[Edit] changed the diplomacy section a little to show that its not as bad as it first appeared. Also that i would like the ability to navigate the diplomacy map screen with the WASD keys as its would seem a perfect fit.
[Edit]Added small section on usability and small information display improvements at the bottom. Like showing a Generals age when picking them, and who died, where did they die etc.
In my opinion the Shogun 2 interface, menus and display of information is far superior to Rome 2's, that i have to wonder why CA decided to change it so much.
I'm sure i've missed a lot, and its hard to describe without good screenshots, so if someone wants to make a better post or thead, then go for it.
Also
LETS KEEP THIS FLAME FREE please.
I have tried to be constructive in my criticism and so should you.
First lets talk about the City management. I actually don't mind this change, especially as it needed to change due to the province system. I can see what buildings are in each settlement and i can see the culture, income, effects and public order easily too (though more detailed when moused over.
For a more detailed look of the province though i do need to click another button.
The building card art style i have actually gotten used to and kinda like. Though there was nothing wrong with Shoguns style either.


First major problem:
Characters :Generals, Spies, Champions and Dignitaries.
In Shogun 2 i could right-click any character and it would open up a nice sized detail screen with my characters XP, traits, skills, and skill tree so i could plan out my characters progression.
It also had all the characters effects in a easy read column.
In Rome 2 i have to select the character then i have to click the details button to open up a small box with the characters XP, traits and skills.
To find the skill tree you have to right-click the characters portrait (unless its a general) or click the ? button to be taken to the encyclopedia where the skill trees are hidden away, making planning out your character a pain compared to Shogun 2.
The characters effects are then also only shown if you mouse over the effects part of their portrait in the bottom right of the screen.
Characters are limited to 3 traits, if you gain a 4th either randomly or by promoting your General, that new trait replaces the first traits you got. This could be good if it removed a bad trait (-6 authority crazy trait) or bad if it removed something good.
The household section is also bad. 1 choice and you can end up with a choice of over 30 household cards, many of which do the same thing and it can take an age to hover over and see the difference between them.



Why they decided that this little box and harder to get to skill tree was a good idea I dont know.
Technology Tree.
While it isn't that bad, it is still crammed into that little box at the bottom of the screen. Its also not that easy to see what you have actually selected.
Compare that to Shoguns tech tree which was almost full screen and you could easily see and plan out what you wanted.

Finance and Trade screen.
Again the put all the info you want into the tiny little box at the bottom middle of the screen. You cab barely see the grey trade icons on the grey background also.
Again Shogun 2's Finance and Trade screen was far superior. Not only was it larger which meant less scrolling, it was easier to read.

Diplomacy screen:
You have a massive map area then again that little box appears where you have only 4 factions appear and you have to scroll like a madman through the rest of them.
Once you decide to ignore the small area at the bottom and start clicking the faction icons on the map instead to select faction while hovering the mouse over them for diplomacy info, the whole diplomacy screen seems to work a whole lot better.
Though an easier way to see who is trading with who on this diplomacy map (like Shogun had) would be a big plus too.
Also of the scrolling area showed the factions religion like shoguns did would be an improvement too.
A big improvement to navigating this screen would be the ability to move around the map with the WASD keys just like the campaign map.


Unit recruitment i have no problem with other than the unit cards are too large and i miss the actual unit numbers (90/120) rather than the green health bar.
Battle Screen:
Oh boy.
First already mentioned Unit card are too big. Especially when you have a large army and the cards are stacked on top of each other.
The unit cards are too "busy". In the middle of the unit card you have the firing, being fired on, walking, running, melee indicators. Thing is the are too large and get in the way of actually distinguishing what the unit card represents.
Shogun 2 imo had this spot on where the indicators where at the top just above the unit card and colour coded (red arrows for being fired upon etc).
Also missing is the actual unit size numbers over the green health bar. I find it more informative to know the actual size of a unit left (90/120) instead of the vagueness of a half filled green bar.
Unit info
Bottom left of the battle screen it shows either a portrait of the unit captain (why?) or the unit card stats and info. At first this seems fine until you compare it to Shogun 2.
In Shogun when you hovered your mouse over a unit card, its details popped up and then nicely disappeared when you moved you mouse off the unit card.
In Rome 2 it just stays there taking valuable room.
It would have been better to keep the Shogun style and move it above the minimap imo.
The units and generals activated abilities are then on the bottom of the screen blending in with the formation/move buttons where in Shogun they appeared above the unit cards on the left in a far more easily viewed area.
The lack of a move forward, back and rotate button was at first annoying, but i have gotten used to using control and the new hold down mouse button until the 4 way icons appears for the new drag-drop method.




