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Suggestion for Dwarf Slayers.

FizzlewizzleFizzlewizzle Registered Users Posts: 9
edited June 2016 in General Discussion
Good day everyone.

I might be the only one, maybe one of the few, or maybe the first one that just talks about this... but i think that Dwarf Slayers in this game are done wrong.

My personal first thought when i saw slayers in the army roster was "i need at least one of them so i can fight giants, monsters and enemy generals". My first thought when i recruited a slayer unit in my army and entered the battlefield was "i need 5 of those units, put them in front of my artillery to hold enemies in place so i can shoot them without without having to worry that my SHIELD runs away".

Slayers come in very large numbers. They aren't the strong (crazy) fighters they are made out to be in the tabletop game.
I think that Slayer units should be (greatly!) reduced in numbers, and made more of a honor seeking killing machine rather than some expendable line which won't give up.


For this a few suggestions:
Normal Slayers:
- Reduce their unit size to a single character!
- Lower their total (unit) health to about 50% of what it is now.
- Increase the "unit" damage output by at least 50%
- Increase the base cost of a single Slayer unit to 3K

Passives:
  • Anti Large (Optional).
  • Fast [For a dwarf] (Optional).
  • Deathblow.
  • For Honor (new):
    - Increase damage by 10% for every "negative" aspect of the enemy (Faster/ Stronger/ Intimidating).
    - Increase damage by 10% for each allied unit that routs within X meters of this unit.
    - Increase damage by 10% when below 75% max health, 20% when below 50% health and 30% when below 25% max health.
Monument of Grimnir (building):
- Increase the requirement for this building to level 5, as well as the price to 20K.
- Having a monument of Grimnir will unlock 2 new units: Daemon Slayer and Dragon Slayer.

Daemon Slayer:
Same stats and passives as the normal Slayers suggested above, and a 25% increase in price (3.75K
Added Passive: fearless (new):
- Makes the Daemon Slayer unaffected by any forms of attrition while in Chaos/ Vampiric contaminated lands.

Dragon Slayer.
A 50% increase in all stats of the normal Slayers suggested above (besides health), as well as price (4.5K)
For the "for Honor" Passive this would mean:
- Increase damage by 15% for every "negative" aspect of the enemy (Faster/ Stronger/ Intimidating).
- Increase damage by 15% for each allied unit that routs within X meters of this unit.
- Increase damage by 15% when below 75% max health, 30% when below 50% health and 45% when below 25% max health.


This would basically make Slayer units an expensive unit with a lot of potential... if you're willing to throw them towards their honorable deaths.

Comments

  • Rochaid29#5392Rochaid29#5392 Registered Users Posts: 1,445
    This is a nice idea, maybe someone that can do mods can make it happen. Maybe a squad of 5 like the trolls instead of a single unit and I could get behind that.
  • conorrobconorrob Registered Users Posts: 13
    man 3k for slayers with 50% of their current health.... they will be so OP ;-)
  • conorrobconorrob Registered Users Posts: 13
    edited June 2016
    I do agree they need work though... not suited for purpose (monster killers) and struggle to be anything other than vamp snipe and crypt horror spam protection...

    EDIT: In mp of course
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,751
    The slayer.


    Maybe warhammers most iconic thing.


    And in this game wet paper towels.


    CA really dropped the ball on this one.

    I love your ideas.

    I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • DalakhDalakh Registered Users Posts: 1,937
    You've been readin too much Gotrek & Felix son, the uberroxxorherothatneverdiesortakesadump syndrome has had the better of you.
    "We shall strike down our foes with sharp steel and cold hearts. The weak die so that the strong prevail and none shall be spared. Then and only then will our enemies know the true meaning of fear."

    — Malekith, Witch King of Naggaroth
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,023
    edited June 2016

    The slayer.


    Maybe warhammers most iconic thing.


    And in this game wet paper towels.


    CA really dropped the ball on this one.

    I love your ideas.

    I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL

    Also paper towels in actual warhammer and useless unless you're vsing someone that you could defeat blindfolded anyway.

    Not CA's fault. The unit has been crap in Warhammer for at least the 15 years I've played it. The role it fills within the dwarf army is pointless and they have too many weaknesses without enough strengths.


    Dwarfs already have slayer heroes, they will be added at some point. Probably to give dwarfs an actual assassin on the campaign map.
    MarcusLivius: You are indeed a lord of entitlement.
  • ImmaculateDeceptionImmaculateDeception Registered Users Posts: 2,073
    The only reason I use slayers in this game is as pursuit units that chase down fleeing units. Slayers are by far the quickest Dwarf unit and they are very efficient with their pursuit attacks. I would put them on par with Hounds and Wolves.

