
Exit the game.
The source of the lag is the enabled use unlimited graphics memory in graphics settings, basically causing too much swapping between Graphics RAM and system RAM.
Go to %AppData%\The Creative Assembly\Rome2\scripts
Open the preferences.script.txt
change the two lines below.
gfx_video_memory 1572864000; # gfx_video_memory <int>, Override available video memory (bytes) #
gfx_unlimited_video_memory false; # gfx_unlimited_video_memory <bool>, Enable unlimited video memory allocation #
save.
Note:you should set gfx_video_memory to 1.5*VRAM*1024*1024 , this allows you to use 50% more VRAM than what you have.
Note:In my testing setting gfx_video_memory to 2*VRAM*1024*1024 or enabling unlimited video memory brings back the lag.
Step 3.restart game . test and if your lag is gone , increase the graphics settings.
mate can you post the part of the shogun 2 script here so that we can try what you mentioned in the step 1.
our pc specs are very similar, mine is:
intel core Duo E8400 3.0 overclocked to 3.6
asus nvidia gtx 650 1GB
4GB DDR 2
thanks
ps the shift to 1500 memory helped somewhat, but mine actually runs better with unlimited video enabled.... this game has so many optimization issues...
When I installed directx from the Rome 2 folder and nvidias beta driver I gained around 10 fps in average fps. Still need patches and driver update because my fps is very unstable, varies from 5-45 fps.
thats exactly the same frame rates I am getting, this is ridiculus since you specs are way better then mine, and iam running everything on high-very high with unlimited video enabled
my specs are in the reply above to a previous post
Edit: Another great thing! For those of u, including me, who got the "units and shadows are way too dark bug" Go the preference.txt and change the "gfx_enable_directx11" true to "false" (without the quotation marks). Just saw its already in the stickys, but want u to know it helped a lot! Thx
This certainly increased fps a ton but the textures look worse now (or maybe I never pay attention but they are certainly very bad) But i get an average of 45-60 fps now so thanks!
This certainly increased fps a ton but the textures look worse now (or maybe I never pay attention but they are certainly very bad) But i get an average of 45-60 fps now so thanks!
Thats probably cause of enable/disabled "use unlimited graphics memory" which is off with the shogun 2 ini. U should be able to increase graphics by enable it (rome options ingame). But on the other hand, u will lose some fps. For a friend of mine, his pc his much better than mine, could activate it and gain increase in graphics without loss in fps. It seems the game dont know when to on/off the option properly. My vanilla rome (without inis and such) looked really bad with the option off. When i acitvated it the first time, i didnt lose much loss fps, but at that point i didnt have much fps to beginn with. With the shogun2 ini and option off, the game seems to handle it better and there is no need to force the graphics. (at least for me)
My game looks equal/almost equal to shogun 2 with stabil fps. Playing with gtx 275. So i dont know directx 11 on Shogun 2.
Thats how my game looks atm. For the moment its okay with me.Attachment not found.Attachment not found.
edit: the game looks a little bit better than in the screenshot. i can the see the chain links (those litte points) on the roman soldiers armors, which u cant on middle settings or low/bat textures.
edit2: also which is important to say, my first settings were on high/mid with 20-30fps. Now the shogun2 ini, i play with everything on high/very high and have more fps. Anything in the shogun ini handles the game better than the rome ini.
Till shade is gone,
till water is gone,
into the Shadow with the teeth bared,
screaming defiance with the last breath,
to spit into Sightblinder's eye on the Last Day
Alright did some more testing, using the beta patch.Lowered unit details and building details to very high, rest maximized apart from v-sync and vegetation alpha settings.Started trying out the historical battles since they are huge.Began Raphia, and I started with 80 FPS!Then when I got the control I moved the camera around looking at the huge armies etc. and what do you know, didn't go below 30 FPS, not once.
