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The official constructive criticism thread

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Comments

  • StudStud Senior Member Posts: 498Registered Users
    edited September 2013
    1) The battle speed is far too fast. No time to manoeuvre, apply a strategy. It just messy click fest.

    2) Why no defence posture/guard mode for Roman units and why were extremely useful abilities replaced by arcady power ups

    3) Why are Roman units restricted to throwing their pila on attack only.

    4) Holding formation issues
  • AmazoniacAmazoniac Senior Member Posts: 212Registered Users
    edited September 2013
    1: No more super rome! we need a balanced unit roster in all factions.
    2: more info about system requirements.
    3: useful formations.
    Still loving: WARCRY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • RattlerRattler Member Posts: 77Registered Users
    edited September 2013
    I'll keep it short and simple:
    - battle speed...ridiculous. My largest battle so far (about 2 armies of 3,000 men each) lasted a whole of 8 minutes...i set everything up nicely...then it became a mosh pit as soon as they reached my lines. All out brawl, no discipline whatsoever, phalanxes turn to Jiu-Jitsu fighters, etc...i cant even see the fight animations, looks more like an orgy...
    - Guard mode...please...get rid of the nonsense attributes (no one would run away just because you can scream loud!) and give us something that makes sense and realistic (stand and fight!!! still works to these days...)
    - Squalor...has got to be a prank from CA...ahhh...come on guys, you got us!!! now get rid of it!!!...seriously, just about everything you build (except temples) give you squalor (and -12 no less, when they reach a certain level) while the buildings that help you give +4 at the same level...hmmm...i need 3 temples in order to maintain my armory...makes lots of sense...
    - Capture the flag (aka "victory point")...do i really need to ellaborate on this one? It's like saying "FIGHT HERE AND NOWHERE ELSE" in the middle of an open plain, with a hilltop 10 meters behind you...in towns, it KINDA makes sense...in battlefield encounters, absolutely none. It's restricting and takes away any creative freedom (which was much of the appeal from previous titles) we have (or think we do :)). Really, this one is a deal breaker...i'm "auto solving" 90% of my battles because of that ****.
    - Finally, i'll repeat something i have put in another topic, but is still hapening and bugging the hell out of me...noticed some AI factions showing up with massive armies out of a single minor city; i.e. playing Sparta, i moved my way up to conquer macedon...after i took Pella, there's this minor settlement (Navissos) North of it, occupied by the Tribalii...well, in that small town are sitting 3 fully stacked armies of Tribalii for like 6 turns now, not moving or attriting...just chillin'...saying "come get be *****". I thought they would be low level, pleb troops or something....guess again! NOT! How can a minor town support 3 full armies (even recruit them!). I have all Hellas and Macedonia complete (thats 6 cities) and am struggling (obviously) to support 3 armies...guess they dont have "our" problems?

    Trying not to rant :)

    Cheers
  • vizzovizzo Senior Member Posts: 527Registered Users
    edited September 2013
    JackieChan wrote: »
    6: The family tree might not have been the most useful feature but it definitely added a tonne of immersion. Knowing who your faction heir was, or which generals were related added so much to the concept of building a family run empire... The family tree in conjunction with the political system in the game right now would have been sensational. CA missed out on a huge opportunity with this one which I don't think can be remedied. Either way, I'm a little sad it's not there but it doesn't change how a feel about the game.

    -POLITICS + FAMILY TREES (or lack thereof)

    This is my major issue, though for me it's ruined my purchase. I find the family tree to be my favourite part of any game which contains it and the omission was brash and unrealistic.

    It is for me the motivation behind why I enjoy battles. Fighting a battle as a legendary king is awesome, and having his son lead the revenge army attacking the faction which killed him would be even better (I did this in Shogun 2, Rome 1, Medieval 2)

    How is one supposed to manage an absolute monarchy like one of the Diadochi states or even the Barbarian tribes (also monarchistic) when one can't even see the family tree? How can we have Ptolemy vs Cleopatra when there is no family tree?

    And the lack of training heirs in battle...it's fair enough that the game proceeds at one year per turn, but we must have the ability to train our heirs in combat from 16 if we want any hope of fully utilising the skill improvements. 20 turns is not enough, but 40, age 16 to 56 would solve the problem.

    Without deep family intrigue, the game's political system is thoroughly ruined.

