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Kuat wrote: »
Please make new User Interface:
- redesign the silly "card style" graphics
- make full screen city management
- make full screen tech research with visible trees
- just make everything full screen - that little box on the bottom sucks
Fuujinroku wrote: »
I really like this thread! The more constructive criticism and the more concentrated it is, the faster and simpler it will be for CA to get the information they need.
mechagran wrote: »
Hi, thanks - it was what i was aiming for. Concise content makes CA lives easier, makes the game (hopefully better) ergo it makes us happier.
By the way, the victory points are a terrible idea. If i move away to take up better positions (for example the only higher ground ont he plain in greece) as Sparta (outnumbered), I lose. Even though I lost 47 men and they lost 459.
I get why its there in the set piece battles in walled cities as you have to take these points. BUT, out on the battlefield it makes very little sense and flies in the face of why I pick a certian area and use my strategy.
Please remove this thanks!
Norsa wrote: »
1: Ai not making armies
3: AI not attacking on campaingmap. Its very passive.
8: There is no open field battles due to to short distance between cities (atleast in greece) We run from city to city fighting inside buildings. Even where there are walls its no fun due to how fast doors break. You never need siege equipment as a few torches thrown at the door = winning. Besides the ai never defend with armies anyway so you slaughter militia (Lose 30-40men kill 800) with no damage or morale.
9: Add family tree and reason for ever visiting the page with family members/intrigue. I dont really care for that feature, but if you add it, then make it count for something. Go play some crusaderkings if you want to learn how to do things better.
11: Make AI attack player
13: And VERY important! Let me put LOOSE FORMATION!!! Its so lame to watch your army die to slingers even when in testudo (i play multiplayer campaing for the most part. So I can actually lose battles as i play another human. The way its going = skirmishers all the way)
14: Continuation of the above post: Nerf slingers/skirmishers. Atleast against units with big shields