I was surprised but then I checked the GPU usage and it was %99!I don't remember it being %99 in that particular battle.So it seems when the GPU usage thing is fixed, we'll get good FPS.And I believe this also proves that the engine can't utilize our GPUs to the fullest (at least not most of the time) because then I loaded one of my battle replays which was a small scaled battle (nowhere near as big as Raphia) and I got worse performance, when I looked at the armies I got about 25 FPS most of the time.Checked the GPU usage and it was around %55.
So yeah, just wanted to report this.The GPU usage does go up to%99 in certain instances but this is not always the case and it's not just the benchmark either, it can happen during normal gameplay too.This is most probably an engine bug like I said in my previous post and I hope CA will fix it soon I doubt drivers will change anything, they wouldn't cause something like this.Certainly not cause something this specific.
EDIT:Also getting %99 usage in Teutoberg Forest.Though that's not new.
EDIT 2:Reverted the beta patch and tried Raphia again, %99 GPU load so it seems the patch didn't fix anything there.
EDIT 3: Did even more testing, did a couple of custom battles in different regions with two full stack armies, %99 GPU usage on both of them (unpatched version).So for some reason, GPU usage is very low in Campaign battles and in some of the Historical Battles, which causes the slow-downs,lags etc.And won't matter which settings you use.Apart from that GPU is used fully.Pretty strange...This is probably why some people report that they sometimes get good performance and other times terrible performance.GPU usage actually varies.Hope all this is helpful information.
FINAL EDIT: Did a custom battle around the Greece area and well, GPU usage was very low again.Pretty strange behaviour going on that's for sure, I doubt drivers will fix this.
Brilliant, further to my testing..... Last report I had adjusted settings and using DX11 managed to get the game to run fine in full screen and really well with crossfire running 13.4 drivers, this is because I run crossfire and the 13.8 beta divers made the game worse.....
LATEST AMD 13.10 BETA DRIVERS RELEASE INFORMATION EXPLAINS WHY IT MADE IT WORSE, IF YOUR RUNNING CROSSFIRE THE NEWEST BETA DRIVERS ARE GOOD.
The AMD Catalyst™ 13.10 Beta Driver can be downloaded from the following links:
AMD Catalyst™ 13.10 Beta for Windows®
AMD Mobility Catalyst™ 13.10 Beta for Windows®
NOTE! This Catalyst Driver is provided “AS IS”, and under the terms and conditions of the End User License Agreement provided therewith.
Feature Highlights of The AMD Catalyst 13.10 Beta Driver for Windows:
AMD Catalyst 13.10 Beta includes all of the features/fixes found in AMD Catalyst 13.8 Beta2
PCI-E bus speed is no longer set to x1 on the secondary GPU when running in CrossFire configurations
Rome Total War 2: Updated AMD CrossFire™ profile
improves CrossFire scaling up to 20% (at 2560x1600 with extreme settings)
resolves corruption issues seen while playing the game
Saints Row 4: Updated AMD CrossFire profile
improves CrossFire scaling up to 20% (at 2560x1600 with ultra settings)
Metro Last Light: Updated AMD CrossFire profile
improves CrossFire scaling up to 10% (at 2560x1600 with ultra settings)
Includes a number of frame pacing improvements for the following titles:
Tomb Raider
Metro Last Light
Sniper Elite
World of Warcraft
Max Payne 3
Hitman Absolution
I was surprised but then I checked the GPU usage and it was %99!I don't remember it being %99 in that particular battle.So it seems when the GPU usage thing is fixed, we'll get good FPS.And I believe this also proves that the engine can't utilize our GPUs to the fullest (at least not most of the time) because then I loaded one of my battle replays which was a small scaled battle (nowhere near as big as Raphia) and I got worse performance, when I looked at the armies I got about 25 FPS most of the time.Checked the GPU usage and it was around %55.
So yeah, just wanted to report this.The GPU usage does go up to%99 in certain instances but this is not always the case and it's not just the benchmark either, it can happen during normal gameplay too.This is most probably an engine bug like I said in my previous post and I hope CA will fix it soon I doubt drivers will change anything, they wouldn't cause something like this.Certainly not cause something this specific.