    I agree with many of the comments made about the battles, and the UI is my second gripe, but by far the political/family shortcomings ruin the game for me. The current system just wipes historical accuracy off the table.
  • SirRobinSirRobin Senior Member Posts: 270Registered Users
    edited September 2013
    Importing the corridors from Shogun 2 into Rome 2 does make the strategic AI look a little smarter, on land. However, letting land units easily change into naval transports pretty much neuters those corridors. The strategic AI simply sends those mini stacks to sea, where they may wander about, looking even less "guided" than stacks did in previous Total War titles.

    Returning the need for armies to use ships to cross water might help restrain the habit, in my experience, of armies swapping back and forth between units and transports every other turn.
    Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot,
    who had nearly fought the Dragon of Angnor,
    who nearly stood up to the vicious Chicken of Bristol,
    and who had personally wet himself at the Battle of Badon Hill.
  • scfs123scfs123 Senior Member Posts: 974Registered Users
    edited September 2013
    My Constructive Criticism.

    AI needs to kill eachother off. @ 80 turns in and 2 factions have died that i had no hand in, is quite distressing.
    I have two spies at one factions last town, poisoning the garrison every turn, there is no army there.
    There is a fleet blockading it with 8 spearmen raiders that refuse to take the factions last settlement. Even though the garrison has about 40 men left in it.

    AI spams very weak units it seems, i'm goofing around on Iceni on hard, every fight is the same thing...enemy has hordes of slingers/weak infantry. Which makes no sense, as Inceni i got Chariots/Chosen swordsmen+Spearmen that cost barely anymore upkeep than their weaker previous versions, and i'm going against AI using armies i used in turn one?

    Thats my biggest complaints so far, you guys are doing great gathering up all info on bugs which is appreciated, hope you can fix the AI so that we don't have 5 minute turn timers due to AI refusing to kill off other AI.
  • Quart BernsteinQuart Bernstein Junior Member Posts: 10Registered Users
    edited September 2013
    Agreed on the quick morale loss to many of our TW troops and not helpful to fix any of the issues.
    I honestly don't see that big of a difference between this and Skyrim's launch.
    Overall, I see many issues but nothing significant.

    For one, my biggest quirk is probably based on the movie the 13th warrior. After destroying a faction and having it's clamoring remnants **** anything in sight for territory, I defeat a fallen army and it always seems to be 13 warriors remaining.
    First, i'm not sure why 13 warriors are already formingg an army?
    But then I defend my territory by auto, kill 6 of them, lose from 15-30 and they're still alive.
    Next turn, there is 13 again.
    Not only are these people without territory and unable to sustain themselves, AND losing men, they somehow replenish out of nowhere as if i'm fighting the highlander.
    At first I thought maybe it was a last grip option to keep the faction alive and maybe only with major factions, but happened with minor too.
    One solution was trying the auto button with a different type like balance, defense, or assault and sometimes they will die.
    It's nothing big but annoying to have every turn, and the only solution is sending an army to kill 13 men (Although it's not always 13). Had this happen about 3-4 times so far.

    Another small quirk is the non-attack treaty. I get asked it 1-3 times after every term. People are quick to form alliances in this game. It's almost like how the alliance and entente formed before the world war. A quick teaming with sides with only an assassination to begin the war.
    Maybe i'm supposed to take sides so they'll quit asking! But hey, i'll trade, but maybe one day I will want to conquer you.
    I wish they wouldn't ask so much.
    And to add to this, do the diplomats love talking about gold? I men wasn't coining just introduced anyways? I wish they'd talk about their power and not gold.
    I do really like how they judge you individually though and not on territorial expansion!
    As there was something always limited about the sides in FOTS and ROTS

    While there was always that -ONE- turn in past Total War games where everyone turned against you, and there is a balance, in my Rome campaign, no one declared war on me. It was always me them.
    It would be cool to see barbarians occasionally testing your ground maybe and like sending in one troop then caling a peace treaty after a raid.
    That isn't to say that I do love the more reliable enemies. They just seem to lack personality in some cases.
    You know, other than asking for gold and wanting peace treaties.

