I know this may seem like another complaint, I don't mean it to. This is just an observation of my experience with the game so far and a request to re-evaluate how something works in it.
The Missile unit attack commands appear to be bugged. I just tested this multiple times in a custom battle test. The Missile infantry (for dwarfs in this test scenario) do not manage themselves as well as they used to in the past titles. In the past the AI would evaluate that friendlies were in it's line of sight and re-adjust for it. OR they would fire through them anyway, risking friendly fire. However in this game it will not fire if friendlies are within the firing arch. I tested this with quellerers in thunderers. I lined the quellerers behind the thunderers (a decent distance for 2 lines). When set to fire-at-will mode they fire mostly fine, all of them firing. However, once I gave the order to attack a specific unit, the quellerers adjusted their unit (also something that is over-done in this title over the previous titles) but then never fired. They just stand there and shout at the enemy.
This is a major problem as it makes it impossible to set up tiered firing lines, making missile units be more effective as flanking forces than covering forces from behind. for gunnery units I can understand this, but bow/arched weapon units should be able to adjust and fire over friendlies into the enemy without having to be above them. It makes it harder to enjoy the combat because I feel I'm having to micro-manage basic tasks more than I used to in previous titles.
Also, they are completely useless if they get stuck in melee, because it's nearly impossible to pull them back and get them to fire because they REFUSE to fire until EVERY one of their living units is in formation. This means the unit is standing there being completely useless because one straggler got stuck in the mosh-pit of a charge, even if the entire rest of the unit is set up, in clear line of sight, and again just standing there shouting at the enemy as their brothers-in-arms get their buts smashed in wondering where the heck the fire support is.
- Fix missile targeting and firing/friendly-fire perameters
- Fix unit formation over-adjustment and refusal to fire until everyone is in position
A brave man marches into danger and ignores his fear. A courageous man marches into danger while embracing his fear.
OS: Windows 7 Premium 64 bit
CPU: Intel i7 4970k 4.0 Ghz
GPU: AMD r9 290x 4GB
RAM: 16GB DDR3
Veteran of the Total War franchise since Shogun: Total war. (I was 10)