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Sulieman the Magnficent wrote: »
These issues are happening on Rome 2.
CA better get them fixed.
hvypetals wrote: »
1. guard mode missing
2. standing pila throw missing
3. winter, spring and fall missing
JackieChan wrote: »
1: Diplomacy has certainly improved but at the moment it's borked. Factions, even ones that are really friendly with you refuse trade outright. Forget about trying to secure any alliances because they will say no. This will probably get fixed so I'm not worried
2: Small factions are steamrolling over the more important ones. Egypt, Iceni, Epirus and Carthage (including everyone of her client states) have all been destroyed within 50 turns. I understand that the less important factions need to have a chance to succeed but right now it's just messed up. Again I'm sure CA will fix this so it's not a big deal.
3: Campaign and battlefield AI behave strangely. The campaign AI are almost completely unaggressive towards me but when they choose to attack, they're completely suicidal i.e sending one unit armies to attack my cities... Hopefully this can be fixed
4: Battles could use some work. Right now most of them turn into mosh pits. Can this be fixed? I hope so
5: Having 1 year per turn makes sense when you actually think about it, but it means your generals pass away too soon. Once I start making a really awesome general he ends up dying before I have a chance to get attached to them. Right now they feel way too disposable. I don't really care about seasons as much as my generals, but having more turns per year would fix this problem instantly. Hopefully a modder gets on top of this... Or CA decide to add this in as an option of some kind
6: The family tree might not have been the most useful feature but it definitely added a tonne of immersion. Knowing who your faction heir was, or which generals were related added so much to the concept of building a family run empire... The family tree in conjunction with the political system in the game right now would have been sensational. CA missed out on a huge opportunity with this one which I don't think can be remedied. Either way, I'm a little sad it's not there but it doesn't change how a feel about the game.
7: Graphical issues. I'm one of the few people who isn't having that many problems with the graphics at the moment but, judging from all the threads made by people who are, this definitely needs to be resolved.
The game has a ****load of potential, but that potential is completely squandered by all the bugs and some of the broken features. There is a masterpiece hidden beneath some of the dirt. This game is way too epic an undertaking for it not be good.
And one more thing... What happened to the epic siege of Carthage. I've never bothered with historical battles but that was one the first things I wanted to try out. Why was it so... underwhelming in the end? Didn't Al say it would be better in the release? Why did it turn out worse?
Hardvark wrote: »
By far my biggest criticism has to be the victory flag in open battles. In past games, the real fun for me has been trying to find ways to win battles when the odds are stacked heavily against you. That meant looking to utilise the high ground, or taking advantage of woods to ambush your enemy.
Now you can either sit in the middle of the map and get slaughtered, or occupy the high ground and watch as the enemy captures the victory flag and wins the battle without ever engaging you. I honestly cannot understand how anyone thought this was a good idea.