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Sorry From CA - Current State of the Game and What Happens Next (06 Sep 2013)

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  • AquiloAquilo Senior Member Posts: 780Registered Users
    edited October 2013
    I suspect the DLC's would include content that makes the factions unique, like units, techtree and buildings.
    What would you have me do, Caesar?
  • le_fredle_fred Junior Member Posts: 28Registered Users
    edited October 2013
    Is this thread still relevant 6 weeks after release ?
    More than 1,500 pictures: visit my Shogun 2 epic battle picture thread !
  • gnuffi-c-gnomegnuffi-c-gnome Senior Member Posts: 1,166Registered Users
    edited October 2013
    Aquilo wrote: »
    I suspect the DLC's would include content that makes the factions unique, like units, techtree and buildings.

    you mean like mods do too? most beautiful and best unit packs over on TWC, i like them even more than most of the units we got from un modded rome 2
    ´´My name is Legion, for We are many``
    (but "only" 2%)

    ´´War is the father of us all, King of all. Some it makes gods, some it makes men, some it makes slaves, some free``
    -Herachlitus of Ephesus

    天下 - "all under heaven"

    Proud owner of all Total War games, incl. Spartan Total Warrior
  • Marius73737Marius73737 Junior Member Posts: 10Registered Users
    edited October 2013
    Make Dacia a playable faction!
  • MorgothicMorgothic Senior Member Posts: 2,166Registered Users
    edited October 2013
    Make Dacia a playable faction!

    Spamming this everywhere will do not good.
    Fast like the wind,
    Silent like a forest,
    Intrusive like the fire,
    Immobile like a mountain,
    Under heaven and earth, I alone am feared.
    -Takeda Shingen
    My Movie and Music review blog
  • hoplítehoplíte Junior Member Posts: 28Registered Users
    edited November 2013
    Well, after playing almost 300 hours of Rome 2, I think it's possible to make a fair evaluation of the game.

    As I said a few times in this forum, I'm not worried about bugs and failures because all this is fixable . I’m more concerned with some features that they intentionally inserted or removed that spoiled the game.

    The following are the seven deadly sins that the CA committed with Rome II total war:

    1. SYRACUSE, SPARTA, RHODES AND JERUSALEM TRANSFORMED INTO MERE FISHING AND FARMING VILLAGES.

    The issue of Jerusalem is simple. Just change the capital from Petra to Jerusalem.

    Syracuse problem is also simple.

    Magna Grecia is a huge province that makes no sense. It seems obvious to me and to many people I’ve read in this forum that Sicily should be a province with three cities (like it was in Rome 1) and Syracuse it’s capital.
    Sparta and Rhodes is a bit more complicated because there is no space on the map to transform the two cities in capitals.

    There are two solutions.

    The first: Scaling up the campaign map.

    Everyone must have noticed that the map of the prologue is larger than the full campaign map. To me the campaign map should be the same size as the prologue map, or even larger. Thus there would be room for Sparta and Athens (perhaps even Corinth – which were forgotten) to become capitals of two different provinces.

    The second solution for Sparta and Rhodes (considering the idea of the larger map, of course) should be once and for all make usage of the Greek islands. Historically all those islands were populated. Neither in Rome 1 or Rome 2 they put towns in the Greek islands, with the exception of Crete and Rhodes .

    Suggestion (larger map of course):
    Province Laconia - SPARTA, Pylos and Olympia (where lies the statue of Zeus)
    Province Attica - ATHENS, Marathon and Carystos (Island)
    Province Doris (all islands) - RHODES, Thera and Hieraptyna (Crete)

    It was very disappointing, at a certain point in the game, due to food shortages, I had to transform Sparta into a mere farming village.

    2 . SWORDLESS HOPLITES
    Playing with Rome, I’ve recruited mercenaries hoplites and saw they were swordless, they only had the spear. I thought probably they remove the swords of the simpler and lame hoplites and gave swords exclusively for the elite unit of hoplites. To my disappointment, the Heroes of Sparta are also swordless. In the patch number 4 they made another spartan unit with spear and sword, but it is not the same thing. It is imperative, the heroes of Sparta and the Mercenary veterans hoplites must have sword.



