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What faction/land should be launched/available next?

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  • Arcani_4_Ever#4489Arcani_4_Ever#4489 Junior Member Registered Users Posts: 2,813
    The only thing that makes Albion interesting, is that in that island there is a Lizardmen city.

    So in the end Albion is only interesting because a new race can be put there.

    The Druids of Albion would work similar to the Rome 2 celtic factions. So even add them as unplayable factions should be ok IMO.

    But it's the Lizardmen in Albion the only thing that makes an Albion faction interesting.

    As introducing Albion, forces you to add that Lizardmen City in Albion.
  • Mohawk_RoshiMohawk_Roshi Registered Users Posts: 1,767

    The only thing that makes Albion interesting, is that in that island there is a Lizardmen city.

    So in the end Albion is only interesting because a new race can be put there.

    The Druids of Albion would work similar to the Rome 2 celtic factions. So even add them as unplayable factions should be ok IMO.

    But it's the Lizardmen in Albion the only thing that makes an Albion faction interesting.

    As introducing Albion, forces you to add that Lizardmen City in Albion.

    I disagree Albion is interesting enough on its own. Maybe not so much as to give them their own playable faction but the one thing I find more interesting than the TT races duking it out is throwing the fluff races in to do battle as well. Lizardmen fighting Skaven and demons is great but what about Lizardmen also fighting the Icenii from Rome 2 that's a lot of fun as well. Se goes for Samurai and Ninja from Nippon or Cathay who could field as many humans in a unit as VC can zombies. There's all kinds of awesome stuff besides your favorite race. Try to have an open mind
    A WIZARD SHOULD KNOW BETTER!
  • SiWI#8629SiWI#8629 Senior Member Registered Users Posts: 12,014
    Considering that we still have major races on the list of "things to come" I would push Albion way behind.

    especially that we have with Kislev and some version of DoW/Tielia
    &Estilea more deserving minor candidates.

    Before them get some, I wouldn't spend any energy on Albion.

    Ratling_Guns.gif?t=1554385892
  • HeroofRome1HeroofRome1 Member Registered Users Posts: 1,622
    edited December 2016

    The only thing that makes Albion interesting, is that in that island there is a Lizardmen city.

    So in the end Albion is only interesting because a new race can be put there.

    The Druids of Albion would work similar to the Rome 2 celtic factions. So even add them as unplayable factions should be ok IMO.

    But it's the Lizardmen in Albion the only thing that makes an Albion faction interesting.

    As introducing Albion, forces you to add that Lizardmen City in Albion.

    I disagree Albion is interesting enough on its own. Maybe not so much as to give them their own playable faction but the one thing I find more interesting than the TT races duking it out is throwing the fluff races in to do battle as well. Lizardmen fighting Skaven and demons is great but what about Lizardmen also fighting the Icenii from Rome 2 that's a lot of fun as well. Se goes for Samurai and Ninja from Nippon or Cathay who could field as many humans in a unit as VC can zombies. There's all kinds of awesome stuff besides your favorite race. Try to have an open mind
    There is also an Empire province called Neuland on Albion.
    Team Rome, Team Byzantium, Team Dwarfs, Team Empire, Team Bretonnia Team Grim, Team elf slayers, Team Belegar.
  • Lord_XelosLord_Xelos Registered Users Posts: 1,806
    edited December 2016
    There aren't Lizardmen in Albion. Those are Fimir which are lizard/bug race in Warhammer. No idea if they are big enough to make a militaristic faction though. They have some models on the other hand (most likely fan-made but still awesome).



  • ladymissfit#8688ladymissfit#8688 Senior Member Registered Users Posts: 3,480
    No, lizardmen led by Kroq-Gar took over the Island some time ago and renewed the magical fog protecting the site of power.
    Chaos lords should be women

    Army painter plox
  • Mohawk_RoshiMohawk_Roshi Registered Users Posts: 1,767

    No, lizardmen led by Kroq-Gar took over the Island some time ago and renewed the magical fog protecting the site of power.

    True though I will say the fimir are cool though
    A WIZARD SHOULD KNOW BETTER!
  • mw51630#6772mw51630#6772 Member Registered Users Posts: 2,200
    edited December 2016
    Why is there this argument about Albion? It's already on the map and is tiny... clearly it won't be added to grand campaign...

    I would love a Fimir horde to pop up though, instead of those boring Orc Skulltakersz.


  • Lord_Nathanael#8065Lord_Nathanael#8065 Registered Users Posts: 1,496
    edited December 2016
    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.


    feel free to point out my errors, I'd like to improve my english
  • Red_Dox#2328Red_Dox#2328 Junior Member Registered Users Posts: 6,476

    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.

    In the 8th, they brougth them back as "Monsters/Allies" for use with binding scrolls (Storm of Magic/Monstrous Arcanum).