    One other issues is not being able to type in the amount of gold in diplomacy.
    I've noticed now when you press the arrow for offering gold it is no longer calculated by 1,000s but by 10%. Just saying if you have a big empire and have over 300k lets say, giving 30k is a lot for lets say a trade agreement.
    And on that topic, it's slightly silly how against some people are to trading when you have a lot of trade to offer. At least without gold.

    I do like the new territories system. I see how that can be expanded with a research in medieval 3. Having nobles individual lands, then lords sections, and then a kings country.
    It's tough at first and still adds a lot of micromanagement. I get the learning curve and accept it. But in my first game I focused solely on my civil tree, and found maintaining food slightly difficult.
    One solution to micromanagement I always enjoyed was finishing a section.
    Lets say I upgraded Spain to its mass potential. Now it's a money bank and I can focus closer to the front lines in Greece per se. I totally understand making options and not being able to fulfill them all, but I do want to upgrade all my buildings to their entirety.
    Seeing the new rock paper scissors of squalor, food, and happiness, it can at times become pretty unnerving to manage.
    And at the end of the day, it just adds a lot of time to managing.
    When truly in the Total War, you want a balance between fighting and managing.
    Adding on, i'm not sure how slums are created, but I hope it isn't like a percentage of a mini game that is bound to happen.
    I like having to call off a war for a squalor or food issue, but it happens a little more than often, especially for the squalor.
    I felt like Rome hated me for the first 100 turns

    I also appreciate the new legions system, the bannerment. I'm just finding it harrowing to have my generals die so often of age. I really, really wish future total wars would be done in seasons.
    Or they just aged less. Maybe have the season in the battle be random.
    It was cool in Fall of the samurai because it felt like there was an actual fighting season..
    The whole summer/winter was a bit silly..
    This game has to cover huge tracts of time, but it feels pointless to level my generals when they die in about 40 turns of old age.

    Surprisingly, I thought the battles would be long from some of the videos where the shield units blockaded the invaders for a time.. Very cool looking, but for the turn time and loading time, it is fast.
    In doing an ambush, I can see some of the barbarian factions having to be fast to pull off a successful route before organization, so I can see factions require speed in fighting, but I would also hope some of the other shielded factions needing organization and in that case more time. Like Rome

    Finally, I can see the potential of missile troops.. I really -really- like the idea of front line slingers with a back of bowmen for example, but they feel really weak. I've fought a lot of battles where the bowmen were not worth it.

    Oh and the capture the flag when defending land is just - no, please!

    Anypoo, just quibbles.. B ack to the show
  • **Blue-Wolf****Blue-Wolf** Junior Member Posts: 17Registered Users
    edited September 2013
    1) Battles too fast and essentially moshpits.
    2) Units dont press an advantage, just stand still. Resulted in my skirmishers getting killed off because the 4 units of spears i sent after 1 cav unit just stood still everytime the cav disengaged.
    3) Dont seem to be able to attack a city if its being blockaded (sea) by a none ally. (I'd like to see how that would work in real life)
  • PeuriPeuri Junior Member Posts: 2Registered Users
    edited September 2013
    I felt so strongly about this that I had to register to this forum. I bought into the hype like the sucker I am, although I was reserved especially about the battle AI. But overall Rome II Total War has many great new features, but on many levels they don't seem finished. I really like the deeper diplomacy and the way building things is handled in Rome II, but they could learn a thing or two from Paradox games. But like many have said before me, although the diplomacy is good and all it is still lacking in many ways. A few examples from my Epirus campaign.

    -I am allied to Carthage. Rome and Syracuse are invading Carthaginian homeland, so of course I race to my ally's aid only to find that after recapturing Carthage from Syracuse I have no way of returning it to Carthage. I don't want to tie myself down there right now, so why can't I choose to liberate it for my ally or even sell it to them like in previous Total war games? Different ways of holding provinces would be nice. So for example if Rome and Carthage are at war, simply holding Carthage wouldn't mean that Rome now owns the city of Carthage, only that they hold it till a peace is settled.
    -Diplomacy AI is stubborn as hell. Before I went to Carthage's aid I had conquered Magna Graecia, but now with Carthage reduced to Sardinia I decided to end the war with Rome, so I moved my armies north and captured Rome only to find that Rome won't accept my peace, even though they currently only hold Etruria and Corsica, while I control the whole of Greece and Magna Graecia, and in a few turns could crush them. What's up with that?
    -I can't release vassals. After taking Rome and seeing that I didn't really want it, I searched for an option to release some vassal to chunk it to. But I can't do that. I can vassalize Rome when they have only one province, but I can't return the city of Rome to them because I can't sell them provinces.
    -I would love for a casus belli mechanic so that one war would not always be so devastating.
    -I love emerging factions, it keeps the world more alive and fluid.