    3 . GENERALS WEARING RIDICULOUS HELMETS LOOKING LIKE CHAMBER POTS.
    Most generals wear ugly and ridiculous helmets. Some look like they are using a bedpan on his head . At the beginning of the campaign I thought the style of the helmets would change over the years. I've played 200 years (turns) and they are still wearing the same ridiculous helmets.

    What annoys me in that story is that the fantastic general, with a stylish helmet, and a beautiful armor, which is portrayed on the cover of the DVD...

    THIS GENERAL DOES NOT EXIST IN THIS GAME !
    AARRRRRGGGH ! ! :mad:


    4 . CHILDISH AND STREAMLINED POLITICAL WINDOW, AND INCOHERENT CIVIL WAR.
    At the beginning of last year, when they had not yet announced Rome 2, I wrote in this forum , along with several other people who would like to see the event of civil war coupled to a scheme fostered by political conspiracies, ambitions and greed.

    I believe I speak for all, what we’ve suggested was a complex system involving characters traits (loyalty, corruption, etc.), the influence of their families, the size of the armies they command, and so on. What i've witnessed in Rome 2 is a childish, tedious and streamlined political window, and an insane civil war totally disconnected with the political schemes and with the faction .

    I explain myself, at one point my campaign my level of imperium was low, I had not even conquered Carthage yet, and I could only have 4 legions and still had no naval fleet. Out of nowhere, a civil war erupted in Massalia with 12 land legions and 12 naval fleets. How is it possible that a faction which has been divided in half and one of the parties has an army six times larger than the other.

    Suggestion:

    4.1. The political window should work properly. At one point in the game, I had in my family (Julia) the lowest gravitas generals and still, the influence of my family kept increasing. The house of Cornelia, on the other hand, had generals with level 3 of ambition and 150 gravitas and the influence of Cornelia kept falling. Clearly there is a malfunction here. (it may have already been fixed, hopefully) .

    4.2. The civil war must be fully linked to the general’s traits (disloyalty, corruption, ambition and gravitas) and also linked with the strength or weakness of the families. That is, generals from very influential families, should rebel up to seize power and become emperors (New Faction - Rome Imperialis). Generals from families with little influence should rebel up to separate (Senate Loyalists) . It seems to me that the trend of the civil war is linked solely to the level of the imperium. I saw several civil wars emerging (Loyalists) when the balance of forces between the families was perfectly even. So why the Rebellion? What are they being loyal to?

    SENSELESS!

    4.3. The rebellion should split the empire in half . That is, if there is only 6 legions available on your faction, the rebel army must have a maximum of three legions. Very importantly, these legions have to be formed by armies and generals that already exist in the game.

    Example :

    General Nerva , commanding a large legion in the province of Africa, become rebel. Then appears the new faction (Loyalists or Imperialis) and automatically the hole province (the 4 cities - not only a single settlement) where the army is stationed is attached to the rebel faction. All the provinces that have rebel armies will be attached to the rebels. Afterwards, the faction begins to function as a regular one (as it is already in the game).

    Hypothetical suggestion of the trigger

    Trigger Rebel_Army :

    If the general has the traits disloyal , corrupt , ambition ≥ 2
    If the general has gravitas ≥ 50
    If the general commanding an army of size ≥ 60 %
    (Maybe) If the general is Family Leader
    If the family has influence level ≤ 10 or ≥ 60

    Chance of rebel army appears = 70 %


    4.4. The player should have the option to bring the civil war up to seize power and become emperor, or destroy the power of another very influential family.

    4.5. It would be amazing if at the beginning of the campaign the player does not have full control of the faction. The faction (Senate) would be controlled by the AI (recruitment, construction, declare war, etc.). The player at this stage would only receive missions from the Senate (AI) to attack an army, conquer a city, etc. The player will only completely control the faction when his family become the most influential. Thus, the struggle for influence becomes really meaningful and exciting. This option can be combined with the difficulty levels of the game.

    4.6. When the player's family is in charge, the other families (AI) must fight to regain the influence in an intelligent, efficient and challenging way. This is so not what is happening in the game at the moment.

    4.7. Another thing that could spice up the struggle for power, would be the return of the traditional offices of Rome 1: Aedil , Quaestor , Censor , Praetor , Consul, Proconsul, Military tribune, etc. Of course all of these positions cannot be inserted in the game so simplistic. Each one of these offices must have abilities and powers that influence in a specific way the struggle of power.


