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I just noticed that the garrisons of the Odrysian Kingdom do not include a single melee unit, regardless of the buildings in that region. Is this supposed to be the case or just another oversight, which is hopefully going to get addressed soon? Their garrisons are not only obviously badly balanced, but also fairly weak in terms of units quality as well, in comparison to the garrisons of many other factions.
Furthermore their unit roster in general seems to very lackluster in general, since many units are missing (for example units, which are using the Sica, which was a large dagger commonly used by Illyrians, Dacians and Thracians, or Spear-units, which are kind of essential for dealing with cavalry, especially since they also lack horse archers or cavalry with a bonus vs. "large"). It is historically inaccurate and imbalanced in terms of game-play that those units are missing, since it basically enables Nomadic factions, which happen to be located right next to them on the campaign map, to stomp this faction at ease, especially in combination with their "broken" garrisons.
I would like to know whether this lack of unit variety and historical accuracy is intended or just the result of laziness. Implementing units, which are using the Sica, would have been very easy, since they could use the exact same animations as regular sword units, but more important than historical accuracy would be giving this faction more unit variety and making it less imbalanced in comparison to other factions.
It is kind of sad that a very Hellenic Thracian kingdom is portrayed as mere Barbarian raiders, which were too stupid to use spears, or even sharpened sticks to defend themselves against cavalry, or any other melee weapons than the Rhomphaia, which limits them to blindly charging into their enemies, because they have less "melee defense" than naked savages (Thracian Warriors even have less armor than Naked Spears ...).
Even the lazy copy&pasting of units is better than no unit variety at all.