    I don't want to comment on other stuff, since most of what I would have said about battles and UI have already been said. Over all Rome II is a nice game. So I guess it's back to EU IV for me, atleast for now.
  • DrNickDrNick Junior Member Posts: 8Registered Users
    edited September 2013
    -POLITICS + FAMILY TREES (or lack thereof)

    This is my major issue, though for me it's ruined my purchase. I find the family tree to be my favourite part of any game which contains it and the omission was brash and unrealistic.

    It is for me the motivation behind why I enjoy battles. Fighting a battle as a legendary king is awesome, and having his son lead the revenge army attacking the faction which killed him would be even better (I did this in Shogun 2, Rome 1, Medieval 2)

    How is one supposed to manage an absolute monarchy like one of the Diadochi states or even the Barbarian tribes (also monarchistic) when one can't even see the family tree? How can we have Ptolemy vs Cleopatra when there is no family tree?

    And the lack of training heirs in battle...it's fair enough that the game proceeds at one year per turn, but we must have the ability to train our heirs in combat from 16 if we want any hope of fully utilising the skill improvements. 20 turns is not enough, but 40, age 16 to 56 would solve the problem.

    Without deep family intrigue, the game's political system is thoroughly ruined.

    I agree with many of the comments made about the battles, and the UI is my second gripe, but by far the political/family shortcomings ruin the game for me. The current system just wipes historical accuracy off the table.


    Pasting a post I wrote on another thread as I think it is relevant.


    They clearly intended you to be able to marry and to let you utilize marriage for internal politics. The pre-launch media spoke about the 'depth' of the political system enough. There's too many loose ends and it all points to something being cut out at the last minute.

    If you check the in game encyclopaedia under campaign map play -> faction management, you'll see it elude to the 'Family and politics tab' which is supposed to be found via the faction button, but isn't there

    'The family and politics tab depicts the various parties within your ruling faction, enables you to assign cursus honorum offices and engage in politics with them'

    Guessing this was where the family tree/marriage/internal politics/heirs stuff was, plus it seems you were meant to be able to assign your relatives roles. Nice of them to cut it so blatantly, not implement anything in its place and not even mention it, huh?



    Means you cant forge internal alliances/plots, cant train/select heirs, cant award the 'cursus honorum' to anyone, cant grow your family. The AI CAN breed it seems though, loads of choices for generals from the other 2 roman families 60 turns in...
  • ArathornArathorn Junior Member Posts: 7Registered Users
    edited September 2013
    1. A proper tutorial for ship battles. On auto resolve my fleet dominates, but I can't figure out manual battles even after trying 5 times.
    2. Related to the above, please improve Encyclopedia load times. I haven't seen anyone else mention this, but despite being able to run the game smoothly on Extreme, the Encyclopedia takes over 2 mins to partially load, and has never fully loaded for me.
    3. The Roman general insanity bug needs to be fixed. Immersion falls tremendously when your empire is run by nutbags.
    4. Its too difficult to plan for specialisation of buildings. Is there a full building tree graphic out there? Or perhaps in my never loading Encyclopedia?
    5. Maybe not the best place for this, but I've been running smoothly on Extreme, and suddenly Nvidia Experience 'optimises' all my settings down to low? Running with an SSD, i5 i5 3970k, Windforce GTX 670, 8 gig Corsair OC ram.
    6. Please add more info to the food tooltip. Exactly how much food is needed for how much growth?
    7. Make Capture Points linked to strategically important terrain (choke points, hill tops, etc.).
  • RumblefishRumblefish Senior Member Posts: 419Registered Users
    edited September 2013
    2. Unit tiredness doesn't seem to feature anymore in battles. I've moused over units and just can't read it anywhere. This is vital information for any general - how do I know who needs reinforcing or which enemies to fire range weapons at to get them to rout? I've a nasty feeling its disappeared completely from the game.