    5 . THE CITY VIEW BUTTON REMOVAL.
    In Rome 1, the city view button (see the city on the battlemap) was sensational!
    Even when the cities were identical to each other, still, it was wonderful to see the city on the battlemap and see how the recently constructed buildings look like.

    In Rome 2 , when the CA guys created cities much more beautiful to look and the cities are finally different from each other (I know there are several similar cities), with nice hills, or rivers crossing within.

    When could be the perfect time to see the cities on the battlemap ....

    THEY REMOVE THE CITY VIEW BUTTON!!!
    AARRRRRGGGH !!!
    WHAT THE HELL !!! :mad:

    6 . ABSENCE OF FAMILY TREE.
    I've read many posts here from people asking for family tree. I confess that I'm on the fence, because the family tree, as it was on Rome1, needed a lot of improvements. There were problems with childbirths, sometimes happen to have more provinces than governors, and I’ve seen total extinction of all the original Julius of my family because when the family gets too big, couples stop to making children.

    I like the idea of recruiting generals.

    But I confess that it would be wonderful to see a family tree in Rome 2 with all the problems fixed.

    During the campaign, while the faction is in the form of a republic I didn't miss the family tree. However, when the game offered me the option to turn to empire, it was utterly ridiculous and nonsense an emperor without heirs and without family.

    Suggestion:

    My idea is to have a mixed system. A shortened family tree working coupled with the current families window.
    For example, there could be an exclusive window for the family tree of the player’s house (Julia, Cornelia or Junia), showing only the closest relatives of the family leader (up to the 3rd degree of closeness, for example). Like the image below.

    family-tree_final.jpg

    Red - closest relatives that will be shown in the family tree .
    Green - former family leaders (dead).
    White - distant relatives not shown in the tree (4th, 5th, 6th or higher degrees)

    When the current leader dies, the next leader must be one of the members in red with the higher gravitas. The leader will not necessarily be the son (because this is not an empire…yet). It could be the uncle, for example.

    In this scenario, if the player wants one of his sons to become the leader, he is gonna need to have his uncle murdered. Or send the uncle beyond the enemy lines.

    If the uncle becomes the family leader, the members shown in the tree will change. In this case, it will be the closest relatives of the uncle (up to the 3rd degree) . Like the image below .


    family-tree 2.jpg

    Of course , these relatives could be appointed to an office as praetor, aedil, consul, etc., and appointed to command troops (provided that the player is already in total command of the faction - explained above), increasing even more the family’s influence. In this case , the other families start to get angry and jealous, spicing up the politics and making more complex and exciting the struggle for power.

    7. CLIENT STATES SHOULD ACT LIKE VASSALS.
    The client states in the game do not act as vassals. This is wrong. The vassal states have to submit all diplomatic demands (payments, join war, break alliance, etc ... ) as if they were orders.

    Because, after all, you let them live.


    Well, that’s it.

    I hope there's still time for some of these ideas be implemented in the following patches.

    Tks for reading.
  • Kirisute GomenKirisute Gomen Junior Member Posts: 19Registered Users
    edited November 2013
    This thread is still relevant.
    Ask not which game will follow, but which engine will run it.

    FX-8350 @ 4.4GHz (21x210)
    7950 3GB 1000/1375 MHz
    8GB RAM @ 1686 MHz
  • ConsulTantalusConsulTantalus Senior Member Posts: 411Registered Users
    edited November 2013
    hoplíte wrote: »
    Well, after playing almost 300 hours of Rome 2, I think it's possible to make a fair evaluation of the game.

    As I said a few times in this forum, I'm not worried about bugs and failures because all this is fixable . I’m more concerned with some features that they intentionally inserted or removed that spoiled the game.

    The following are the seven deadly sins that the CA committed with Rome II total war:

    1. SYRACUSE, SPARTA, RHODES AND JERUSALEM TRANSFORMED INTO MERE FISHING AND FARMING VILLAGES.

    The issue of Jerusalem is simple. Just change the capital from Petra to Jerusalem.

    Syracuse problem is also simple.

    Magna Grecia is a huge province that makes no sense. It seems obvious to me and to many people I’ve read in this forum that Sicily should be a province with three cities (like it was in Rome 1) and Syracuse it’s capital.
    Sparta and Rhodes is a bit more complicated because there is no space on the map to transform the two cities in capitals.

