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Difficulty Levels Explained

ArmyJFireArmyJFire Junior MemberPosts: 4Registered Users
edited January 2014 in Total War: Shogun 2
I am veteran of M:TW on forward, though I have not played E:TW or N:TW very much at all. I was deployed during M:TW2 thus it has honestly been quite awhile since I played through an entire TW game, though I have dabbled in them all except the original Shogun (which I will fix someday).

My question though is this, I have never understood the exact differences between the difficulty levels for campaigns and battles. Is there a post somewhere that explains exactly what separates one from the next? I am interested in a challenge, but not at the expense of whatever "realism" or game play can be had. (IE-I would rather play on a level where diplomacy is effective, rather than simply a harder level where everyone hates your guts & I would rather play on a level where battles are more challenging but not simply because now the enemy units have a stat boost).

I don't want to start my campaign on too low a level and not enjoy it (because I have reached the point where it is simply a matter of moving the hordes of my armies across the map) or on too high of a setting and not enjoying it because certain elements are not effective. Thanks for the help, very excited for the game.
Post edited by ArmyJFire on
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Comments

  • dark as silverdark as silver Senior Member Posts: 1,510Registered Users
    edited March 2011
    increasing the campaign difficulty makes the ai stupidly aggressive and gives them virtually free troops, while increasing the battle difficulty theoretically made the battle ai smarter although in reality just improved all of its troops.
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    so what is that legendary mode i'm hearing about?
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • quezcotlquezcotl Senior Member Posts: 670Registered Users
    edited March 2011
    I would suggest putting on "hard" in campaign mode.
    Or else you will just steamroll the A.I when your economy kicks in. The A.I rarely build up enough trops to defend themselves otherwise.
    However, hard "battle" doesnt make it smarter, it only means that your trops lose morale quicker.
  • MontcalmMontcalm Senior Member Posts: 489Registered Users
    edited March 2011
    Hello,
    Legendary mode is basically very hard AI, no saving before battles and no pauses during battles.
    By the way, in French it's "..puis le monde" and not "DANS le monde".
  • quezcotlquezcotl Senior Member Posts: 670Registered Users
    edited March 2011
    Oui pon pon la francoise un puis le monde dechoue mounsieur?
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    Montcalm wrote: »
    Hello,
    Legendary mode is basically very hard AI, no saving before battles and no pauses during battles.
    By the way, in French it's "..puis le monde" and not "DANS le monde".
    mrd j'ai meme pas fais gaffe! lol! merci
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • KagutsuchiKagutsuchi Member Posts: 56Registered Users
    edited March 2011
    Easy/Easy = The Campaign AI is slightly limited and will not target you as a primary in any great detail. A good place to start if you have no clue about TW games as the player gains a reasonable bonus to most aspects. The BAI is fairly restricted with the player recieving a Morale boost.

    Normal/Normal = With this setting, the Campaign AI is on full mode but still does not act overly aggressive towards you. The player gets a slight bonus towards most elements of the campaign, such as revolt levels, tax revenue etc. The BAI is still slightly restricted but no-one gets any bonuses.

    Hard/Hard = The BAI and CAI are both on full and the CAI will be quite aggressive towards you. The AI gains a very slight bonus to most things (such as morale, troop traning costs and a few stat tweeks (we are talking very minor percentages).

    V.Hard/V.Hard = This is where the AI is on total riot, it is highly aggressive (although not stupidly so, it still plays a fair game, but affords you no respite) The AI gets minor bonuses in both Campaign and Battle. This is the level that will really test you and allow you to experience the full fury of the AI.

    Legendary = This is daddy mode, Very Hard but with additional limitations, such as no save game, no minimap, camera restrictions et al. The AI doesn't recieve any further bonuses other than what it gets on V.Hard.
    Be warned, the Dev's have stated themselves that even they have found it a real challenge to beat the game on this level, so try it at your own risk

    (also my prefered level :D )

    Hope this helps
  • quezcotlquezcotl Senior Member Posts: 670Registered Users
    edited March 2011
    I will go H/H in the co-op.
  • Soveliss99Soveliss99 Senior Member Posts: 228Registered Users
    edited March 2011
    i never played past normal in rome total war. if i did, when an enemy sieged me, they would never assault the walls...never ever... and i liked to defend walls etc
    ~As I look at my Waffle I imagine the day ahead, my Spirit Soaring!
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    Can you change these mode or if you want to change you have to restart a new campaign ?
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    Kagutsuchi wrote: »
    Easy/Easy = The Campaign AI is slightly limited and will not target you as a primary in any great detail. A good place to start if you have no clue about TW games as the player gains a reasonable bonus to most aspects. The BAI is fairly restricted with the player recieving a Morale boost.