    You have to linger the mouse over the unit to get a drop down display of morale, fatigue, etc. Alternatively, change this in the settings so that it is there permanently when you hover over the unit's banner.
    This just might be the best thing that's happened to the TW series - http://www.twcenter.net/forums/showthread.php?680834-Ancient-Empires-Attila-202BC-Project-Outline
  • VasquinhoVasquinho Junior Member Posts: 13Registered Users
    edited September 2013
    I feel it is an unfinished game and the are making the same mistakes as previous titels.

    I have four words that sum up the really bad points:
    -Squalor
    -AI
    -generals life span
    -insane loading time between turns

    And many more...really disapointed. It´s so frustrating to play it. :mad:
  • AppleseedAppleseed Junior Member Posts: 1Registered Users
    edited September 2013
    I'll chime in with my agreement to:

    1) Battle speed too fast;
    2) Capture the flag is lame;
    3) Truly atrocious AI (Had computer charging Hoplite squads one at a time at Javelin units - Normal difficulty)
    4) Fire Peltasts? Where the hell are these guys getting fire on the march?
    5) Time between turns
  • Renegade_MooseRenegade_Moose Member Posts: 47Registered Users
    edited September 2013
    1) I have one little issue in regards to autoresolve. When your army has a lets say a 99% survival rate each unit might loose like 9 guys. And it distributes these losses evenly... even to elephants. So while all my units are in mostly in tact my elephant units are being completely wiped out with lets say 80% survival rate.
  • Pinkerton00Pinkerton00 Senior Member Posts: 471Registered Users
    edited September 2013
    Vasquinho wrote: »
    -generals life span
    General life span is really variant. A lot of times they don't get to be generals until they're in their 30s, anyway, which is annoying.
    Still, 32 turns into my Rome campaign, my original family leader is still running around in his BA navy. On the other hand, I established an army, was building up troops, and the general died before I had enough men to march. He died like 2 turns after I started his army. It wasn't even an assassin! He died of "natural causes". Does the game say natural causes if he's poisoned or something and the spy isn't detected?
  • Lt.ChrisLt.Chris Member Posts: 60Registered Users
    edited September 2013
    Many of mine are already mentioned but ill just post them anyway just so add 1 more vote on these issues

    1. Guard Mode Missing - Disastrous for someone who loves maintaining formation
    2. loose formation Missing - Annoying to not be able to do this when under missle attack
    3. Battles way too fast
    4. Diplomacy has been near useless since even friendly factions don't even want a trade agreement
    5. The "magical power ups" (just remove these from the game seriously)
    6. Not very clear on the conditions of units in battle - eg: Victory seems certain, Defeat is likely. It seems to suffer the "windows 8" simplify virus when they make it so simple its actually not simple because its all pictures
    7. The politics system seems to feel unfinished and doesn't allow you to properly inspect many details
    8. The ability for Romans to throw their missiles from standing and not just charging
    8. Romans take ALOT of losses in Testudo formation from missile fire than just standing in normally
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    Can I just take a moment to thank you all for putting your thoughts in here. Im trying to create an "at a glance", or at least an "at a thread(!)" summary of the various issues in the hope CA will consider this useful, take it into account and action at least some of these points over the following weeks of patches.

    Please invite others whom have commented elswehere to past into here.

    And please continue to "rise above" our other rather emotional colleagues.

    Cheers again,

    H
    Goodbye
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    General life span is really variant. A lot of times they don't get to be generals until they're in their 30s, anyway, which is annoying.
    Still, 32 turns into my Rome campaign, my original family leader is still running around in his BA navy. On the other hand, I established an army, was building up troops, and the general died before I had enough men to march. He died like 2 turns after I started his army. It wasn't even an assassin! He died of "natural causes". Does the game say natural causes if he's poisoned or something and the spy isn't detected?

    Pinky im not absolutely sure but I'll have a look through the manual again. Thanks for the input.
    Goodbye
  • Sulieman the MagnficentSulieman the Magnficent Senior Member Posts: 1,851Registered Users
    edited September 2013
    Graphics issue?

    641BE4E966A0CC0D2701A0E9598466841638D70F

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    ABE35781C9A0C9BE007B494DD7D905FAA9F74B4A

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    Dwarf Battle cry: " For the High King and the glory of the dwarfs "
    Team Dwarves
    "
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    Vasquinho wrote: »
    I feel it is an unfinished game and the are making the same mistakes as previous titels.