EDIT:Also getting %99 usage in Teutoberg Forest.Though that's not new.
EDIT 2:Reverted the beta patch and tried Raphia again, %99 GPU load so it seems the patch didn't fix anything there.
EDIT 3: Did even more testing, did a couple of custom battles in different regions with two full stack armies, %99 GPU usage on both of them (unpatched version).So for some reason, GPU usage is very low in Campaign battles and in some of the Historical Battles, which causes the slow-downs,lags etc.And won't matter which settings you use.Apart from that GPU is used fully.Pretty strange...This is probably why some people report that they sometimes get good performance and other times terrible performance.GPU usage actually varies.Hope all this is helpful information.
FINAL EDIT: Did a custom battle around the Greece area and well, GPU usage was very low again.Pretty strange behaviour going on that's for sure, I doubt drivers will fix this.
Very interesting news, thank you for your information! Most helpful!
Everyone! The latest AMD beta driver patch is released! Check out the OP and get it through the link, haven't tested it yet but it seems to at least help people with Crossfire, and resolves corruption issues.
Brilliant, further to my testing..... Last report I had adjusted settings and using DX11 managed to get the game to run fine in full screen and really well with crossfire running 13.4 drivers, this is because I run crossfire and the 13.8 beta divers made the game worse.....
LATEST AMD 13.10 BETA DRIVERS RELEASE INFORMATION EXPLAINS WHY IT MADE IT WORSE, IF YOUR RUNNING CROSSFIRE THE NEWEST BETA DRIVERS ARE GOOD.
The AMD Catalyst™ 13.10 Beta Driver can be downloaded from the following links:
AMD Catalyst™ 13.10 Beta for Windows®
AMD Mobility Catalyst™ 13.10 Beta for Windows®
NOTE! This Catalyst Driver is provided “AS IS”, and under the terms and conditions of the End User License Agreement provided therewith.
Feature Highlights of The AMD Catalyst 13.10 Beta Driver for Windows:
AMD Catalyst 13.10 Beta includes all of the features/fixes found in AMD Catalyst 13.8 Beta2
PCI-E bus speed is no longer set to x1 on the secondary GPU when running in CrossFire configurations
Rome Total War 2: Updated AMD CrossFire™ profile
improves CrossFire scaling up to 20% (at 2560x1600 with extreme settings)
resolves corruption issues seen while playing the game
Saints Row 4: Updated AMD CrossFire profile
improves CrossFire scaling up to 20% (at 2560x1600 with ultra settings)
Metro Last Light: Updated AMD CrossFire profile
improves CrossFire scaling up to 10% (at 2560x1600 with ultra settings)
Includes a number of frame pacing improvements for the following titles:
Tomb Raider
Metro Last Light
Sniper Elite
World of Warcraft
Max Payne 3
Hitman Absolution
Well installed the new drivers (i have 6720G2 crossfire 1gb+),
have some improvement on the battle map (5fps). campaign still sucks and still no difference between extremely low settings and (very)high settings.
It runs more fluently now. no sudden fps drop.
..........................
Okay so some of it is fixed. Hopefully the WHQL+Patch will help more, its weird some people are getting a lot more out of the drivers than others. Come on friday!
Total War Forum: Terms and Conditions
"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives) "How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
Beta patch made no difference for me. Still appalling performance and poor quality visuals on Ultra setting. I've tried pretty much every suggestion posted in here, none of which has made any difference. Consider me annoyed and very disappointed with this game.
i7 950 running at 4 ghz, gtx680, and 6gig ram
A friend of mine has an absolute beast of a rig and gets similarly poor performance and visuals.
Well, kinda odd but cranking up the graphics setting improved the situation very slightly. Campaign is still soooooo slow (I mean on my turn, just panning the view feels like 15 fps or lower) but battle is ok now that I have turned every setting to near max lol
This is post from one of the members from Guru3D. It helped on my ***** comp tremendously. No more lag on battles and campaign.