    There are two solutions.

    The first: Scaling up the campaign map.

    Everyone must have noticed that the map of the prologue is larger than the full campaign map. To me the campaign map should be the same size as the prologue map, or even larger. Thus there would be room for Sparta and Athens (perhaps even Corinth – which were forgotten) to become capitals of two different provinces.

    The second solution for Sparta and Rhodes (considering the idea of the larger map, of course) should be once and for all make usage of the Greek islands. Historically all those islands were populated. Neither in Rome 1 or Rome 2 they put towns in the Greek islands, with the exception of Crete and Rhodes .

    Suggestion (larger map of course):
    Province Laconia - SPARTA, Pylos and Olympia (where lies the statue of Zeus)
    Province Attica - ATHENS, Marathon and Carystos (Island)
    Province Doris (all islands) - RHODES, Thera and Hieraptyna (Crete)

    It was very disappointing, at a certain point in the game, due to food shortages, I had to transform Sparta into a mere farming village.

    2 . SWORDLESS HOPLITES
    Playing with Rome, I’ve recruited mercenaries hoplites and saw they were swordless, they only had the spear. I thought probably they remove the swords of the simpler and lame hoplites and gave swords exclusively for the elite unit of hoplites. To my disappointment, the Heroes of Sparta are also swordless. In the patch number 4 they made another spartan unit with spear and sword, but it is not the same thing. It is imperative, the heroes of Sparta and the Mercenary veterans hoplites must have sword.



    3 . GENERALS WEARING RIDICULOUS HELMETS LOOKING LIKE CHAMBER POTS.
    Most generals wear ugly and ridiculous helmets. Some look like they are using a bedpan on his head . At the beginning of the campaign I thought the style of the helmets would change over the years. I've played 200 years (turns) and they are still wearing the same ridiculous helmets.

    What annoys me in that story is that the fantastic general, with a stylish helmet, and a beautiful armor, which is portrayed on the cover of the DVD...

    THIS GENERAL DOES NOT EXIST IN THIS GAME !
    AARRRRRGGGH ! ! :mad:


    4 . CHILDISH AND STREAMLINED POLITICAL WINDOW, AND INCOHERENT CIVIL WAR.
    At the beginning of last year, when they had not yet announced Rome 2, I wrote in this forum , along with several other people who would like to see the event of civil war coupled to a scheme fostered by political conspiracies, ambitions and greed.

    I believe I speak for all, what we’ve suggested was a complex system involving characters traits (loyalty, corruption, etc.), the influence of their families, the size of the armies they command, and so on. What i've witnessed in Rome 2 is a childish, tedious and streamlined political window, and an insane civil war totally disconnected with the political schemes and with the faction .

    I explain myself, at one point my campaign my level of imperium was low, I had not even conquered Carthage yet, and I could only have 4 legions and still had no naval fleet. Out of nowhere, a civil war erupted in Massalia with 12 land legions and 12 naval fleets. How is it possible that a faction which has been divided in half and one of the parties has an army six times larger than the other.

    Suggestion:

    4.1. The political window should work properly. At one point in the game, I had in my family (Julia) the lowest gravitas generals and still, the influence of my family kept increasing. The house of Cornelia, on the other hand, had generals with level 3 of ambition and 150 gravitas and the influence of Cornelia kept falling. Clearly there is a malfunction here. (it may have already been fixed, hopefully) .

    4.2. The civil war must be fully linked to the general’s traits (disloyalty, corruption, ambition and gravitas) and also linked with the strength or weakness of the families. That is, generals from very influential families, should rebel up to seize power and become emperors (New Faction - Rome Imperialis). Generals from families with little influence should rebel up to separate (Senate Loyalists) . It seems to me that the trend of the civil war is linked solely to the level of the imperium. I saw several civil wars emerging (Loyalists) when the balance of forces between the families was perfectly even. So why the Rebellion? What are they being loyal to?

    SENSELESS!

    4.3. The rebellion should split the empire in half . That is, if there is only 6 legions available on your faction, the rebel army must have a maximum of three legions. Very importantly, these legions have to be formed by armies and generals that already exist in the game.

    Example :

    General Nerva , commanding a large legion in the province of Africa, become rebel. Then appears the new faction (Loyalists or Imperialis) and automatically the hole province (the 4 cities - not only a single settlement) where the army is stationed is attached to the rebel faction. All the provinces that have rebel armies will be attached to the rebels. Afterwards, the faction begins to function as a regular one (as it is already in the game).