    I have four words that sum up the really bad points:
    -Squalor
    -AI
    -generals life span
    -insane loading time between turns

    And many more...really disapointed. It´s so frustrating to play it. :mad:

    Dude, I feel your pain. But please, use this opportunity to elaborate on how you feel and try and point out where it could be improved if you have any ideas. Dont just complain, make it constructive bro!:o
    Goodbye
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    Graphics issue?

    641BE4E966A0CC0D2701A0E9598466841638D70F

    Brilliant!
    Goodbye
  • CrumCrum Member Posts: 57Registered Users
    edited September 2013
    *A dead horse but feel it needs attention-gameplay is way to fast, with the slow setting seeming closer to a proper pace.

    *When moving an army along a road in an area that gives instant attrition (for example the region Roxolani owns gives instant attrition when an army steps in the snowy parts), in following the movement command the army will frequently 'stray' off the road for a brief second, long enough to bite a chunk off the army. Doubt this is working as intended.

    *I'm seeing one region factions (Dahae in this instance) that are able to effectively expand, taking over four or five provinces, yet only maintain a 3/4 stack army. Baktria had a similar problem; after a few major defeats it was unable to recoop its military, leading it along on a very slow death. Seems like in some instances the CAI has some difficulties raising armies and properly recruiting.
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    PatrickJS wrote: »
    Fix the ENDLESS wait time during turns, Like really

    also the startup time is endless

    thanks dude, I will try to summarise the key issues, after the first patch. :cool: appreciate your input
    Goodbye
  • misterbagginsmisterbaggins Member Posts: 52Registered Users
    edited September 2013
    Before I can offfer up any constructive criticism I need to play the game first. Seems like very time I click Prologue to play I end up back to my desktop. I would like to offer up ideas to help with the game, but has I have stated I can't.
  • TomHTomH Junior Member Posts: 14Registered Users
    edited September 2013
    I have been a longtime fan of the Total War series (Since Rome 1). Have bought all the games and this is my first post on the forums.

    Really have been enjoying the game so far (10 hrs in). I have a few points that I would like to offer to CA.

    -During battles it's a bit wonky when I tell my units to attack a target. It might take me 3 or 4 clicks on the target to get it to attack and I have to click specifically on the unit flag (instead of just the unit). I noticed this was a problem that some of the Youtube commentators were having too, but they didn't mention anything.

    -When moving units on the battlefield, I normally hit the space bar to line them up when I am issuing multiple orders or to make sure they are facing the right way when they get there. Currently when I do this I either see a silhouette of the troops or just an arrow on the ground. Its hard to line up units with just an arrow.

    -I enjoyed the Family dynasty aspect of the previous games and would appreciate more transparency about how many family members are in the pipeline to become generals or how to get more playable family members. (Someone has already mentioned the family tree). I like this new focus on different families vying for power. I would like to see more to it other than random events bc it's very engaging!

    -Special Units (Spies, Diplomats, and Champions) all have a 1st level unique trait when they are purchased. I like this aspect. However, I am given a choice between 2-3 special units for each S.D.C. but don't know their unique trait before I purchase. Maybe this is how its supposed to be. But when I have my own intentions for a unit, whats the point of picking between 2-3 if all the traits are random.

    - In the prologue, I built the mobile cover units instead of ladders. I had assumed they were rams and had to restart the battle when I realized I couldn't assault the city. This could be frustrating for new players who don't know what they are doing.

    -Character traits like Authority, Cunning, Zeal, gravitas, ambition and family affiliation are cool. But it took me awhile to figure out what each of them even mean. Special Units (Spies, Diplomats, Champions) are hardly even explained and I feel like the prologue would have been a great place for this. I am still explaining all of these things to my casual gaming friends.

    -Sometimes I find really cool things, like skill progression for the special units, in the Total War Encyclopedia but find it really difficult to get back to later. Could it be easier to access information like this (Skill progression, army/navy traditions)?

    -In multiplier when I am choosing my army composition and comparing unit's statistics I have to pull up the Encyclopedia every single time. In shogun 2 this was a lot faster just to mouse over. I like the encyclopedia but it's too much of a hassle to pull up for simple things like this.

    -I liked the army customization options in Shogun 2 Multiplayer. It was a cool way to experience progression and have something that was your own. It was difficult to play when other players had better abilities, but maybe bring the whole pick your own army color and build your own general thing back.