I gained a huge fps boost in campaign map and battles, really...wow...
Changed gfx_direct_resource_access false; # gfx_direct_resource_access <bool>, Enable Direct Resource Access # to true &
gfx_video_memory -2147483648; # gfx_video_memory <int>, Override available video memory (bytes) # (if you have more than 2gb gpu ram than you maybe need to adjust that number, im also still experimenting*)
*gave me 150mb more gpu mem used in comparison to value 0 and also 3fps. changing to other values makes no different (make the game think you have 3gb gpu ram e.g.)
Heres my whole config in case someone needs to know and compare. (make it read only!)
(im using FXAA through driver, thats why i disabled MLAA, i think its a good choice and i really dont want to play without AA).
Don't worry/bother with the Direct Resource Access part... that does nothing if you have dedicated GPU. The memory part on the other hand, may help you out.
CPU tests on ROME II (avg FPS):
And core loading for CPU:
You can see how lame is loading distribution by cores. Game just does not use CPU power ----> low GPU loading cause CPU becomes bottleneck cause of lame optimization. If you want to play this game with minimal 37 fps (not much huh?) you need to buy CPU for 1000$ and overclock it after that. Cause if you`ll not it will be still useless. Tests say for themselves. Nice job CA. Game for couple rich overclockers.
You know it all looks like that Intel has made some sort of agreement with CA to make a single game on market for which CPU upgrade is worthy to sell their Haswell and other **** (there is no data for Haswell though). Cause there was literally no reason for you to upgrade i5 2500k till Rome II occured. I suppose it will be not fixed since only fix CA has on mind is "buy new intel CPU you scum". If Haswell will fail in the same way like ANY other CPU (Extreme not to be mentioned here) I suppose we all need to wait till 9th generation of intel CPUs hits (sarcasm). I`m so angry about all that stuff. :mad:
CA, thx u very much, ATI 13.10 Beta & Patch 1 has allowed me to Benchmark DX11 5760*1080 Extreme all options enabled @ 39fps.
The weird clipping / texture bug now only seems to appear in the minimap, like my previous posts the weird cliping / texture bug disapears in windowed mode or forcing DX10, apart from that game runs like a dream.
I have 2x7970 Crossfire & i7-3960x OC @ 5ghz, can't wit for new patches / drivers make a great game even more enjoyable!!!!!
CA, thx u very much, ATI 13.10 Beta & Patch 1 has allowed me to Benchmark DX11 5760*1080 Extreme all options enabled @ 39fps.
The weird clipping / texture bug now only seems to appear in the minimap, like my previous posts the weird cliping / texture bug disapears in windowed mode or forcing DX10, apart from that game runs like a dream.
I have 2x7970 Crossfire & i7-3960x OC @ 5ghz, can't wit for new patches / drivers make a great game even more enjoyable!!!!!
you once you saved the changes to the file, right click it go to properties and hit "read only" this way the game wont chage whatever it's inside when you run it.
installed the latest amd beta driver and downloaded the first patch and i still have 10-15fps on campaign map no matter what settings. In custom battles i get 40fps till i zoom in, the fps drops than to 10-20fps. I tried almost everything and nothing helped...
i have a hd6950 and a phenom II X 4 with 3,2ghz and 8gb ram
Im really tired of this **** and if this isnt fixed till Monday i want my money back.
Very interesting news, thank you for your information! Most helpful!
You are welcome mate, I hope all this helps CA fix these things so we can finally enjoy the game.
Unfortunately the patch doesn't fix the GPU usage problem, and the patch notes say it fixed something about the settings anyway so it seems we are going to have to wait for a new patch and GPU drivers for our issues to get fixed.I really hope it comes soon though, this is frustrating.
I have a laptop, Intel HD4000 built in graphics and a Radeon 7670m graphics card, is there any way yet to get the game to use my graphics card? (I tried changing it to high performance in graphics output management menu thing, but it still uses IntelHD) I don't want to try the BIOS method in case it messes up, I would need a guide to doing this.