    Hypothetical suggestion of the trigger

    Trigger Rebel_Army :

    If the general has the traits disloyal , corrupt , ambition ≥ 2
    If the general has gravitas ≥ 50
    If the general commanding an army of size ≥ 60 %
    (Maybe) If the general is Family Leader
    If the family has influence level ≤ 10 or ≥ 60

    Chance of rebel army appears = 70 %


    4.4. The player should have the option to bring the civil war up to seize power and become emperor, or destroy the power of another very influential family.

    4.5. It would be amazing if at the beginning of the campaign the player does not have full control of the faction. The faction (Senate) would be controlled by the AI (recruitment, construction, declare war, etc.). The player at this stage would only receive missions from the Senate (AI) to attack an army, conquer a city, etc. The player will only completely control the faction when his family become the most influential. Thus, the struggle for influence becomes really meaningful and exciting. This option can be combined with the difficulty levels of the game.

    4.6. When the player's family is in charge, the other families (AI) must fight to regain the influence in an intelligent, efficient and challenging way. This is so not what is happening in the game at the moment.

    4.7. Another thing that could spice up the struggle for power, would be the return of the traditional offices of Rome 1: Aedil , Quaestor , Censor , Praetor , Consul, Proconsul, Military tribune, etc. Of course all of these positions cannot be inserted in the game so simplistic. Each one of these offices must have abilities and powers that influence in a specific way the struggle of power.


    5 . THE CITY VIEW BUTTON REMOVAL.
    In Rome 1, the city view button (see the city on the battlemap) was sensational!
    Even when the cities were identical to each other, still, it was wonderful to see the city on the battlemap and see how the recently constructed buildings look like.

    In Rome 2 , when the CA guys created cities much more beautiful to look and the cities are finally different from each other (I know there are several similar cities), with nice hills, or rivers crossing within.

    When could be the perfect time to see the cities on the battlemap ....

    THEY REMOVE THE CITY VIEW BUTTON!!!
    AARRRRRGGGH !!!
    WHAT THE HELL !!! :mad:

    6 . ABSENCE OF FAMILY TREE.
    I've read many posts here from people asking for family tree. I confess that I'm on the fence, because the family tree, as it was on Rome1, needed a lot of improvements. There were problems with childbirths, sometimes happen to have more provinces than governors, and I’ve seen total extinction of all the original Julius of my family because when the family gets too big, couples stop to making children.

    I like the idea of recruiting generals.

    But I confess that it would be wonderful to see a family tree in Rome 2 with all the problems fixed.

    During the campaign, while the faction is in the form of a republic I didn't miss the family tree. However, when the game offered me the option to turn to empire, it was utterly ridiculous and nonsense an emperor without heirs and without family.

    Suggestion:

    My idea is to have a mixed system. A shortened family tree working coupled with the current families window.
    For example, there could be an exclusive window for the family tree of the player’s house (Julia, Cornelia or Junia), showing only the closest relatives of the family leader (up to the 3rd degree of closeness, for example). Like the image below.

    family-tree_final.jpg

    Red - closest relatives that will be shown in the family tree .
    Green - former family leaders (dead).
    White - distant relatives not shown in the tree (4th, 5th, 6th or higher degrees)

    When the current leader dies, the next leader must be one of the members in red with the higher gravitas. The leader will not necessarily be the son (because this is not an empire…yet). It could be the uncle, for example.

    In this scenario, if the player wants one of his sons to become the leader, he is gonna need to have his uncle murdered. Or send the uncle beyond the enemy lines.

    If the uncle becomes the family leader, the members shown in the tree will change. In this case, it will be the closest relatives of the uncle (up to the 3rd degree) . Like the image below .


    family-tree 2.jpg

    Of course , these relatives could be appointed to an office as praetor, aedil, consul, etc., and appointed to command troops (provided that the player is already in total command of the faction - explained above), increasing even more the family’s influence. In this case , the other families start to get angry and jealous, spicing up the politics and making more complex and exciting the struggle for power.

    7. CLIENT STATES SHOULD ACT LIKE VASSALS.
    The client states in the game do not act as vassals. This is wrong. The vassal states have to submit all diplomatic demands (payments, join war, break alliance, etc ... ) as if they were orders.