    Personally I prefer gunners for taking down monsters and regular dwarf line troops to hold the monsters in place. Slayers definitely didn't seem to get properly balanced.
  • AetaosRauKeresAetaosRauKeres Registered Users Posts: 327
    edited June 2016
    slayers are dwarfs without armour. What did you expect?
    60 Gotreks killing giants, trolls and zombiedragons left and right?

    they could need some help in overall damage output but still normal dwarfs without armour
  • knodo85knodo85 Registered Users Posts: 1,135
    If you're going to turn slayers into a one man unit, you may as well make him into a hero instead. They could get a very interesting skill tree.
  • FizzlewizzleFizzlewizzle Registered Users Posts: 9
    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,023

    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

    Heroes can die on the battlefield.

    And I don't care if you don't "like" dwarf slayer heroes. They have them.
    MarcusLivius: You are indeed a lord of entitlement.
  • FizzlewizzleFizzlewizzle Registered Users Posts: 9

    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

    Heroes can die on the battlefield.

    And I don't care if you don't "like" dwarf slayer heroes. They have them.
    I don't mind if you agree with me or not. Just wanted to voice my thoughts.

    I have had enough heroes who got wiped in battle.
    A few turns later you get the "XXX" returned to your service. Not really what i call dead.
    Don't know if its the same guy or not, as i don't remember all their names. It's just that Thorgrim died once, and he got back a turn or two later.

    Normal units seem much more "expendable" compared to heroes, which seems more fit for slayers.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,411
    I'd like to see CA move away from the TT on this and make them a useful unit ingame. They're too iconic to be useless.

    I say give them 40 slayers in a unit and up their health to the point where they take a proper beating before going down.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • LeztaLezta Registered Users Posts: 40

    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

    Heroes can die on the battlefield.

    And I don't care if you don't "like" dwarf slayer heroes. They have them.
    I don't mind if you agree with me or not. Just wanted to voice my thoughts.

    I have had enough heroes who got wiped in battle.
    A few turns later you get the "XXX" returned to your service. Not really what i call dead.
    Don't know if its the same guy or not, as i don't remember all their names. It's just that Thorgrim died once, and he got back a turn or two later.

    Normal units seem much more "expendable" compared to heroes, which seems more fit for slayers.
    Legendary Lords (such as Thorgrim) can't die, they only get wounded.

    Other Lords and Heroes can die, but they can also be wounded.

    Wounded characters will come back, dead ones obviously will not. Makes sense to me - not every injury that takes you out of a battle is going to kill you.
  • FizzlewizzleFizzlewizzle Registered Users Posts: 9
    Lezta said:

    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

    Heroes can die on the battlefield.

    And I don't care if you don't "like" dwarf slayer heroes. They have them.
    I don't mind if you agree with me or not. Just wanted to voice my thoughts.

    I have had enough heroes who got wiped in battle.
    A few turns later you get the "XXX" returned to your service. Not really what i call dead.
    Don't know if its the same guy or not, as i don't remember all their names. It's just that Thorgrim died once, and he got back a turn or two later.

    Normal units seem much more "expendable" compared to heroes, which seems more fit for slayers.
    Legendary Lords (such as Thorgrim) can't die, they only get wounded.

    Other Lords and Heroes can die, but they can also be wounded.

    Wounded characters will come back, dead ones obviously will not. Makes sense to me - not every injury that takes you out of a battle is going to kill you.
    In that case i won't mind Slayers becoming heroes (if they become a single character unit).

    Seems like i've always been lucky with only having wounded heroes.
    Always got wiped followed by a "I'm back" message.

    In any case. Slayers need to be more useful.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,411
    Lezta said:

    I don't really like the idea of Slayers being heroes and such.
    Heroes can't die. They get wounded and are out of service for a short time, but they will return after a few turns.
    Doesn't really fit with the "dying for honor" thing slayers have.
    (Main reason i don't use the Slayer king as my legendary lord).

    Them being a 1 character unit would make them (sort of) the same as Giants and such.
    Single character, should pack quite a punch, but since its an unarmored dwarf they can die pretty fast (but they will go out in a blaze of Glory).

    Heroes can die on the battlefield.

    And I don't care if you don't "like" dwarf slayer heroes. They have them.
    I don't mind if you agree with me or not. Just wanted to voice my thoughts.