    Normal/Normal = With this setting, the Campaign AI is on full mode but still does not act overly aggressive towards you. The player gets a slight bonus towards most elements of the campaign, such as revolt levels, tax revenue etc. The BAI is still slightly restricted but no-one gets any bonuses.

    Hard/Hard = The BAI and CAI are both on full and the CAI will be quite aggressive towards you. The AI gains a very slight bonus to most things (such as morale, troop traning costs and a few stat tweeks (we are talking very minor percentages).

    V.Hard/V.Hard = This is where the AI is on total riot, it is highly aggressive (although not stupidly so, it still plays a fair game, but affords you no respite) The AI gets minor bonuses in both Campaign and Battle. This is the level that will really test you and allow you to experience the full fury of the AI.

    Legendary = This is daddy mode, Very Hard but with additional limitations, such as no save game, no minimap, camera restrictions et al. The AI doesn't recieve any further bonuses other than what it gets on V.Hard.
    Be warned, the Dev's have stated themselves that even they have found it a real challenge to beat the game on this level, so try it at your own risk

    (also my prefered level :D )

    Hope this helps

    Very helpfull Thank you
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • ranknfileranknfile Senior Member Posts: 6,859Registered Users
    edited March 2011
    I found Hard Campaign/Normal Battle including no playing the AI if a drop in is offerred a good compromise between realistic and challenging iin NTW. In Medieval 2 and Rome I always went VH/VH; but diplomacy is better at lower levels then at VH (but at Normal Campaign difficulty the AI is too passive) whereas the Normal battle level in NTW had the AI standing and firing a few volleys before going hand-to-hand; not sure if this would be best for a more melee orientated game.

    Of course one will have to try Legendary but first I'll do a N/N game just to learn the ropes; then up the difficulty level when playing another campaign.
    "Whoever desires is always poor" - Claudian
  • VerminBasherVerminBasher Senior Member Posts: 151Registered Users
    edited March 2011
    Legendary = Cannot reload when your Lvl 6 agent gets killed!
  • ArmyJFireArmyJFire Junior Member Posts: 4Registered Users
    edited March 2011
    Thanks Kagatsuchi, that is what I was looking for.

    Now I just need to decide between multiple campaigns starting on N/N or just going with H/H from the beginning and enjoying the challenge whilst learning the ropes of this game. (I think I'll do H/H)
  • quezcotlquezcotl Senior Member Posts: 670Registered Users
    edited March 2011
    ArmyJFIRE "you can combine whatever you want".

    like very hard campaign and easy battles. I mean, if you're more a "civ player" who handles the economy,trade and diplomacy better.

    thats why I played Hard campaign and Normal battles. So I had to put more focus on economy and couldnt afford "giant armies" without first fix my economy. that made the game way more balanced then to just beef up the A.I in battles.
  • ShamrockyShamrocky Junior Member Posts: 4Registered Users
    edited March 2011
    Legendary = Cannot reload when your Lvl 6 agent gets killed!

    Oh man, I think that would be tough.... Also, I like having free range camera mode. I usually do Hard on the map and Very Hard battles. Not a big fan of computers having big advantage economically but in the fights I can easily crush my opponents.
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    in Legendary
    does the economy and diplomatic relation are affected as well or it's only for the battles and saving games?

    if their are does it mean you run out quickly of food, get rebellion most of the time, diplomatic relation are harder every one declare war to you? does it makes things difficult on purpose?
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • trisvandistrisvandis Member Posts: 47Registered Users
    edited March 2011
    start on easy - complete - unlock achievement and work your way up the scales of difficulty using different clans everytime....that's my approach.