Also, it all runs fine on the Intel HD, that is until I get a battle where the weather is raining, I then get a huge FPS drop, I'd guess from 20-30 to about 1 or 2.
Comments
http://steamcommunity.com/app/214950/discussions/0/864978109505551360/
Previously the game struggled to reach 60fps even on medium settings, now I can run it at 60fps stable with all settings on Extreme.
- Report
0 · Disagree Agreegood to hear !
- Report
0 · Disagree AgreeScreen Shot 2013-09-05 at 11.06.10 AM.jpg
https://forums.geforce.com/default/topic/597586/geforce-drivers/total-war-rome-ii/2/
Finger pointing is fun and all, but I'd just like to play the game. It's unfortunately unplayable on my GTX760 at even the lowest settings.
- Report
0 · Disagree AgreeAlright let's see here, this also happens to AMD users right?So what are the chances that it happens to two different brands with different drivers for them?It's clear something's wrong with the game engine, and I don't care what they say.Drivers aren't going to magically boost our FPS to very high levels, there is something wrong with the optimization of the game and only CA can fix this.
New drivers WILL improve performance but don't expect much.The GPU usage being so low is probably because of the engine, I have never seen once in all my gaming years that drivers actually increased GPU usage in games.Sure the current drivers aren't optimized for Rome 2, but it wouldn't cause the game to use the GPU at a low rate, that just doesn't make sense, it's the engine that's not using it.Optimized drivers won't make that much of a difference
.Of course CA would love to blame NVIDIA and NVIDIA would love to blame CA but you see the engine should be able to use the GPU at it's fullest right now, without optimized drivers.Why can't it do that?Apart from the benchmark of course.If it's the drivers so how can it use it at %99 during benchmark?The benchmark isn't something that's running on another engine, it's the Teutoberg Forest intro, the same intro you see in the historical battle.
Those who defend CA may continue to do so, but even though Nvidia and CA are to blame, CA is more to blame here.Simple as that.And Nvidia doesn't always release optimized drivers for games right at release, and yet they use my GPU at %99.This is the first time I encountered such a thing.The new drivers will only help the GPU take advantage of the engine features better, it will not make the game use the GPU at %99.
- Report
0 · Disagree AgreeThis! improved my Fps 15-20! Thanks man!
Edit: Another great thing! For those of u, including me, who got the "units and shadows are way too dark bug" Go the preference.txt and change the "gfx_enable_directx11" true to "false" (without the quotation marks). Just saw its already in the stickys, but want u to know it helped a lot! Thx
till water is gone,
into the Shadow with the teeth bared,
screaming defiance with the last breath,
to spit into Sightblinder's eye on the Last Day
- Report
0 · Disagree Agreemate can you post the part of the shogun 2 script here so that we can try what you mentioned in the step 1.
our pc specs are very similar, mine is:
intel core Duo E8400 3.0 overclocked to 3.6
asus nvidia gtx 650 1GB
4GB DDR 2
thanks
ps the shift to 1500 memory helped somewhat, but mine actually runs better with unlimited video enabled.... this game has so many optimization issues...
- Report
0 · Disagree Agreethats exactly the same frame rates I am getting, this is ridiculus since you specs are way better then mine, and iam running everything on high-very high with unlimited video enabled
my specs are in the reply above to a previous post
- Report
0 · Disagree AgreeThis certainly increased fps a ton but the textures look worse now (or maybe I never pay attention but they are certainly very bad) But i get an average of 45-60 fps now so thanks!
- Report
0 · Disagree AgreeThats probably cause of enable/disabled "use unlimited graphics memory" which is off with the shogun 2 ini. U should be able to increase graphics by enable it (rome options ingame). But on the other hand, u will lose some fps. For a friend of mine, his pc his much better than mine, could activate it and gain increase in graphics without loss in fps. It seems the game dont know when to on/off the option properly. My vanilla rome (without inis and such) looked really bad with the option off. When i acitvated it the first time, i didnt lose much loss fps, but at that point i didnt have much fps to beginn with. With the shogun2 ini and option off, the game seems to handle it better and there is no need to force the graphics. (at least for me)
My game looks equal/almost equal to shogun 2 with stabil fps. Playing with gtx 275. So i dont know directx 11 on Shogun 2.
