Some of the recent forum talk about possible exciting plans for Wood Elves, got me thinking about what makes the different factions fun.
CA have made an effort to give each race a unique flavour and playstyle. What do you think that flavour is and what gives the faction that flavour - or detracts from it? I'd be interested to hear what people think about the current and future factions. I'm NOT looking for detailed analysis of specifics, more just What do you think makes this race cool? (or what you think you SHOULD like about it) , to see if opinions differ a lot. Can just do one faction if you like or a bunch, current OR future. ---- Here are a 3 of mine (bearing in mind, I'm a bit of an RPer, so for me it's all about my imaginary story and headcanon): +Empire+ Battles: like a real army, combined arms, lots of unit types. Lots of characterful heroes. Guns and cav are fun. You can make any kind of army you want. Improve: just more, more variety, more character...flagellants, knight orders Campaign: i like being beset on all sides and having to be a diplomat. I really like having a lot of allies to help and to help you. Improve: Need diplomatic options with Elector counts so I can RP Empire. Gobbling them up isn't that fun and trying to maintain peace in the Empire is very hard/impossible. +Vampire Counts+ Battle: Godlike heroes/lords + raise dead mechanic gives them a real feeling of Evil overlords and numberless faceless hordes Campaign: I feel like they are meant for slow encroaching, engulfing conquest and defensive play rather than blitzkrieg. Using diplomacy to play other factions against each other. Improve: would like to be able to Enslave/Vassalise more/easier. Vamps need oppressed human/greenskin slaves to feed on. +Chaos+ Battle: Favourite army looks wise and love hvy inf. Melee lords are very "Metal". Choice of buildings makes each hordes troop types unique. Improve: Chaos Warriors and Chosen a bit too uniform. Need more different heads and parts, should seem like every warrior is unique. Campaign: I like how the Lord is the central figure of each horde,I imagine them as a warband drawn together behind a powerful leader. Improve: No settlements reduces the complexity/fun of the faction, maybe reduce pop requirement for new hordes so you can have more minor hordes? ----- I'll stop there so post isn't too long but will post some more as I think of them.
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