    Balefiend


    Warriors

    Rules: http://www.kerlin.de/pic/oldhammer/Fimir.pdf

    Its unlikely to see a official army for them (Mod maybe?) but depending on how things will progress with the RoR mechanic, under the assumption some day the Dogs of War RoR could make it in, maybe we have the chance for a single mercenary regiment?

    sidenote: For fans there are quite good miniatures of "Bog Raiders" from Bloodmoon Studios



    -----Red Dox
    1.png 714.3K
    2.png 437.2K
  • mw51630#6772mw51630#6772 Member Registered Users Posts: 2,200
    edited December 2016

    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.

    Leave it to GW to inspire weird Japanese porn.
  • DalakhDalakh Senior Member FranceRegistered Users Posts: 1,937
    edited December 2016

    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.

    The Orcs did that too in Oldhammer and they are still around. Those particular pieces of lore can easily be retconed or left unspoken. I have to say Fimir is one of those few anecdotic races I think is really cool and has a lot of uniqueness and potential.
    "We shall strike down our foes with sharp steel and cold hearts. The weak die so that the strong prevail and none shall be spared. Then and only then will our enemies know the true meaning of fear."

    — Malekith, Witch King of Naggaroth
  • ZilongZilong Junior Member Registered Users Posts: 501
    Wasn't it that geographically Albion is England but the real imperial British analogue was the high elves?
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    Red Dox said:

    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.

    In the 8th, they brougth them back as "Monsters/Allies" for use with binding scrolls (Storm of Magic/Monstrous Arcanum).

    Balefiend


    Warriors

    Rules: http://www.kerlin.de/pic/oldhammer/Fimir.pdf

    Its unlikely to see a official army for them (Mod maybe?) but depending on how things will progress with the RoR mechanic, under the assumption some day the Dogs of War RoR could make it in, maybe we have the chance for a single mercenary regiment?

    sidenote: For fans there are quite good miniatures of "Bog Raiders" from Bloodmoon Studios



    -----Red Dox
    Fimir are cool as heck they would have been a great addition to beastmen
  • Pr4vda#6038Pr4vda#6038 Senior Member Registered Users Posts: 2,326
    Zilong said:

    Wasn't it that geographically Albion is England but the real imperial British analogue was the high elves?

    High Elves leave on an island, but it seems that this island looks more like the Atlantide to me.

    However, they rule the sea, as la perfide albion did too. That's the only common point I can see with them.

    Back on topic, I really don't expect Albion and Fimir at all. The Island has not enough things in a TW game to be used. The lore is AWESOME, but It would cost too much charlemagnes for something quite few in fact. But I hope I'm wrong.
    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • ZilongZilong Junior Member Registered Users Posts: 501
    edited December 2016
    I meant that while Albion is a not so subtle recreation of the English isles, High Elves are more similar culturally and personality wise to the English. At least to the upper class, other races like greenskins and dwarfs represent other subsections of the UK. Wood elves strike me as GW's attempt to make a celtic/old english feeling race.
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    Zilong said:

    I meant that while Albion is a not so subtle recreation of the English isles, High Elves are more similar culturally and personality wise to the English. At least to the upper class, other races like greenskins and dwarfs represent other subsections of the UK. Wood elves strike me as GW's attempt to make a celtic/old english feeling race.

    How are elves culturally similar to the English? Seems like a stretch, since they are based off a culture concocted by Tolkein
  • Commissar_G#7535Commissar_G#7535 Senior Member Registered Users Posts: 15,826
    Warlocke said:

    Why is Albion 'England' instead of 'Scotland' or 'Wales' or 'Ireland'?

    Yeah the idea that Norman culture isn't also English culture doesn't make sense to me.
    Because the Normans were French (well, the descendants of vikings who settled in France and adopted the culture and married local noblewomen). The culture of the Normans eventually fused with English culture, making a new English culture, but at the time they spoke and acted French, and certainly did not consider themselves English.
    But the Normans conquered England and stayed there. Making them English. It's like saying Australia isn't Anglo-Saxon because they're not native to the island.

    If Bretonnia isn't based off England during the Norman rule with their french knights and Saxon peasantry then that's just one hell of a coincidence.

    MarcusLivius: You are indeed a lord of entitlement.
  • MoritasgusMoritasgus Registered Users Posts: 744
    edited December 2016

    Warlocke said:

    Why is Albion 'England' instead of 'Scotland' or 'Wales' or 'Ireland'?

    Yeah the idea that Norman culture isn't also English culture doesn't make sense to me.
    Because the Normans were French (well, the descendants of vikings who settled in France and adopted the culture and married local noblewomen). The culture of the Normans eventually fused with English culture, making a new English culture, but at the time they spoke and acted French, and certainly did not consider themselves English.
    But the Normans conquered England and stayed there. Making them English. It's like saying Australia isn't Anglo-Saxon because they're not native to the island.

