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posthuman wrote: »
it needs to bring back the shogun 2 style interface. Or atleast make current one fit with the era, it looks utterly ugly and cluttered.
there was a post about it earlier too with many pages people agreeing. A nice interface like in shogun 2 gets you much more immersed in the universe
Hardvark wrote: »
By far my biggest criticism has to be the victory flag in open battles. In past games, the real fun for me has been trying to find ways to win battles when the odds are stacked heavily against you. That meant looking to utilise the high ground, or taking advantage of woods to ambush your enemy.
Now you can either sit in the middle of the map and get slaughtered, or occupy the high ground and watch as the enemy captures the victory flag and wins the battle without ever engaging you. I honestly cannot understand how anyone thought this was a good idea.
Pinkerton00 wrote: »
2. I saw somebody complaining about sword units beating their phalanxes. That's how it's supposed to work. Spear units are supposed to lose to sword units. Especially if we're talking about a phalangite phalanx. If you want to succeed with phalangite phalanxes, you need to be extremely careful about guarding your flanks.
Mortal wrote: »
Speed of infantry men is ridiculous, they need to be slowed down by 50% or around this figure (currently hoplites can almost keep up with cavalry).
Phalangite wrote: »
Phalanx troops were near invincible when attacked from the front, you are right they are very vulnerable from the flanks, problem is troops don't stay in formation in this game they all just blob up in the mosh pit, so off the bat phalanx's greatest strength in staying in formation is impossible thanks to the games' current mechanics.
Vasquinho wrote: »
I feel it is an unfinished game and the are making the same mistakes as previous titels.
I have four words that sum up the really bad points:
-generals life span
-insane loading time between turns
And many more...really disapointed. It´s so frustrating to play it. :mad: