since the last patch I started a couple of grand campaigns (woodelves-angrund-empire-beastmen-VC). I'll start by citing my observations in those campaigns.
In my first 3 , I stopped because of 1 reason.. Dwarves. In those campaigns most of the dwarves faction either confederated or kicked the hell out of the local Greenskin faction in the area. it ended with dwarves controlling an empire from the northern Edge mountains to the grey mountains.
Ofc if I chose to continue those campaigns they would have been a good challenge.. but one would be bored fast while conquering 30+ dwarven settlements right ?
so I searched for ways to nerf the dwarves and give the greenskins an edge. To create some kind of balance.
In my last VC campaign I used to mods:
- AI Buildings and Recruitment
not necessary for my lack of greenskins problem.. its just cause my beastmen campaign enden with me having to fight a rival beastmen army with 11 minotaurs.. and I had 1. turned out to improve the AI army compositions including dwarves who regularly move now with longbeards, gyrocopters, canons, and even organ guns... but made enemy armies more enjoyable to fight at least.
- Diplomatic Options - No Confederations
Now this helped somehow slow the dwarven streamrolling. Dwarves no longer control every cave under the mountain.. at least not a single faction only. It added the variety of having multiple factions post turn 100 which was nice.. atm at turn 120 GC is struggling with 2 settlements while the dwarvees controls everything else.. no other greenskin faction survived.
i read somewhere that its a 50-50 fight between dwarves and GC in other peoples' experience.. but since its not my case do you guys have any mods that would increase the likeliness of fighting greenskins army in the heart of the empire ?
below are mods I am already planning to try:
- Less Razing more Sack + Occupy
Which I think may give the greenskins a chance if a human faction defeated them.. since they will just sack and go home and leave the greenskins to live a little longer before dwarves come and conquer them.
- Tier 4 Minor Settlements
Maybe what the greenskins need is the ability to field better armies.. and since they control mostly minor settlements maybe this will help.
So what you guys think ? any mod suggestions ?