    You don't want to do easy last of all...
    My Total War want list:

    1. Rome II
    2. Medieval III
    3. Briton Total War: The Dark Ages
    4. Ancient Greece
    5. Napoleon II (with Wellington campaign in India)
  • daelin4daelin4 Senior Member Posts: 12,334Registered Users
    edited March 2011
    Can you change these mode or if you want to change you have to restart a new campaign ?

    You can change the Difficulty in the Options/Game Settings in the Menu when you press Escape.
    in Legendary
    does the economy and diplomatic relation are affected as well or it's only for the battles and saving games?
    The Encyclopedia says that Legendary Mode is mostly concerned about Battlefield realism, such as disabling certain interface features and no manual saves. It does not mention any other game-related changes; only interface mechanics are altered. Refer to the Encyclopedia for more info. Legendary is primarily focused on Battle Mode changes.
    How to install Steam games without downloading
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    Baldrick: "I heard the Great War started when a bloke called Archie Duke shot an ostrich because he was hungry."
  • BloodlanceBloodlance Senior Member Posts: 840Registered Users
    edited March 2011
    i think in Legendary the AI can recruit double the amount it can normally.

    So if it upgrades its castle early on, AI will recruit 4 units in one castle per turn. Thus making your 1 unit per turn ... be too low amount that you will be steamrolled by numbers.

    So basicly you have to upgrade your Castle in 1st round and recruit basic yaris and bows asap and then when AI dies to your keep defence, you split your army.

    This is the split @early stage when AI dies to your keep defence;
    Defence force : General +1 Spear Yari +1 Bow Yari? (both the basic ones) (then build up 1+1 every turn until you run out of money).
    Main force : General+All the rest.

    Every time AI dies to your defence you Blitz the enemy. redo redo and redo.
    Bloodlance aka SG4tw
  • trisvandistrisvandis Member Posts: 47Registered Users
    edited March 2011
    daelin4 wrote: »
    You can change the Battle Difficulty in the Options/Game Settings in the Menu when you press Escape.

    how does that effect which achievement you unlock if you complete the campaign?

    If you play through on easy and then switch to legendary in the last turn, surely you wouldn't unlock the legendary achievement??
    My Total War want list:

    1. Rome II
    2. Medieval III
    3. Briton Total War: The Dark Ages
    4. Ancient Greece
    5. Napoleon II (with Wellington campaign in India)
  • NitriusNitrius Member Posts: 37Registered Users
    edited March 2011
    Huh, can you choose difficulty level for the 3d battles in campaign? If so where is that? I remember only seeing one slider before i started...

    Edit: Ah okay, in the options once your ingame on the campaign map(?)
  • AirwaneAirwane Senior Member Posts: 155Registered Users
    edited March 2011
    daelin4 wrote: »
    The Encyclopedia says that Legendary Mode is mostly concerned about Battlefield realism, such as disabling certain interface features and no manual saves. It does not mention any other game-related changes; only interface mechanics are altered. Refer to the Encyclopedia for more info. Legendary is primarily focused on Battle Mode changes.

    so you can't click on the "computer" and let the Ai decide the out come of the battle?
    " My thirst to conquer as no end! 1st Japan then the rest of the world"
    ~ Airwane Daimyo ~
  • saifonsaifon Member Posts: 60Registered Users
    edited March 2011
    I'm playing my campaign on Hard, and I really like the AI so far. The battle AI isn't as challenging as I wan't it sometimes, but I don't really want to play on VH, because I know what kind of effects the moralbonus can have sometimes >.<
  • rayrox222rayrox222 Senior Member Posts: 335Registered Users
    edited March 2011
    trisvandis wrote: »
    how does that effect which achievement you unlock if you complete the campaign?

    If you play through on easy and then switch to legendary in the last turn, surely you wouldn't unlock the legendary achievement??

    Legendary mode can only be picked for the start of a campaign, and this difficulty level cannot be amended during the course of the whole campaign.
  • rayrox222rayrox222 Senior Member Posts: 335Registered Users
    edited March 2011
    Airwane wrote: »
    in Legendary
    does the economy and diplomatic relation are affected as well or it's only for the battles and saving games?

    if their are does it mean you run out quickly of food, get rebellion most of the time, diplomatic relation are harder every one declare war to you? does it makes things difficult on purpose?