    I have had enough heroes who got wiped in battle.
    A few turns later you get the "XXX" returned to your service. Not really what i call dead.
    Don't know if its the same guy or not, as i don't remember all their names. It's just that Thorgrim died once, and he got back a turn or two later.

    Normal units seem much more "expendable" compared to heroes, which seems more fit for slayers.
    Legendary Lords (such as Thorgrim) can't die, they only get wounded.

    Other Lords and Heroes can die, but they can also be wounded.

    Wounded characters will come back, dead ones obviously will not. Makes sense to me - not every injury that takes you out of a battle is going to kill you.
    Actually it doesn't make sense, it's not like they've limped off the battlefield, they've died. I get it for assassinations, but if a hero dies on the battlefield they should be permanently dead.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • lcmiracle#6727lcmiracle#6727 Registered Users Posts: 1,263
    edited June 2016
    LLs shouldn't have a death animation; they should storm off the battlefield when their hitpoints reach 0.

    But as whole the TW games overestimated the lethality of cold-weapon wars. We should get about 60-70% of the casualties as POW.
    Post edited by lcmiracle#6727 on
  • DwarfMasterRaceDwarfMasterRace Registered Users Posts: 2,374
    They should be a band of slayers as they are now, not individual slayers. Don't forget this is replicating the TT game, and in the TT game slayers are groups of slayers, not individual slayers. Only the slayer heroes should be individual slayers. But yeah, I agree they need changes. They simply do not fulfil their role very well as they are right now.
    Justice for Kiwi123, neodeinos and FungusHound, the mighty Troll Slayers.
  • Zatrakus95Zatrakus95 Registered Users Posts: 708
    I find slayers to be solid as they never break but some changes would be welcome to inrease their usefullness.
  • theedge634#1394theedge634#1394 Registered Users Posts: 2,271
    I would cut it down the middle and give them monstrous unit squad size. So 12 Slayers, but much more powerful. I really dislike the single unit idea.
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,751

    The slayer.


    Maybe warhammers most iconic thing.


    And in this game wet paper towels.


    CA really dropped the ball on this one.

    I love your ideas.

    I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL

    Also paper towels in actual warhammer and useless unless you're vsing someone that you could defeat blindfolded anyway.

    Not CA's fault. The unit has been crap in Warhammer for at least the 15 years I've played it. The role it fills within the dwarf army is pointless and they have too many weaknesses without enough strengths.


    Dwarfs already have slayer heroes, they will be added at some point. Probably to give dwarfs an actual assassin on the campaign map.
    Awesome in every video game they have been part of though. Until now.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,023

    The slayer.


    Maybe warhammers most iconic thing.


    And in this game wet paper towels.


    CA really dropped the ball on this one.

    I love your ideas.

    I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL

    Also paper towels in actual warhammer and useless unless you're vsing someone that you could defeat blindfolded anyway.

    Not CA's fault. The unit has been crap in Warhammer for at least the 15 years I've played it. The role it fills within the dwarf army is pointless and they have too many weaknesses without enough strengths.


    Dwarfs already have slayer heroes, they will be added at some point. Probably to give dwarfs an actual assassin on the campaign map.
    Awesome in every video game they have been part of though. Until now.
    Yeah, but this one is actually based off the TT game in terms of game balance.
    MarcusLivius: You are indeed a lord of entitlement.
  • ImmaculateDeceptionImmaculateDeception Registered Users Posts: 2,073

    The slayer.


    Maybe warhammers most iconic thing.


    And in this game wet paper towels.


    CA really dropped the ball on this one.

    I love your ideas.

    I suggest making the slayers into small unit of 15 per unit and making them the most powerful melee that the dwarfs have and make them alot faster to help the dwarfs in that regard. And add in Gotrek as a LL

    Also paper towels in actual warhammer and useless unless you're vsing someone that you could defeat blindfolded anyway.

    Not CA's fault. The unit has been crap in Warhammer for at least the 15 years I've played it. The role it fills within the dwarf army is pointless and they have too many weaknesses without enough strengths.


    Dwarfs already have slayer heroes, they will be added at some point. Probably to give dwarfs an actual assassin on the campaign map.
    Awesome in every video game they have been part of though. Until now.
    I think they are absolutely essential on the Dwarfen side but not for the battle itself. I hate watching enemy units getting away so that I have to fight them again. With the Dwarfs, that was the part that irritated me the most. Slayers can catch and quickly dispatch pretty much any foot unit in the game. That is a huge benefit to have. Just have one or two of them to plug holes or to be used as flanking units until enemy units start to flee then send them after the enemy and watch those little stunties sprint.
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