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Elicas wrote: »
Answers in red again
Chuck wrote: »
Ok, now this is starting to look really good!
You nailed my concerns about the neutral factions. I would also assume that the next eligible family member from one of the three families would automatically assume control of the oldest neutral province (or the one closest to the capital?).
I think the unique rebel unit is an excellent idea as well! Only thing about it that concerns me is that characters in game don't really retire from their positions. Generals stay until they die, so how would you ever have an ex-general in a revolting province to acquire these new units?
TheTooobHoob wrote: »
What if the child could gain traits, and you could give them one, like Hannibal's father making him promise to hate Rome, so it gives him a bonus when fighting Romans, those traits would also appear if one of their close family member is killed, he'll hate the killer faction if the faction is known, and if not he could have bad traits, like if traumatized. It would do also if you try to assassinate someone of an other faction, you pray not to be known, because if not and if you kill a family member in battle the relatives could become very dangerous.
Maybe a little complicated, and with my very basic english it may be not understandable, so tell me if something is unclear. I think it's good, because if you have a big durable enemy, war will get more intense, RP and bloody the longer it lasts.
Elicas wrote: »
Perfectly understandable, and another good idea.
Basically, direct lineal family members hate their ancestors murderers, with an option of creating hatred between them with some sort of "blood oath" option when the parent is involved in a conflict with a faction.
Miraklum wrote: »
What do you think of this idea merged with your idea Elicas? - http://forums.totalwar.com/showthread.php/93556-Idea-for-family-tree-and-politics-in-one-funtional-UI-%28Hope-CA-reads-this%29
Zulluh wrote: »
I like it, you have to remember to say aswel that there is no actual logic behind the fact that you can play with all families. I think they didn't get to finish that part of the game, or else, why would they add an assassinate button when you can just make that general suicide in a battle?