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Have any general tips to offer? Here are a few of mine:
Send out your agents to incite revolts and create a buffer zone around your territory. Than have your Geisha seduce the rebel general and post him next to the rebel city. If another clan attacks , your general joins the fight and immediately concedes defeat to keep the other clan from getting the province.
Incite a revolt in far a off province that you can then take over and use as a base of operation in the midst of a powerful but not yet at war clan. Ideal targets are Owari, Kaga, Bizen and Satsuma where you can build a gunsmith and firing range and maybe a military port and or arsenal if possible. Do as much as possible of your recruiting there and keep as many as possible of your foreign agents there to reduce recruit costs.
Trade ports make more money so keep your military ports few and far between.
Centralize your recruiting in key spots. If you can get Satsuma, Kaga and Owari, and build war colleges, arsenal, firing ranges and and military ports in those cities and then put 2 or 3 foreign agents in each for recruiting, You are golden.
If you can't get your military port in the same city as your army recruit center, keep it nearby. Ex.: American trade district in Satsuma, Military port in Osumi. Your foreign agents can recruit troops in Satsuma where you have your gunsmith and then move to Osumi and recruit ironclads on the same turn.
Build up your agents experience as much as possible. If you can isolate a weak enemy army that you can act against cheaply, don't attack and destroy it. Sabotage, distract and harass it turn after turn.
Build up your generals experience as much as possible, especially those having commissions. A six star chief of staff allows you up to 8 agents of each type. As soon as you have the max number, switch him to comptroller so the money rolls in.
Keep generals in your fleets if possible. They have a chance to build up their experience quickly. In my last Tosa campaign, early on, the ports on the east and north coast of the island were being attacked turn after turn and successfully defended by a single well hidden gunboat. Early in the game I had around 35 heroic victories and the two generals rapidly piled up experience and promotions.
You want to attack a castle but your army isn't strong enough to do so. If you have artillery and or navel support, go ahead and attack. Then you bombard the castle without sending in your troops. When time runs out, you may have a crushing defeat in which you lost not a single man but killed 700 or more enemy troops. Next turn you can repeat or attack for real if you have weakened them enough. (sometimes the AI will decide you have lost an artillary unit even though they never came in contact with the enemy).