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MadcatGTs wrote: »
Sooo, you want to make senate run states in to monarchys. Granted that the current political system is no where near up to snuff, but a family system makes even less sense. Since just cause you have a son does not mean he will have any power what so ever, cause there are no heirs in to roman government.
Honestly, they should do away with the 3 factions of Rome/Carthage, and just have Rome/Carthage, and totally rethink the political system.
Elicas wrote: »
I'm not sure where to even start with the amount of ignorance in this post :rolleyes:
By the time period this game entails, the Senate was the primary source of power in the Republic. Typically drawn from the highest ranking Magistrates in the city by the Censor (after 318 BC), the Senate was dominated by Patrician and Equites aristocratic families. While Plebeian Senators were occasionally raised, they were a vast minority, hence the Civil wars between the "Populares" party under Caesar and the "Optimates" party under Pompey and the majority of the Senate.
The senate was absolutely hereditary. Whilst legally a son had no right to the Senate or Magistrates because of his father, the Senate would usually only vote for 'one of their own'. The Senate was a very conservative and traditionalist body, hence why those who disturbed the waters stand out so much in history.
If you really want to know more in depth about it, Polybius has the best references about the Constitution of the Roman Republic. Wikipedia has a certain amount of good reference material, but you really should read Polybius and Livy yourself for the best understanding of the period.http://en.wikipedia.org/wiki/Senate_of_the_Roman_Republichttp://en.wikipedia.org/wiki/Constitution_of_the_Roman_Republichttp://en.wikipedia.org/wiki/Sulla%27s_first_civil_warhttp://en.wikipedia.org/wiki/Caesar%27s_Civil_War
A family system makes perfect sense, seeing as how this game directly deals with the period encompassing the mid-to-late Republic and the rise of the early Empire. The period where the Senate and the ancient families of Rome were at their most powerful.
Lord DGP wrote: »
I still like this idea, but it won't make much sense with characters who live maybe 40-50 turns... it would be crazy to manage all these short living characters, so i think it would be suggestive to change the campaign along with these changes to at least 2 turns per year! A character would live 100 turns, which allows you to manage your politics and family better.
jfc wrote: »
Here is another Photoshop idea where I have expanded on the idea of more information about the state of the government.
It's probably a little too busy now, but it is just a concept.
I am hoping it needs little explanation.. So far as to say, there are now three possible causes of Civil War if things are left, from either the army (more prevalent when emperor), The other houses or the Plebs by way of slave or rebel army?
I think the main point of all of this is looking and being aware of where the next political threat is coming from and having options to deal with it.
This diagram I have set up shows that the main threat overall is The House of Junia, with one family members showing a high gravitas and ambition coupled with a firm standing of a majority of senators and a falling popularity towards you. This would need some attention to stop civil war or maybe even assassination attempts? The other houses, Army and Plebs seem quite happy with the running of the faction at present.
Again it is really a generic idea so that it could be used for the other factions in the game.
Feed back very much wanted.
gibsgoinpro wrote: »
your recommendations sounds great to me. if they were implemented i would actually want to play this game. plus i would need the battle stuff to be fixed too and BAM!, we would have ourselves a Rome game worthy of total war.
Audax wrote: »
I would like to see a response by the CA, and tell to us if this is possible and or not.