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Will Part 1 also get the Settlement Slots update?

Arcani_4_Ever#4489Arcani_4_Ever#4489 Registered Users Posts: 2,823
So for Part 2, Capitals will have 8 slots and Minor Settlements will have 6 slots.

Now, the most important question.

Will this also be updated for Part 1? To the Old World Campaign?

I feel it should, modders have been able to mod Capital slots. So CA can finish their job and update the game to allow the modding of minor settlements.

I am certain the Combined Campaign will be updated to have the 8 slots.

But i hope CA doesnt forget Part 1 and also updates that.

Also the Wood Elves will probably need 12 or 14 slots now. Since their unique settlement gimmick will no longer feel that unique once all races can have 8 slots. Maybe even give them 16 slots.
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Comments

  • HorseDroppingsHorseDroppings Registered Users Posts: 334
    I think it will only be applied to campaigns playable in Warhammer 2. So the Vortex and combined campaigns, similar to how dragon breath attacks will be added for old world units but only in the combined campaign, like mentioned in another thread.
  • doclumbago#6250doclumbago#6250 Registered Users Posts: 2,645
    I would like it.
    But then you would have to get some more buildings to choose from.
    Otherwise you just build everything in every region in game 1
  • IcestrugleIcestrugle Registered Users Posts: 1,257
    In the combined map old factions will get new building options together with the 6/8 slots.
  • MrMecHMrMecH Registered Users Posts: 2,415
    Combined campaign only guys. I doubt that we will not have any update for standalone Game1 anymore after the last race pack existed (Not sure about balancing).
    SHUT UP GIVE US GHORGON!!!!!

  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,365
    edited June 2017
    EvaJobse said:

    Just a correction as I see this pop up everywhere lately.

    Minor settlements remain at 4 slots.

    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.
    Regular province capitals get an increase from 6 to 8 slots (1/2/3/5/7 secondary slots).
    Special province capitals (Altdorf etc) go from 6 to 10 slots (2/4/6/8/9 secondary slots).
    Athel Loren locations go from 10 to 12 slots (3/5/7/9/11 secondary slots)

    This is for game 2 only and there will be new buildings, legendary and otherwise.

    Thank you for clarifying.
    MarcusLivius: You are indeed a lord of entitlement.
  • mcar110mcar110 Registered Users Posts: 450
    I think CA have said that other new features will be added to Game 1- can't remember exactly what else is going to appear as an update in game 1 but I know Dragon Breath attacks is one thing
  • EvaJobseEvaJobse Registered Users, CA Staff Posts: 210


    Thank you for clarifying. And the Mega Campaign will use the Game 2 system I assume?

    Yes, both the Vortex Campaign and the Mega Campaign in Total War: Warhammer 2 get this new slot system and most factions in the Mega Campaign see some new buildings appear.
    Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
  • Lord_Nathanael#8065Lord_Nathanael#8065 Registered Users Posts: 1,496
    ugh, don't know if I like that minor settlements stay at 4 (3) slots.
    that means it will be better to have 3 small 2 region provinces than 2 big provinces with 3-4 regions.

    luckily the big ones tend to have the special capitals like altdorf, middenheim, karak a karaz

    bretonnia will enjoy their buff for sure


    feel free to point out my errors, I'd like to improve my english
  • thebiglezthebiglez Registered Users Posts: 714
    EvaJobse said:


    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.

    Its weird you would set Norsca as example
  • mcar110mcar110 Registered Users Posts: 450
    thebiglez said:

    EvaJobse said:


    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.

    Its weird you would set Norsca as example
    It's in preparation for the new race pack ;)
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,365
    mcar110 said:

    thebiglez said:

    EvaJobse said:


    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.

    Its weird you would set Norsca as example
    It's in preparation for the new race pack ;)
    Freudian slip. Norsca confirmed.
    MarcusLivius: You are indeed a lord of entitlement.
  • MrMecHMrMecH Registered Users Posts: 2,415
    EvaJobse said:


    This is for game 2 only and there will be new buildings, legendary and otherwise.

    What legendary? Lords or heroes. :)
    SHUT UP GIVE US GHORGON!!!!!

  • Lord_Nathanael#8065Lord_Nathanael#8065 Registered Users Posts: 1,496
    MrMecH said:

    EvaJobse said:


    This is for game 2 only and there will be new buildings, legendary and otherwise.

    What legendary? Lords or heroes. :)
    legendary buildings

    english syntax can be confusing


    feel free to point out my errors, I'd like to improve my english
  • Horus168Horus168 Registered Users Posts: 578
    EvaJobse said:

    Just a correction as I see this pop up everywhere lately.

    Minor settlements remain at 4 slots.