Thats how my game looks atm. For the moment its okay with me.Attachment not found.Attachment not found.
http://www.reddit.com/r/totalwar/comments/1lrd2r/the_unlimited_video_memory_tickbox_and_what_it/ from the first site of this thread. Read it for more information about "use unlimited graphics memory".
edit: the game looks a little bit better than in the screenshot. i can the see the chain links (those litte points) on the roman soldiers armors, which u cant on middle settings or low/bat textures.
edit2: also which is important to say, my first settings were on high/mid with 20-30fps. Now the shogun2 ini, i play with everything on high/very high and have more fps. Anything in the shogun ini handles the game better than the rome ini.
till water is gone,
into the Shadow with the teeth bared,
screaming defiance with the last breath,
to spit into Sightblinder's eye on the Last Day
- Report
0 · Disagree AgreeI was surprised but then I checked the GPU usage and it was %99!I don't remember it being %99 in that particular battle.So it seems when the GPU usage thing is fixed, we'll get good FPS.And I believe this also proves that the engine can't utilize our GPUs to the fullest (at least not most of the time) because then I loaded one of my battle replays which was a small scaled battle (nowhere near as big as Raphia) and I got worse performance, when I looked at the armies I got about 25 FPS most of the time.Checked the GPU usage and it was around %55.
So yeah, just wanted to report this.The GPU usage does go up to%99 in certain instances but this is not always the case and it's not just the benchmark either, it can happen during normal gameplay too.This is most probably an engine bug like I said in my previous post and I hope CA will fix it soon I doubt drivers will change anything, they wouldn't cause something like this.Certainly not cause something this specific.
EDIT:Also getting %99 usage in Teutoberg Forest.Though that's not new.
EDIT 2:Reverted the beta patch and tried Raphia again, %99 GPU load so it seems the patch didn't fix anything there.
EDIT 3: Did even more testing, did a couple of custom battles in different regions with two full stack armies, %99 GPU usage on both of them (unpatched version).So for some reason, GPU usage is very low in Campaign battles and in some of the Historical Battles, which causes the slow-downs,lags etc.And won't matter which settings you use.Apart from that GPU is used fully.Pretty strange...This is probably why some people report that they sometimes get good performance and other times terrible performance.GPU usage actually varies.Hope all this is helpful information.
FINAL EDIT: Did a custom battle around the Greece area and well, GPU usage was very low again.Pretty strange behaviour going on that's for sure, I doubt drivers will fix this.
- Report
0 · Disagree AgreeLATEST AMD 13.10 BETA DRIVERS RELEASE INFORMATION EXPLAINS WHY IT MADE IT WORSE, IF YOUR RUNNING CROSSFIRE THE NEWEST BETA DRIVERS ARE GOOD.
The AMD Catalyst™ 13.10 Beta Driver can be downloaded from the following links:
AMD Catalyst™ 13.10 Beta for Windows®
AMD Mobility Catalyst™ 13.10 Beta for Windows®
NOTE! This Catalyst Driver is provided “AS IS”, and under the terms and conditions of the End User License Agreement provided therewith.
Feature Highlights of The AMD Catalyst 13.10 Beta Driver for Windows:
AMD Catalyst 13.10 Beta includes all of the features/fixes found in AMD Catalyst 13.8 Beta2
PCI-E bus speed is no longer set to x1 on the secondary GPU when running in CrossFire configurations
Rome Total War 2: Updated AMD CrossFire™ profile
improves CrossFire scaling up to 20% (at 2560x1600 with extreme settings)
resolves corruption issues seen while playing the game
Saints Row 4: Updated AMD CrossFire profile
improves CrossFire scaling up to 20% (at 2560x1600 with ultra settings)
Metro Last Light: Updated AMD CrossFire profile
improves CrossFire scaling up to 10% (at 2560x1600 with ultra settings)
Includes a number of frame pacing improvements for the following titles:
Tomb Raider
Metro Last Light
Sniper Elite
World of Warcraft
Max Payne 3
Hitman Absolution
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0 · Disagree Agreehave some improvement on the battle map (5fps). campaign still sucks and still no difference between extremely low settings and (very)high settings.
