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Xirius The Great wrote: »
Great OP. I agree with everything you said and many of your solutions seem to be perfectly doable, such as adding existing units to OK's roster. Finally not some kid who demands from CA that they totally revamp their game and act like that's feasible.
Adding existing units to the Odryssian roster is a good idea, i kind of hate it when they make a "unique" unit which in fact is just a copy of another unit with 1% variation and a with a new name slapped onto it. It works but it makes the game less.. cohesive(?) and this way it's also easier and quicker to do. I also strongly agree with your points about the traits, those also need a change.
They could've made the Odrysian Kingdom that much better by giving them just a bit more love but for some reason they thought that to be too much of a trouble. If there were only mods that change these kinda things while staying true to the vanilla feel, instead of adding weird overhistoric units with bad unit cards of complete overhauls which make the faction feel out of place.
Thracians in both Rome 1&2 have a special place in my heart. The were the underdogs with a unique roster (Though there situation was different in Rome1). I feel slightly sad when i see this faction being so rushed out for a DLC, i'd hoped they would spend more time with them. And from what i hear the Ardiaei also have this problem (though maybe in a lesser degree).
Alexander the great 1602 wrote: »
i mostly want to see the client state thing done and balkan to become a type of civilization with stone walls or at least them be made hellenistic.
i dont thing more melee defense is necessary for thracian nobles because they are allready the best infantry in the game, and that would enable them to shred through two praetorian guard units which would be insane
Rochaid29 wrote: »
Gotta say I'm very surprised, this an excellent and well thought post
MalZen333 wrote: »
Props @OP. Thoroughly enjoyed the thorough read. Stucture, articulation, intrigue logic. I have so many 'tumults with this game; and have made attempts to vocalize them, but only because I so badly want to enjoy this game and its potential.
The absolute only thing hindering me from playing Odrysia is the much everywhere color blue, by which I have a dreadfully lame subliminal aversion towards. Blue icon, blue unit cards; which I've not yet modded over, or won't. Silly yes.
Thanks for all the info and historical refreshers, I don't have much to add aside from a thumbs up.
However; I'm curious if you perhaps have an opinion on the Draco ability given to Rome? Not directly tied to the topic, but still originating in the Balks /Bosporos vicinity?
Marijan wrote: »
I do, I dislike basically everything about it. On the one hand it shouldn't be available to the Roman cavalry, since their adoption of the Draco is out of the period of time covered by the game and it is especially ridiculous that it is exclusive to the Romans and the factions they adopted it from don't have access to it, and on the other hand the implementation of the ability, as magic ability with cooldown, is just bad, because the Draco is a standard - you either have one of these with you, or you don't, and it wouldn't be used only temporarily. There is absolutely no reason why this "ability" or standard would need to be "recharged" to be used again, although they shouldn't stop using it if they have one to begin with. The penalty it applies is also completely nonsensical and bad in terms of balance. The Draco should be a passive ability, which either applies a morale penalty to horses, which aren't used to it, and available only to those factions the Romans adopted it from. We will see if such changes are included in the "balancing changes" of patch 15.
csilva wrote: »
i realy hope they add some units to O.K. i have said it from the start O.K. suck on campagn its to boring to use only tracian warriors as melee inf almost for the hole campagn
daelin4 wrote: »
Several posts deleted for being off topic and getting personal. I will close thread and start banning the instant someone decides s/he is above the rules.
EvilNed wrote: »
I've probably said this before, but if I were to add anything to Odryssia I think all they need are the Spears / Heavy Spears unit from Getae
Cosmosis wrote: »
Too long, didn't read.
Increased melee attack of Thracian Slingers, Bowmen, Skirmishers.
Increased the armour of Thracian Peltasts.
Increased the morale of Thracian Warriors.
Mercenary Veteran Hoplites added to custom/multiplayer battle roster for the Odrysian Kingdom.
Marijan wrote: »
Patch 16 seems to change little about the game in general, but tweaks the stats of some units, including many of the Odrysian Kingdom.
The armour increase of Thracian Peltasts will make them obviously more resistant to missile fire, but "more armour" is probably one of the least historically accurate improvements for this faction, especially when they add to their base armour instead of increasing the currently ridiculously small bonus provided by their shield.
Sjiriki wrote: »
Their armor is changed from cloth to padded cloth, providing an additional 15 armor. I don't think it's that far-fetched to give them such an armor type, although I do agree a better shield would have been much better. They end up with a whopping 30 armor. It's weird that Thracian warriors got no such buff. I agree with the rest of your points though.