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This is a post i did on reddit and wanted to drop here and see what you guys think.
Magic in total war looks great it has nice effects (if you ignore the obnoxious buff glows) looks impactful and visceral.
Sadly looks and reality are far apart: buffs and summons shine, while direct damage spells nearly always under perform for their cost.
This has it 's roots in the underlying casting mechanics in TWW and therefore will never change. What do i mean with that?:
The current system is extremely inflexible it's a choose spell-> choose target -> channel -> cast interaction that NEVER changes in any Lore or any spell
Inherently this brings with it a couple of problems:
There is no active counter play for spells except: Don't be where the spell is
Therefore direct impact spells will ALWAYS under perform or be OP because there is no way to really balance them without counterplay (a good example for you LoL players out there would be the old silenceE-Talon)
Now i advocate for a rework of some of the underlying mechanics to make counterplay available, which in turn allows to make magic more impactful AND more diverse
Spells are either instant (which is the same as the current system)
or channeled, which requires the wizard to actively cast as long as the spell is in play and if interrupted the spell fizzes out or, if deemed fun and balanced he looses control over it (for example vortexes adapt their "natural" behavior )
This solves a lot of problems the current magic system has:
It allows for stronger DD spells without making them OP
It allows for counter play in form of instant spells, cav/flier charges
It allows for more interesting interactions with the wizard passive.
Balancing with these possibilities is WAY easier than the current system, which forces a nerf circle onto magic.
So what do you think is there room for a rework of magic with the first expansion, featuring THE classic mage using races in all of WH: Elves and Lizards?
Do you have other ideas the magic system could be changed so it makes for a more diverse game?
edit: TLDR: Magics currently underlying mechanisms make balancing and diversity mutually exclusive