It runs more fluently now. no sudden fps drop.
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0 · Disagree AgreeVery interesting news, thank you for your information! Most helpful!
Thank you very much! for the news.
Thank you for the information!
Okay so some of it is fixed. Hopefully the WHQL+Patch will help more, its weird some people are getting a lot more out of the drivers than others. Come on friday!
"True redundancy is when you are writing a description to describe the word that describes the description you used to describe it." - Christopher Purches
My PC: (2x 980GTX 4GB) (32GB DDR4 2133mhz) (I7 5980K OC 4.5Ghz) (512GB SSDs + 2TB storage drives)
"How on earth is a video game supposed to help you "feel the smell of ash"? Maybe CA could package some up with your disc." -Mackles
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0 · Disagree Agreewell,in low i reach 66 fps,BUT,the units its alll pixelated! i cant play like that,but on extreme i reach 20fps =/
after testing,i discoverd that if i put the water and shadows on LOW i gained 20fps! and now i play in 40-50fps on extreme! may that can help someone!
sorry my poor english =(
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0 · Disagree Agreei7 950 running at 4 ghz, gtx680, and 6gig ram
A friend of mine has an absolute beast of a rig and gets similarly poor performance and visuals.
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0 · Disagree AgreeThis is post from one of the members from Guru3D. It helped on my ***** comp tremendously. No more lag on battles and campaign.
Hope it helps others to.
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0 · Disagree AgreeAnd core loading for CPU:
You can see how lame is loading distribution by cores. Game just does not use CPU power ----> low GPU loading cause CPU becomes bottleneck cause of lame optimization. If you want to play this game with minimal 37 fps (not much huh?) you need to buy CPU for 1000$ and overclock it after that. Cause if you`ll not it will be still useless. Tests say for themselves. Nice job CA. Game for couple rich overclockers.
You know it all looks like that Intel has made some sort of agreement with CA to make a single game on market for which CPU upgrade is worthy to sell their Haswell and other **** (there is no data for Haswell though). Cause there was literally no reason for you to upgrade i5 2500k till Rome II occured. I suppose it will be not fixed since only fix CA has on mind is "buy new intel CPU you scum". If Haswell will fail in the same way like ANY other CPU (Extreme not to be mentioned here) I suppose we all need to wait till 9th generation of intel CPUs hits (sarcasm). I`m so angry about all that stuff. :mad:
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0 · Disagree AgreeThe weird clipping / texture bug now only seems to appear in the minimap, like my previous posts the weird cliping / texture bug disapears in windowed mode or forcing DX10, apart from that game runs like a dream.
I have 2x7970 Crossfire & i7-3960x OC @ 5ghz, can't wit for new patches / drivers make a great game even more enjoyable!!!!!
THX THX THX
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0 · Disagree AgreeAhah. Nice posting there =D
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0 · Disagree Agreei have a hd6950 and a phenom II X 4 with 3,2ghz and 8gb ram
Im really tired of this **** and if this isnt fixed till Monday i want my money back.
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0 · Disagree AgreeYou are welcome mate, I hope all this helps CA fix these things so we can finally enjoy the game.
Unfortunately the patch doesn't fix the GPU usage problem, and the patch notes say it fixed something about the settings anyway so it seems we are going to have to wait for a new patch and GPU drivers for our issues to get fixed.I really hope it comes soon though, this is frustrating.
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0 · Disagree AgreeAlso, it all runs fine on the Intel HD, that is until I get a battle where the weather is raining, I then get a huge FPS drop, I'd guess from 20-30 to about 1 or 2.
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