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MBL wrote: »
I think the most things are allready written down. But I want to thank you for this thread, just this complainers everywhere make my furious. Imo CA wanted to improve to many things at once and that's why it's not as it should be.
Fraggin Wagon wrote: »
Something in the box besides a 3 page hot-key directory. A map would be nice. A tech/building/unit tree chart would be even nicer.
orctowngrot wrote: »
Positive Criticism: They could start designing the WHOLE game from scratch AGAIN! Or we can all go away and play something much better like the original Rome Total War game.
Lt.Chris wrote: »
Many of mine are already mentioned but ill just post them anyway just so add 1 more vote on these issues
1. Guard Mode Missing - Disastrous for someone who loves maintaining formation
2. loose formation Missing - Annoying to not be able to do this when under missle attack
3. Battles way too fast
4. Diplomacy has been near useless since even friendly factions don't even want a trade agreement
5. The "magical power ups" (just remove these from the game seriously)
6. Not very clear on the conditions of units in battle - eg: Victory seems certain, Defeat is likely. It seems to suffer the "windows 8" simplify virus when they make it so simple its actually not simple because its all pictures
7. The politics system seems to feel unfinished and doesn't allow you to properly inspect many details
8. The ability for Romans to throw their missiles from standing and not just charging
8. Romans take ALOT of losses in Testudo formation from missile fire than just standing in normally
Joey CA wrote: »
Thanks for the input and feedback, as you know we're running 24 hours a day on our support section to iron out any issues and we have a patch coming on Friday. If there's anything I can help with please pm me and I will do what I can to help.
yongbing1 wrote: »
This is not too much to ask and is not a frivolous request, either. Blood is standard and mandatory. I know you have a near daunting task ahead of you. But let me tell you, not every ROME 2 gamer is screaming for CA's hide but still many are very disappointed. Do surveys before making drastic changes--its marketing 101. Survey right now to find out what the gamers want. Its not too late. Also, it could save you time, work and money. Don't wait until the townsfolk are at the castle doors with tar and feathers. Ask them.
mechagran wrote: »
Thanks for the response and formal acknowledgement of this thread. Will pm shortly.
Elicas wrote: »
I PM'd him, suggesting a sticky outlining changes CA are considering making to core mechanics.
No amount of optimization will stop the complaints of people unhappy with the base game.
DerMeister wrote: »
So, according to the results I have, Testudo is literally the most lethal way to approach missile troops. Something isn't right. Isn't it supposed to get an armor buff or something when in use?"
sccrboi01 wrote: »
1. Squalor needs to be redone
2. Battles too short
3 AI needs a little work
4. Fix Diplomacy BIG TIME
5.Take capture points out of open field battles
6.Where are the huge cities during siege assault Ex. Carthage (I just finished a turn where I am rome and was assaulted by an enemy army in the city of carthage. When the map was loaded it wasnt a huge beautiful city but a small little town with a small wall and a port nothing else....I dunno what happend there anyone else notice this with any of the other supposed major cities like rome athens alexandria etc???
Greasy Dave wrote: »
Posted this elsewhere, but I'll paste it in here too for what it's worth. hopefully a dev will read it:
1. get rid of capture the flag on non-siege battles. I'm defending, in hills. Julius Caesar would place himself on the hilltop. The computer plants my flag down in the valley where my army spawned - I mean that IS really really annoying.