    Because, after all, you let them live.


    Well, that’s it.

    I hope there's still time for some of these ideas be implemented in the following patches.

    Tks for reading.

    The top *** problem of R2 is the absence of working formation mechanics in the realtime battle.

    So why?

    1) The realtime battle is the heart of the game. It is their unique selling point

    2) This type of warfare and especially this period and especially romans is all about formations


    Period.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.
    Marcus Aurelius
  • Junior2828Junior2828 Member Posts: 42Registered Users
    edited November 2013
    Before anything you should fix the multiplayer co op. I'm not kidding when i say i have never gotten passed turn 7 because there are bugs that make it impossible to proceed.
  • El BanditoEl Bandito Senior Member Posts: 825Registered Users
    edited November 2013
    Fix Siege AI.
  • GrandChamp89GrandChamp89 Senior Member Posts: 1,535Registered Users
    edited November 2013
    El Bandito wrote: »
    Fix Siege AI.

    They fixed your AI in patch 7 ! :D

    Or so they claim
    "It's the hottest fire that forge the strongest steel"
  • Dman1992Dman1992 Junior Member Posts: 3Registered Users
    edited February 2014
    My Total War Rome 2 won't launch. It goes right to the red SAGA screne and that's it. Any help right now would be lovely. And yes I have tired reinstalling it and deleting the files and would not. I did not work.
  • jamreal18jamreal18 Senior Member Posts: 8,604Registered Users
    edited February 2014
    hoplíte wrote: »
    1. SYRACUSE, SPARTA, RHODES AND JERUSALEM TRANSFORMED INTO MERE FISHING AND FARMING VILLAGES.

    The issue of Jerusalem is simple. Just change the capital from Petra to Jerusalem.

    Syracuse problem is also simple.

    Magna Grecia is a huge province that makes no sense. It seems obvious to me and to many people I’ve read in this forum that Sicily should be a province with three cities (like it was in Rome 1) and Syracuse it’s capital.
    Sparta and Rhodes is a bit more complicated because there is no space on the map to transform the two cities in capitals.

    There are two solutions.

    The first: Scaling up the campaign map.

    Everyone must have noticed that the map of the prologue is larger than the full campaign map. To me the campaign map should be the same size as the prologue map, or even larger. Thus there would be room for Sparta and Athens (perhaps even Corinth – which were forgotten) to become capitals of two different provinces.

    The second solution for Sparta and Rhodes (considering the idea of the larger map, of course) should be once and for all make usage of the Greek islands. Historically all those islands were populated. Neither in Rome 1 or Rome 2 they put towns in the Greek islands, with the exception of Crete and Rhodes .

    Suggestion (larger map of course):
    Province Laconia - SPARTA, Pylos and Olympia (where lies the statue of Zeus)
    Province Attica - ATHENS, Marathon and Carystos (Island)
    Province Doris (all islands) - RHODES, Thera and Hieraptyna (Crete)

    It was very disappointing, at a certain point in the game, due to food shortages, I had to transform Sparta into a mere farming village.

    Strongly Agree!
  • apeape Senior Member Posts: 112Registered Users
    edited May 2014
    so we're getting close to one year and this game is still pretty much broken. Plus you continue releasing DLC. I honestly refuse to buy them as the game is still broken and the the DLCs seem unfinished.
    "why did I have children":confused:
  • serrathserrath Senior Member Posts: 246Registered Users
    edited May 2014
    What's still broken? Performance issues have been largely mitigated, AI works. Siege AI isn't very good, but never has been in any TW game. Game's pretty balanced, mass-pike and mass-skirmisher armies aren't viable anymore. Are you fully patched?
  • viperswhipviperswhip Member Posts: 51Registered Users
    edited May 2014
    If you aren't really into the nuts and bolts of the games you probably won't notice any bugs playing an average campaign now. I don't crash, I don't suffer lag, I don't notice anything weird but I don't know what's under the hood, so if some unit is missing a bonus or something, I wouldn't know. Generally I find the game quite fun.

    If it's fun you are missing, try some mods, they can change the game a lot. I started using a 4 turns per year hard core mod (Dresden's I think), which actually makes the game harder to some degree, at least as Rome I feel like I have way less money and the unhappiness is harder to manage.
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