I dont know if the UI team changed from Shogun 2 or what, but something drastic happened and it wasnt good.
CA This is just horrid, who thought it was a good idea to have large unit cards and its background take up this huge area of space:
End of battle report screen.
Now you have to mouse over the unit cards after the battle to see how many they killed etc. And i dont think you can see if they gained XP ?
Whereas in Shogun 2 you had the lovely full screen report with columns showing the units kills, losses, XP etc.



I know which one i prefer. Shogun 2 shows more information and really well displayed.
Usability and small information display improvements:
When a General/Admiral dies and a replacement is called........tell us who it was that died, what house they represented and show us where the army/navy is .....its REALLY annoying not knowing when picking a replacement.
When characters get an expanded household and we have the option to REPLACE or SEND TO POOL, show us the current characters sheet so we can make a decision if we want to replace or not!
Show the age of all Characters when recruiting/replacing.
Comments
You mean the "old" drag-drop method :P
"Sometimes I get this urge to conquer large parts of Europe"
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0 · Disagree AgreeI posted this earlier, but I said the UI in Shogun 2 is far superior to Rome 2, in terms of giving and showing information. Battle screen and unit icons are also so much nicer (and more colorful) in Shogun 2.
The other thing I'd like to add:
Upon ending your turn, you got a pop up of things that you still have not done. What I miss from Shogun 2 is that whenever you finish your research, it will let you know via popups at the beginning of your turn so you can select the next technology (or it chooses for you automatically), however this is not the case in Rome 2. Besides the user-unfriendly interface, it did not let me know if I finished my research. Moreover, the benefit of the research is not simply presented in a more meaningful way.
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0 · Disagree AgreeDiplomacy : Shogun's one is good ofc and clear. But Rome 2 has 175 factions and is maybe 4-5 times bigger than Shogun's map ... But I'd like to see culture (as religion in Shogun) near the name of the faction, and some kind of improvements.
Battle IU : well, it need some improvements too (guard mod and some other things like that), but I don't see why you say this is thaaat bad.
Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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0 · Disagree AgreeHonestly, I wasn't even aware that there was a skill-tree for agents and have just been clicking the upgrades randomly without knowing what zeal or that stuff means at all, or what the future skills could be. Now that I know there is a skill tree I shall have to invest some more time to figuring this out. Among other things that I missed at first glance with the new UI.
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0 · Disagree Agree(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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0 · Disagree AgreeI understood with S2 with the whole "zen of Total war" idea (a lot information in a small place) it captured the style but I think they have totally gone overboard here.It feels all cluttered up in one place,quite user unfriendly and the battle unit cards are much too big. It feels much more like tablet computer than a PC game.Why change something that isn't broken?
I just hope they allow it to be modded so someone can change it back to how the previous games look.
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0 · Disagree AgreeJust came to add my voice to this thread since in my oppinion it is a really important concern.
I really hope CA will not be too arrogant to not even consider a redesign of the UI and/or add some customisation options.
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0 · Disagree AgreeMarketing 101
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0 · Disagree AgreeQuote Originally Posted by Maeda Toshiie View Post
I think the only way not to lag as much when zooming in, is to overclock the CPU (no, I'm not kidding). However, the usual caveats on overclocking. I/CA/Sega/this forum, is not responsible for how you overclock. If you don't find out enough about CPU OCing before hand, we can't help you.
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0 · Disagree AgreeHow am I supposed to decide what tech to upgrade next if I can't even see the world map!
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0 · Disagree AgreeThe battle UI also takes up 1/3 of my screen. My monitor isn't exactly big, but I would have thought there'd be a scaling option.
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0 · Disagree AgreeThis release how shown what they know about TW games - the square root of **** all.
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