TLTR: Just some suggestions on how to improve the Chaos Warriors campign-gameplay. Also a poll to gauge player opinions on the matter.
In the interest of seeing what the player-opinions are for CW campaign gameplay I'd really appriciate it if you answered this straw-poll. It could well be the CW have an audience that are quite happy with them, for all I know.How do you feel about the Chaos Warriors campaign gameplay?:http://goo.gl/JJ3lWJResults:http://goo.gl/PwVebe
I posted this in general discussions aswell. I feel it also has a place in feedback & suggestions so I hope the double-post is acceptable.
I don't feel like the Chaos Warrior campaign is working. Maybe I'm wrong and it has an audience who likes it, but it seems to me like it's just a string of battles without the variety of custom battles. I kind of feel like they failed entirely with the campaign-mode for this faction, if the goal is to have fun playing them that is.
In the interest of offering some alternatives that may or may not make them play better..Management
I feel the management part would need to be entirely different. It would need to be a mini-game in itself where the number of options would rival the entirety of the non-horde factions when a mid-sized empire is achieved. Infrastructure
Perhaps a mini-game that expands as a function of razed cities and corruption. Perhaps management that ties more into demonic worship and weakening the weil between the physical world and the warp than physical buildings.
Horde infrastructre would feel way cooler if it was organizational rather than buildings. Various cults of followers, philosophies, showing favour to one cult over another could all take the place of the current horde buildings. Horde Mechanics
I've heard you currently loose all infrastructure if you loose a horde. What that makes sense with the current physical horde buildings, it makes no sense from a game-play perspective. Having the organizational infrastructure instead would allow it to follow the lord and not be lost (if that is actually the case).
While the horde infighting sounds fun in theory, it currently just seems unappropriate mostly because a "Horde" is limited to a single stack. That's not much of a horde at all, just a mid-sized army. If feels about as appropriate as if dwarf units had zero armor-value. Raid-Attrition Upkeep
An alternative would be to allow for a high number of stacks in a single horde, where unlike waaagh stacks you'd instead have to pay for the extra stacks just like normal, but they otherwise behaved like waaagh-stacks with following the leader. The extended horde would be slow on the attack, but absolutely overwhelming when faced head-on without lightning strike to whittle them down.
Further the current upkeep system seems entirely out of place. The whole point of a horde is it's organization. The lord doesen't pay them as if they were a professional army. They "get payed" from the loot of raiding, sacking and razing. Representatives of the Gods
There could be a system with severe attrition that increased with the size of the horde (symbolozing ppl leaving the horde to plunder on their own), every turn the horde didn't raid, sack or raze. It would make the horde appropriately slow except when it's pouncing, friendly to lore and fictive realism.
To counter-balance and simulate the slow growth of a horde, the cost of getting units in the first place could be multiplied a number of times, making every new addition feel like a meaningful upgrade, a small cult of following in themselves. A horde should take relatively long to get traction, but once it does upkeep should not be an issue and it should be difficult to stop. Once it's destroyed however, it should take long to regain traction once more.
Chaos Warriors lack some important thematics. While it's very cool to make them chaos undivided, it feels out of place that all followers should be aswell. How much resources would it have taken to make some reskins of the current chaos warriors, to get some dedicated ones following the horde?Tilt
They could be slight varieties. Example, khorne ones dual-wielding for frenzy and anti-infantry but severe melee-defence penalties. Tzeentchians with halberds, good melee-defence, a model that looks like a sorcerer, a spell-like CD, but melee attack penalties. Nurgle warriors with high HP, poison attacks and a CD or passive debuff (nurgle rot). Slaneeshians with extra speed (or something, if speed on warriors is out of place). Etc. Limit them to one per horde (not per stack), and suddenly the chaos horde starts to feel more like just that.
Even with all this Chaos Warriors wouldn't be quite enjoyable. It needs something unique to its gameplay. Chaos corruption is not interactive in a way that make CW meningful and fun to play. You have the option to awaken tribes, but there is no sense of purpose to it. Maybe you can get something out of it once you have plowed through Norsca several times, but its way to little way to late.
To me CW feels directionless, like I'm just wasting time no matter what I do. Something needs to happen. Something meaningful needs to happen everytime I direct my attention to stuff like awakening, and there need to be a worthwhile long-term purpose to it aswell.
Ah well, just some thoughts. As it stands now CW is not worth the time spent playing in campaign-mode for me. Could be the things I suggested wouldn't make the game enjoyable either, but I think it's somewhat meaningless to complain about it being booring if I don't have suggestions on how to make it not so.
But the CW faction still makes a nice addition to the custom battles. So worth getting for that.
PS: Feel free to add suggestions in this thread if you feel like me, that campaign-gameplay for CW is really bad. Also feel free to discuss CW gameplay in general. Please refrain from discussing CW balancing in this thread, as there are plenty other threads that does that and it would likely derail this one.