    The AI's economy is effected in that it gets advantages. Either they get more income or their recruitment, upkeep, and construction costs are lower because they definitely get a lot more than the player possibly can. The player's economy itself is never penalized at a harder difficulty though.

    AI gets stat bonuses for its units in harder BATTLE difficulties, but this is not effected by higher CAMPAIGN difficulty setting. You choose the difficulty level for both campaign and battle. Only Legendary mode has to be played as very hard/very hard for both campaign and battle.

    While diplomatic relations are harder on the more difficult campaign levels of difficulty, diplomacy is still possible. There is just a greater tendency for the AI factions to be hostile to the player. But you are no more likely to run out of food or have rebellions in harder difficulty levels. That's entirely based on whether your farms producing food keep up with the buildings you construct that consume food. Likewise, food supply and all of the things that assist the public order based on things like tax, militia present in the town, religious conflict, and such are the same variables no matter what campaign difficulty you choose. The AI gets advantages but the player gets no penalties for the campaign in this regard.

    Hope this clarifies.
  • WarKirbyWarKirby Senior Member Posts: 376Registered Users
    edited March 2011
    Kagutsuchi wrote: »
    Easy/Easy = The Campaign AI is slightly limited and will not target you as a primary in any great detail. A good place to start if you have no clue about TW games as the player gains a reasonable bonus to most aspects. The BAI is fairly restricted with the player recieving a Morale boost.

    Normal/Normal = With this setting, the Campaign AI is on full mode but still does not act overly aggressive towards you. The player gets a slight bonus towards most elements of the campaign, such as revolt levels, tax revenue etc. The BAI is still slightly restricted but no-one gets any bonuses.

    Hard/Hard = The BAI and CAI are both on full and the CAI will be quite aggressive towards you. The AI gains a very slight bonus to most things (such as morale, troop traning costs and a few stat tweeks (we are talking very minor percentages).

    V.Hard/V.Hard = This is where the AI is on total riot, it is highly aggressive (although not stupidly so, it still plays a fair game, but affords you no respite) The AI gets minor bonuses in both Campaign and Battle. This is the level that will really test you and allow you to experience the full fury of the AI.

    Legendary = This is daddy mode, Very Hard but with additional limitations, such as no save game, no minimap, camera restrictions et al. The AI doesn't recieve any further bonuses other than what it gets on V.Hard.
    Be warned, the Dev's have stated themselves that even they have found it a real challenge to beat the game on this level, so try it at your own risk

    (also my prefered level :D )

    Hope this helps

    This is sad :(

    I want to see a difficulty where nobody recieves bonuses, and the AIs treat the player the same as any other, neither overly targeting nor ignoring them. Where morale levels are unaffected, and the AI is allowed to play to it's fullest in a tactical sense.

    Maybe someone will mod a "Fair" difficulty between normal and hard :o
  • NamuNamu Junior Member Posts: 15Registered Users
    edited March 2011
    Agreed WarKirby!
  • rayrox222rayrox222 Senior Member Posts: 335Registered Users
    edited March 2011
    WarKirby wrote: »
    This is sad :(

    I want to see a difficulty where nobody recieves bonuses, and the AIs treat the player the same as any other, neither overly targeting nor ignoring them. Where morale levels are unaffected, and the AI is allowed to play to it's fullest in a tactical sense.

    Maybe someone will mod a "Fair" difficulty between normal and hard :o

    Best solution right now (what I do) is play normal/normal or hard/normal. The great advantage of either one is on normal, campaign penalty to AI is very very slight. It does little more than slow down their ability to rush and crush you within a few turns. On hard it's a slight boost and slightly more aggression towards the player, but not so much that diplomacy won't work.

    Now normal battle balances unit stats across the board. But the AI is too weak, so the obvious solution is to enable drop in battles and let a human player represent the AI's army and give you a run for your money. Battles are then far more unpredictable and interesting :)
  • ADragosADragos Junior Member Posts: 2Registered Users
    edited August 2013
    It would be nice if this game could be played stream on the internet, or in communitys to eliminate the AI completely, every clan would be a person. A sort of multiplayer with players fot all clans.
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