A while back Duck posted some information in a WE buffs thread that recently I realised is vitally important to new players and to old players who may need to look up mechanics. I had to trawl through the history in discussions to find the post in response to a question from a fellow TW Warhammer player. So
@CA_Duck Is it alright if we have this pinned on the forums? Or could even a moderator pin this? I just copy and pasted your post Duck I hope that was alright. This information is so useful.
Armour = Max damage reduction percentage. Min is always 50% of armour value. To be more precise, any time base damage is dealt, the target rolls for armour. This armour roll is a random value between 50% and 100% of the armour stat. The armour roll is then applied as percentage damage reduction. E.g. a unit of Swordsmen with 30 armour can roll between 15 and 30 percentage damage reduction.
Attack and Defense are additive modifiers to hit chance. So +1 attack means +1% hit chance, while +1 defense means -1% chance to be hit. Base hit chance is 40%, min is 10% and max is 90%, so having more than +30 defense than the enemy's current attack is ineffective. Respectively having more than +50 attack compared to enemy defense is ineffective. Defense can be reduced by 40% from attacking an entity from the side and by 75% when attacking the rear of an entity.
Charge bonus adds additively to attack and damage if a unit has charged into combat. It is at max on the first second of engagement and is linearly reduced over 15 seconds. The damage increases uses the existing ratio of ap-to-base damage to determine how much of each it should add. E.g. a unit with 12 charge bonus and 25% ap damage, will get +12 attack, +3 ap damage, +9 base damage on the first second of the engagement.
Bonus vs. large/infantry adds additively to attack and damage like charge bonus, but only against a certain entity size. It's a constant bonus. It's damage increase uses the same ap-base ratio system as charge bonus.
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0 · Disagree AgreeI have a question. Let's say a unit of halberds is fighting a skeleton + a Cript Horror at the same time both from the front. Is the anti-large bonus of the Halberd being applied against both targets? Or only the Halberd models that are actually fighting the Horrors get the +16 melee attack + the weapon damage?? Or how does the modifier work ? Looks kind of complex to me...
Not sure if I'm making sense....
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0 · Disagree Agreehttps://docs.google.com/spreadsheets/d/1EcKGrvX0127UDjR79s5dx3NtI2-cYTlF0-NN_vA80n4/edit#gid=1612260809
also like seen in the case the chaos dragon only has 6 max attacks meanwhile forest dragon has 8...i assume in this case animation will be pretty similar...
also do the units also have different splash damage or is it taken as a percentage from base damage..??
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0 · Disagree Agreealso answer the the above dragon question also if you can
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1 · Disagree Agreee.g. if I have a unit of trolls fighting a mixed blob of Peasant Mobs and Grail Guardians, can I use hits on the low-melee-defence peasants to damage the high-melee-defence knights?
Get on, Kroq-Gar, we're going shopping
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0 · Disagree AgreeCertainly gives you something to think about when dealing with annoying blobs.
Get on, Kroq-Gar, we're going shopping
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1 · Disagree AgreeGet on, Kroq-Gar, we're going shopping
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0 · Disagree Agreealso did you check that if single entity units get flank and rear penalties..??
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1 · Disagree AgreeFor instance take a unit with 100 Weapon Strength and a max splash of 4 models. It attacks 4 models, only one is hit. Will that model take a max of 100 damage or a max of 25 damage ?
— Malekith, Witch King of Naggaroth
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0 · Disagree AgreeBasically, a Shaggoth has a massive nerf when attacking a Griffin, but a Griffin has no nerf attacking a Shaggoth, if they are both in melee....
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0 · Disagree AgreeCan we get a list of units with splash attack showing what opponent types they will splash attack and what they won't?
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0 · Disagree AgreeCan you explain how melee splash attack "friendly fire" works? If a friendly unit is thrown on the ground by a splash attack, is it taking damage normally or is there some kind of artificial "shield" for friendly units? Are these units "using" a slot that could have been used by an enemy unit instead?
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0 · Disagree AgreeDragons are very large, Manticores and Mortis Engine are large.
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0 · Disagree AgreeThat means that a Shaggoth will splash attack a Mortis Engine? Thus dividing its WS?
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0 · Disagree AgreeWhat are the different size categories? So far you have mentioned:
Infantry
Large
Monster
Very Large
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