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How can I convert to Arianism as the Visigoths?

Anund_GraenhjalmAnund_Graenhjalm Junior MemberRegistered Users Posts: 57
I am trying to make the historical journey the Visigoths did and fulfill all the minor objectives they have. But I have a problem, the Visigoths are in the start Germanic pagan (which makes no sense as Alaric was an Arian Christian) and it is impossible to convert because the percentage of religion is always very low so it is impossible to fulfill the Religious Devotion chapter objective. What can I do?
Any help will be appreciated.
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Comments

  • Arcanus97Arcanus97 Senior Member The SouthRegistered Users Posts: 810
    Conquer a primarily Arian region for about a turn, convert, begin migration, viola. Although there is the minor inconvenience of loosing all your horde buildings so it might be best to do this early game.
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  • Anund_GraenhjalmAnund_Graenhjalm Junior Member Registered Users Posts: 57
    Arcanus said:

    Conquer a primarily Arian region for about a turn, convert, begin migration, viola. Although there is the minor inconvenience of loosing all your horde buildings so it might be best to do this early game.

    The problem is that there is not any 35% Arian province, not even in the first turn.
    Glorious Crusader for Arian Visigoths

    Team Visigoths
  • wealthyempirewealthyempire Senior Member USARegistered Users Posts: 1,125
    edited March 2016

    The problem is that there is not any 35% Arian province, not even in the first turn.

    I think the closest you can get is to send a reasonable sized army south to take Alexandria. Aegyptus reaches 35% arian by about turn 10. You might get caught at sea so try to make it as short a trip as possible.

    You'll have to recruit another army in Greece and build it up from scratch. Disband the southern army after you convert to Arian. Remember to dismantle your buildings before settling in Alexandria.

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  • CheesasaurusCheesasaurus Senior Member Registered Users Posts: 524
    I don't know if this is possible (I'm pretty ignorant as to how the game's data is laid out) but can the starting religion of a faction be modded?
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  • Ephraim_DaltonEphraim_Dalton Senior Member Registered Users Posts: 25,044

    I don't know if this is possible (I'm pretty ignorant as to how the game's data is laid out) but can the starting religion of a faction be modded?

    start_pos_factions is the table you are looking for.

  • CheesasaurusCheesasaurus Senior Member Registered Users Posts: 524
    edited March 2016

    I don't know if this is possible (I'm pretty ignorant as to how the game's data is laid out) but can the starting religion of a faction be modded?

    start_pos_factions is the table you are looking for.
    So is it simply a case of finding the entry for the Visigoths and changing the religion to whatever Arian Christianity is labelled as?

    EDIT: Wait, there's already a mod for this on the workshop!
    http://steamcommunity.com/sharedfiles/filedetails/?id=474828324&searchtext=arian
    Rome II Campaigns
    • Completed: Rome (GC, CiG), Sparta (GC), Macedon, Iceni (GC), Suebi (GC)

    Attila Campaigns
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  • Ephraim_DaltonEphraim_Dalton Senior Member Registered Users Posts: 25,044
    edited March 2016
    Yes, it is.

    But you also have to bake an entirely new startpos file which is a bit more elaborate than changing other tables.

    ETA:
    Be aware that using the mod from the workshop also means you can't use any other mods that use a modified startpos file.

  • CheesasaurusCheesasaurus Senior Member Registered Users Posts: 524
    edited March 2016

    Yes, it is.

    But you also have to bake an entirely new startpos file which is a bit more elaborate than changing other tables.

    ETA:
    Be aware that using the mod from the workshop also means you can't use any other mods that use a modified startpos file.

    Ah ok. I'll bear that in mind. Most of the mods I use are cosmetic, or fairly minor so hopefully I can avoid that being an issue. Push comes to shove, I'll try having a go myself.
    Rome II Campaigns
    • Completed: Rome (GC, CiG), Sparta (GC), Macedon, Iceni (GC), Suebi (GC)

    Attila Campaigns
    • Completed: Franks, Sassanid Empire, Picts, Mercia (AoC), Tanukhids, Venedians, Huns, Cordoba (AoC), Suebi, Saxons, Danes (AoC)
  • Anund_GraenhjalmAnund_Graenhjalm Junior Member Registered Users Posts: 57
    edited March 2016
    CA, please change te Visigoths' religion to Arian Christan. It makes historically far more sense than them being Germanic pagan. This will end the problem with startpost mods, Chapter III objectives and anachronisms.
    Glorious Crusader for Arian Visigoths

    Team Visigoths
  • KruegerCondailKruegerCondail Junior Member Registered Users Posts: 21
    grand campaign 2.0 solves your problems. it changesthe visigoths to arianism and also fixes pretty much every other issue i had with the game
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