    If Bretonnia isn't based off England during the Norman rule with their french knights and Saxon peasantry then that's just one hell of a coincidence.

    The Normans weren't a horde like the Saxons were when they migrated to England and pushed out the Bretons, William became King of England but preferred his Duke of Normandy title and retained all his lands in France because at the time they were much more advanced than the rabble he found in England.

    So despite the being the bigger territory he had an odd situation of being a vassel of France for his Normandy Holdings yet the Independent King of England. After the conquest he spent most of his time in his more important role of Duke of Normandy living on the continent.

    The difference being he gave all his Norman mates positions of power and so the new ruling class became French and why the English language is a heavy mix of French and very close to German (saxon) rather than close to Gaelic or Welsh.

    I'm not sure what i'm arguing here other than the Normans are not 'English'. English is a culmination of Norman and Saxon, the Normans themselves carried on speaking French and merged with France because the vast majority never left Normandy.

    UK/Australia hasn't yet had a cultural shift, if for example Australians spoke as their national language a cross between Aboriginal and English then you would have a similar condition to Norman and English. Yes you can call Australians mostly Anglo-saxon but because the culture hasn't diverged yet.
  • WarlockeWarlocke Senior Member Registered Users Posts: 4,083
    edited December 2016

    Warlocke said:

    Why is Albion 'England' instead of 'Scotland' or 'Wales' or 'Ireland'?

    Yeah the idea that Norman culture isn't also English culture doesn't make sense to me.
    Because the Normans were French (well, the descendants of vikings who settled in France and adopted the culture and married local noblewomen). The culture of the Normans eventually fused with English culture, making a new English culture, but at the time they spoke and acted French, and certainly did not consider themselves English.
    But the Normans conquered England and stayed there. Making them English. It's like saying Australia isn't Anglo-Saxon because they're not native to the island.

    If Bretonnia isn't based off England during the Norman rule with their french knights and Saxon peasantry then that's just one hell of a coincidence.

    The Norman conquerors did not come to posses an internal identity as being English for generations. They did not intermingle with the local English and often did not even learn the language. You should not consider them English because they did not consider themselves English. The idea that when you move somewhere your identity changes to fit your new home is part of nation-state mentality, and that did not emerge until the 16th century. In the 11th and 12th centuries, nobody would have called the Normans English. What you are suggesting is historically anachronistic.

    If Bretonnia is just supposed to be England ruled under the French, then it is baffling that all of the place names are French. The Normans didn't rename their countryside. And there is nothing to suggest Bretonnia isn't French knights with French peasantry, as the relationship was near identical as that between those of the Normans and the British smallfolk.

    That being said, there is still a British influence in Bretonnia, and I never suggested otherwise.

    ò_ó
  • DerPhonixDerPhonix Senior Member Registered Users Posts: 589
    Red Dox said:

    there is no way we will get a Fimir race, their lore is way too rapey, like for real, they reproduce by abducting women, hold them in their lairs and **** them. Im pretty sure GW wants to pretend they never existed since they started the whole "girl hold in dungeon savaged by (tentacle) monsters" bullcrap in the 80s, which caught on in anime and hentai later.

    In the 8th, they brougth them back as "Monsters/Allies" for use with binding scrolls (Storm of Magic/Monstrous Arcanum).

    Balefiend


    Warriors

    Rules: http://www.kerlin.de/pic/oldhammer/Fimir.pdf

    Its unlikely to see a official army for them (Mod maybe?) but depending on how things will progress with the RoR mechanic, under the assumption some day the Dogs of War RoR could make it in, maybe we have the chance for a single mercenary regiment?

    sidenote: For fans there are quite good miniatures of "Bog Raiders" from Bloodmoon Studios



    -----Red Dox
    Do you have the Storm of Magic as pdf by any chance?
  • Patrikseve#8733Patrikseve#8733 Member Registered Users Posts: 2,129
    la1990 said:

    what does game 2 mean? new map? would the game 1 races still be playable in multiplayer?

    Game 2 refers to the big expansion. Warhammer: Total War will get 2 big expansions that are standalone but also clips into the basegame if you own it. What this means is that each Expansion will add the map, add new mechanics and features but also come with about atleast 4 they have hinted one might have more but its not certain atleast 4 new major factions. Between and after there will of course be dlc akin to the one for the base game with the rest of the factions and ll. Expect bigger changes and improvement with Expansion 1 and 2 or game 2 and 3 as they are also refered to. You will get the most by owning the base game and them. They have promised to make them playable without game 1 but you wont get the old world map only what is present in that one. But if you own the first you can connect the first games campaign map and extent with the new one to make an even bigger grand campaign. When expansion 2 comes out we will have a big grand campaign maybe the biggest total war to date. :)
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