    Great job CA. Aside from the few things I mentioned above I really think this was a great addition to the series!
  • TomHTomH Junior Member Posts: 14Registered Users
    edited September 2013
    I have been a longtime fan of the Total War series (Since Rome 1). Have bought all the games and this is my first post on the forums.

    Really have been enjoying the game so far (10 hrs in). I have a few points that I would like to offer to CA.

    -During battles it's a bit wonky when I tell my units to attack a target. It might take me 3 or 4 clicks on the target to get it to attack and I have to click specifically on the unit flag (instead of just the unit). I noticed this was a problem that some of the Youtube commentators were having too, but they didn't mention anything.

    -When moving units on the battlefield, I normally hit the space bar to line them up when I am issuing multiple orders or to make sure they are facing the right way when they get there. Currently when I do this I either see a silhouette of the troops or just an arrow on the ground. Its hard to line up units with just an arrow.

    -I enjoyed the Family dynasty aspect of the previous games and would appreciate more transparency about how many family members are in the pipeline to become generals or how to get more playable family members. (Someone has already mentioned the family tree). I like this new focus on different families vying for power. I would like to see more to it other than random events bc it's very engaging!

    -Special Units (Spies, Diplomats, and Champions) all have a 1st level unique trait when they are purchased. I like this aspect. However, I am given a choice between 2-3 special units for each S.D.C. but don't know their unique trait before I purchase. Maybe this is how its supposed to be. But when I have my own intentions for a unit, whats the point of picking between 2-3 if all the traits are random.

    - In the prologue, I built the mobile cover units instead of ladders. I had assumed they were rams and had to restart the battle when I realized I couldn't assault the city. This could be frustrating for new players who don't know what they are doing.

    -Character traits like Authority, Cunning, Zeal, gravitas, ambition and family affiliation are cool. But it took me awhile to figure out what each of them even mean. Special Units (Spies, Diplomats, Champions) are hardly even explained and I feel like the prologue would have been a great place for this. I am still explaining all of these things to my casual gaming friends.

    -Sometimes I find really cool things, like skill progression for the special units, in the Total War Encyclopedia but find it really difficult to get back to later. Could it be easier to access information like this (Skill progression, army/navy traditions)?

    -In multiplier when I am choosing my army composition and comparing unit's statistics I have to pull up the Encyclopedia every single time. In shogun 2 this was a lot faster just to mouse over. I like the encyclopedia but it's too much of a hassle to pull up for simple things like this.

    -I liked the army customization options in Shogun 2 Multiplayer. It was a cool way to experience progression and have something that was your own. It was difficult to play when other players had better abilities, but maybe bring the whole pick your own army color and build your own general thing back.

    Great job CA. Aside from the few things I mentioned above I really think this was a great addition to the series!
  • RumblefishRumblefish Senior Member Posts: 419Registered Users
    edited September 2013
    General life span is really variant. A lot of times they don't get to be generals until they're in their 30s, anyway, which is annoying.
    Still, 32 turns into my Rome campaign, my original family leader is still running around in his BA navy. On the other hand, I established an army, was building up troops, and the general died before I had enough men to march. He died like 2 turns after I started his army. It wasn't even an assassin! He died of "natural causes". Does the game say natural causes if he's poisoned or something and the spy isn't detected?

    i could be wrong but if it tells you in the events screen that he died of natural causes then he did. If it just says "you need a new leader" then it is an assassination.
    This just might be the best thing that's happened to the TW series - http://www.twcenter.net/forums/showthread.php?680834-Ancient-Empires-Attila-202BC-Project-Outline
  • Sulieman the MagnficentSulieman the Magnficent Senior Member Posts: 1,851Registered Users
    edited September 2013
    Even more

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    These issues are happening on Rome 2.

    CA better get them fixed.
    Dwarf Battle cry: " For the High King and the glory of the dwarfs "
    Team Dwarves
    "
  • mechagranmechagran Banned Posts: 136Banned Users
    edited September 2013
    Sulieman, thank you for your input and taking the time to post up your examples. I'd like to steer the forum away from purely graphics related issues as CA are obviously aware of them .

    Anything esle in the gameplay you want to mention, now is the time!
    Goodbye
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