Good day everyone.
I might be the only one, maybe one of the few, or maybe the first one that just talks about this... but i think that Dwarf Slayers in this game are done wrong.
My personal first thought when i saw slayers in the army roster was "i need at least one of them so i can fight giants, monsters and enemy generals". My first thought when i recruited a slayer unit in my army and entered the battlefield was "i need 5 of those units, put them in front of my artillery to hold enemies in place so i can shoot them without without having to worry that my SHIELD runs away".
Slayers come in very large numbers. They aren't the strong (crazy) fighters they are made out to be in the tabletop game.
I think that Slayer units should be (greatly!) reduced in numbers, and made more of a honor seeking killing machine rather than some expendable line which won't give up.
For this a few suggestions:
Normal Slayers:
- Reduce their unit size to a single character!
- Lower their total (unit) health to about 50% of what it is now.
- Increase the "unit" damage output by at least 50%
- Increase the base cost of a single Slayer unit to 3K
Passives:
- Anti Large (Optional).
- Fast [For a dwarf] (Optional).
- Deathblow.
- For Honor (new):
- Increase damage by 10% for every "negative" aspect of the enemy (Faster/ Stronger/ Intimidating).
- Increase damage by 10% for each allied unit that routs within X meters of this unit.
- Increase damage by 10% when below 75% max health, 20% when below 50% health and 30% when below 25% max health.
Monument of Grimnir (building):
- Increase the requirement for this building to level 5, as well as the price to 20K.
- Having a monument of Grimnir will unlock 2 new units: Daemon Slayer and Dragon Slayer.
Daemon Slayer:
Same stats and passives as the normal Slayers suggested above, and a 25% increase in price (3.75K
Added Passive: fearless (new):
- Makes the Daemon Slayer unaffected by any forms of attrition while in Chaos/ Vampiric contaminated lands.
Dragon Slayer.
A 50% increase in all stats of the normal Slayers suggested above (besides health), as well as price (4.5K)
For the "for Honor" Passive this would mean:
- Increase damage by 15% for every "negative" aspect of the enemy (Faster/ Stronger/ Intimidating).
- Increase damage by 15% for each allied unit that routs within X meters of this unit.
- Increase damage by 15% when below 75% max health, 30% when below 50% health and 45% when below 25% max health.
This would basically make Slayer units an expensive unit with a lot of potential... if you're willing to throw them towards their honorable deaths.
Comments
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0 · Disagree AgreeWhat they should do though is to add a slayer hero to the Dwarfs.
http://steamcommunity.com/sharedfiles/filedetails/?id=859596837
http://steamcommunity.com/sharedfiles/filedetails/?id=862185224
http://steamcommunity.com/sharedfiles/filedetails/?id=864794683
http://steamcommunity.com/sharedfiles/filedetails/?id=887370868
http://steamcommunity.com/sharedfiles/filedetails/?id=894692411
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2 · Disagree Agree- Report
0 · Disagree AgreeEDIT: In mp of course
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0 · Disagree AgreeMaybe warhammers most iconic thing.
And in this game wet paper towels.
CA really dropped the ball on this one.
I love your ideas.
I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL
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0 · Disagree Agree— Malekith, Witch King of Naggaroth
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3 · Disagree AgreeNot CA's fault. The unit has been crap in Warhammer for at least the 15 years I've played it. The role it fills within the dwarf army is pointless and they have too many weaknesses without enough strengths.
Dwarfs already have slayer heroes, they will be added at some point. Probably to give dwarfs an actual assassin on the campaign map.
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1 · Disagree AgreePersonally I prefer gunners for taking down monsters and regular dwarf line troops to hold the monsters in place. Slayers definitely didn't seem to get properly balanced.
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0 · Disagree Agree60 Gotreks killing giants, trolls and zombiedragons left and right?
they could need some help in overall damage output but still normal dwarfs without armour
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0 · Disagree Agree- Report
0 · Disagree AgreeHeroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
Doesn't really fit with the "dying for honor" thing slayers have.
(Main reason i don't use the Slayer king as my legendary lord).
Them being a 1 character unit would make them (sort of) the same as Giants and such.
Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).
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0 · Disagree AgreeAnd I don't care if you don't "like" dwarf slayer heroes. They have them.
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1 · Disagree AgreeI have had enough heroes who got wiped in battle.
A few turns later you get the "XXX" returned to your service. Not really what i call dead.
Don't know if its the same guy or not, as i don't remember all their names. It's just that Thorgrim died once, and he got back a turn or two later.
Normal units seem much more "expendable" compared to heroes, which seems more fit for slayers.
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0 · Disagree AgreeI say give them 40 slayers in a unit and up their health to the point where they take a proper beating before going down.
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0 · Disagree AgreeOther Lords and Heroes can die, but they can also be wounded.
Wounded characters will come back, dead ones obviously will not. Makes sense to me - not every injury that takes you out of a battle is going to kill you.
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0 · Disagree AgreeSeems like i've always been lucky with only having wounded heroes.
Always got wiped followed by a "I'm back" message.
In any case. Slayers need to be more useful.
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0 · Disagree Agree- Report
0 · Disagree AgreeBut as whole the TW games overestimated the lethality of cold-weapon wars. We should get about 60-70% of the casualties as POW.
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0 · Disagree Agree