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There are a couple of things I don't understand about Champions/skills.
- when training an army, does that consume the champion forever?
- in skills like, for example, the 'wardancer' skill what does "accompaying general" mean?
- also, in skills, what does "this action" mean?
- what does "local province" mean in skills?
In Shogun II you could attach units to an army increasing its morale, so on and so forth.
It's a continuation of that, but in RTW2 you can only have one (Champion, Druid thing or Spy/scout) with the army.
No it doesn't consume it and you can remove it whenever you like.
I have a champion with all her points on training, with my army.
This action: You gain an action, like the ability to bribe on the campaign map
This province: The area the character is in, e.g. Britannia
Accompanying general: If its like +8% movement speed, you get the bonus for the army the champion is attached to, or accompanying.
I've been searching around but I can't seem to find any good information on choosing which skills lead on to being able to pick others. Does anyone have any links or proper knowledge of them?
For my Champion I'd quite like to get the Militancy skill (extra boost to training armies) but I can't for the life of me work out which skill I need to choose prior to unlock it. It says it's a zeal skill, but the way it branches after the first zeal choice is very confusing.
It frustrates me to no end that CA have this branching skill tree system in place for generals and agents but then don't tell you the pre-requisites (Not even in the wiki) for obtaining the "higher" skills.
Did you figure this out Yurtle? I have the same desire and my guy is level 6. Generals don't get any new traits after the 5th level so I figured the same would be for the rest of the characters, too. No such luck figuring it out on my end.
HOW do you detach a champion training an army? I select the agent, try to move him, and the WHOLE army goes there! I'm sure there is a way but it is not immediately clear. Why do I have to go to forums repeatedly to find basic game functions?
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It's a continuation of that, but in RTW2 you can only have one (Champion, Druid thing or Spy/scout) with the army.
No it doesn't consume it and you can remove it whenever you like.
I have a champion with all her points on training, with my army.
This action: You gain an action, like the ability to bribe on the campaign map
This province: The area the character is in, e.g. Britannia
Accompanying general: If its like +8% movement speed, you get the bonus for the army the champion is attached to, or accompanying.
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0 · LikeFor my Champion I'd quite like to get the Militancy skill (extra boost to training armies) but I can't for the life of me work out which skill I need to choose prior to unlock it. It says it's a zeal skill, but the way it branches after the first zeal choice is very confusing.
It frustrates me to no end that CA have this branching skill tree system in place for generals and agents but then don't tell you the pre-requisites (Not even in the wiki) for obtaining the "higher" skills.
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0 · LikeThey should have kept it how it was in Shogun and kept the Skill tree in the characters details tab and you put your points into it there.
Why they changed it i have no idea. Its now much harder to plan you characters build.
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