Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Cinematic Abilities!

TLJBoky7612TLJBoky7612 Registered Users Posts: 19
Dear CA, (Matthias CA, Joey CA, CharlotteB CA)...

Here is a post for the inclusion of Cinematic Abilities to help the immersion of the game, these unique race specific traits will improve the mechanics of both MP and Custom battles. The following is a collection of my own thoughts and the community discussions.

Landing - Provide flying units with the ability to land and take off similar to the way of previous Total War’s dismount and mount ability. Advantage: This would allow units like the Pegasus Knights and Varghiests to remain hidden in forested and wooded areas.

Unique Race Abilities

Brettonnia

Peasant Bowmen - Deployable Wooden Stakes (tabletop rule). Advantage defence against Enemy Calvary units.
- Fire Arrow’s (tabletop rule). Advantage: provide improved defence when facing Vampire units.

Empire

Light/Celestial/Bright/Amber wizards - For spells to create unique effects For example in the Lore of Metal - Gehennas Golden Hounds - To not only disrupt units but turn units gold from the vortex spell.

Dwarf's

Miners - Tunnelling. Advantage: versatility for the inflexible dwarfs allowing them to disrupt battle lines adding another dimension to the unit meaning that it is not just a front line of fodder in battle formations.

Dwarf Warriors/ Longbeards - Shield Wall. Advantage: Defensive charge bonus to fight in a defensive formation.

Slayers - More sync kills on Giants.

Greenskins

Forest Goblin Spider Riders (Bows) - (Sieges) - Tweak them with the ability to mount the walls allowing them to pick weak points in the defence on the wall to reek havoc behind enemy lines.

Arachnarok Spider - (Sieges) - Tweak them with the ability to mount the walls and charge through enemy defence disrupting their wall formation.

More Giant Variations.

Vampire Counts

- Consider making them a larger late game threat on the Campaign map perhaps adding Nagash.

This does not include any DLC Races, please feel free to discuss and add your thoughts.

Thank you, Tommy.
Post edited by CA_Will#2514 on

Comments

  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,706
    Moved.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

  • Dragantis#9204Dragantis#9204 PolandRegistered Users Posts: 792
    It is a cool idea for Forest Goblin Spider Riders to climb wall however I would avoid to giving this same ability to Arachnarok Spider because it would be a little OP.
    Blood for the Blood God! Skulls for the Skull Throne!
  • Combat_WombatCombat_Wombat Registered Users Posts: 4,092
    edited October 2016
    I have to comment on miners only because that same ability has been discussed before. Dwarves can make some brilliant structures and their architecture is second to none but they are moles. You can't expect them to dig a tunnel network under a battlefield at any significant pace that could actually help in the thick of battle. That would be more of a Skaven thing anyway.

    What the dwarves should get is the ability to dig little hidey holes at the deployment stage so you can position them appropriately. Dwarves turtle anyway so the ability wouldn't become useless since dwarves usually don't need to move. You could set them up in front of your line to disrupt a charge of have them pop up behind the enemy to attack their backs or go after the ranged. You could put them on your flanks or rear to surprise cavalry. It would just add great utility to the dwarves.

    As for all your other suggestions they have all been suggested and discussed at length. It's good to see a lot of good suggestions in one place.
  • NoSkill4U#6552NoSkill4U#6552 Registered Users Posts: 5,156
    We need more unit abilities/formations
    Why do lords and heroes have stuff,while normal units don t
  • AvadonAvadon Registered Users Posts: 1,545

    Dear CA, (Matthias CA, Joey CA, CharlotteB CA)...

    Here is a post for the inclusion of Cinematic Abilities to help the immersion of the game, these unique race specific traits will improve the mechanics of both MP and Custom battles. The following is a collection of my own thoughts and the community discussions.

    Landing - Provide flying units with the ability to land and take off similar to the way of previous Total War’s dismount and mount ability. Advantage: This would allow units like the Pegasus Knights and Varghiests to remain hidden in forested and wooded areas.

    Unique Race Abilities

    Brettonnia

    Peasant Bowmen - Deployable Wooden Stakes (tabletop rule). Advantage defence against Enemy Calvary units.
    - Fire Arrow’s (tabletop rule). Advantage: provide improved defence when facing Vampire units.

    Empire

    Light/Celestial/Bright/Amber wizards - For spells to create unique effects For example in the Lore of Metal - Gehennas Golden Hounds - To not only disrupt units but turn units gold from the vortex spell.

    Dwarf's

    Miners - Tunnelling. Advantage: versatility for the inflexible dwarfs allowing them to disrupt battle lines adding another dimension to the unit meaning that it is not just a front line of fodder in battle formations.

    Dwarf Warriors/ Longbeards - Shield Wall. Advantage: Defensive charge bonus to fight in a defensive formation.

    Slayers - More sync kills on Giants.

    Greenskins

    Forest Goblin Spider Riders (Bows) - (Sieges) - Tweak them with the ability to mount the walls allowing them to pick weak points in the defence on the wall to reek havoc behind enemy lines.

    Arachnarok Spider - (Sieges) - Tweak them with the ability to mount the walls and charge through enemy defence disrupting their wall formation.

    More Giant Variations.

    Vampire Counts

    - Consider making them a larger late game threat on the Campaign map perhaps adding Nagash.

    This does not include any DLC Races, please feel free to discuss and add your thoughts.

    Thank you, Tommy.


    Terrorgheist without a non-passive scream based ability (too bad it doesn't even have a passive)..........

    Oh same with the banshee (too bad it does have a passive but it only acts as a slow cleave attack)..........

    /ponders..........

Sign In or Register to comment.