    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.
    Regular province capitals get an increase from 6 to 8 slots (1/2/3/5/7 secondary slots).
    Special province capitals (Altdorf etc) go from 6 to 10 slots (2/4/6/8/9 secondary slots).
    Athel Loren locations go from 10 to 12 slots (3/5/7/9/11 secondary slots)

    This is for game 2 only and there will be new buildings, legendary and otherwise.

    Thanks for the clarification.

    It's always good to see CA participate invthe forums rather than just reddit/facebook/twitter.

    Hopefully the slot increase will let the ai build more diverse armies...
  • boyfightsboyfights Registered Users Posts: 4,023
    CA I hope you're adding more hordes to balance out all these extra buildings that I don't want to deal with o:)
    boyfights you are always here to confirmate every spark of originality
    or reason burns or acid bruises anyone,
    stop your gladiator love for agressions.
  • MrMecHMrMecH Registered Users Posts: 2,415
    edited June 2017
    boyfights said:

    CA I hope you're adding more hordes to balance out all these extra buildings that I don't want to deal with o:)

    Agree. Horde should have something special than a stack that carry settlement everywhere.
    SHUT UP GIVE US GHORGON!!!!!

  • NyaxxyNyaxxy Registered Users Posts: 222
    I'm excited for this change. It's starting to develop into more of a hybrid between classic and modern total war settlements. I'd have also liked if you were able to have some minor settlements (which in the lore are larger than the other minor settlements in the region) have 4 usable building slots. Kind of reminicent of how some regions in rome 2 had 4 slots and some had 3. Not only does it give the owner of the settlement more building options, there would be a campaign map strategic value to securing these regions as they have more slots, which I am sure we will see when some capitals get 10 slots while others get 8. I do hope Marienburg gets some more love.

    Also a question regarding:
    EvaJobse said:


    Special province capitals (Altdorf etc)

    What denotes a "Special" capital? Is it only those which the faction leader of playable races starts in? Or would this be more to do with the cities importance in the lore? Nuln, Middenheim, Marienberg, Kislev and Erengrad all spring to mind as "important" settlements but I am not sure what category they would fall under in your classification.
  • PetromirPetromir Registered Users Posts: 2,157
    thebiglez said:

    EvaJobse said:


    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.

    Its weird you would set Norsca as example
    Are there any others that fit the criteria currently, or that are easy to point out?
  • RodentofDoom#1703RodentofDoom#1703 Registered Users Posts: 588
    Nyaxxy said:



    What denotes a "Special" capital? Is it only those which the faction leader of playable races starts in? Or would this be more to do with the cities importance in the lore? Nuln, Middenheim, Marienberg, Kislev and Erengrad all spring to mind as "important" settlements but I am not sure what category they would fall under in your classification.

    I'm guessing .. playable faction = special capital

  • Sultschiem#8734Sultschiem#8734 Registered Users Posts: 3,715

    ugh, don't know if I like that minor settlements stay at 4 (3) slots.
    that means it will be better to have 3 small 2 region provinces than 2 big provinces with 3-4 regions.

    luckily the big ones tend to have the special capitals like altdorf, middenheim, karak a karaz

    bretonnia will enjoy their buff for sure

    Actually, no.

    Why are 3 small 2 region provinces better?

    In case of corruption as well as growth and public order, you only need 2-3 slots for the entire province and its easy to maintain.

    Also, a larger "area" will receive the bonus of unique buildings . Altdorf for example is perfect for mounted units and you can get ALL mounted units except Knights of the Rising Sun there with the lowere recruitment cost and additional levels.

    You can get Demigryphs, Reiksguard but also Pistoliers and Outriders there with that buff...
  • BillyRuffian#6250BillyRuffian#6250 Registered Users, Moderators, Knights Posts: 41,121

    Nyaxxy said:



    What denotes a "Special" capital? Is it only those which the faction leader of playable races starts in? Or would this be more to do with the cities importance in the lore? Nuln, Middenheim, Marienberg, Kislev and Erengrad all spring to mind as "important" settlements but I am not sure what category they would fall under in your classification.

    I'm guessing .. playable faction = special capital

    I'd guess it was those that give special/unique buildings to various factions like Altdorf, Marienburg, Karak 8 Peaks, Erengrad etc.


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  • Talmorean#3084Talmorean#3084 Registered Users Posts: 1,487
    It'd be nice for minor settlement ports to get 5 slots like in Rome 2. Because your forced to take a port anyway. Just a thought.

  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,113
    edited June 2017
    EvaJobse said:

    Just a correction as I see this pop up everywhere lately.

    Minor settlements remain at 4 slots.

    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.
    Regular province capitals get an increase from 6 to 8 slots (1/2/3/5/7 secondary slots).
    Special province capitals (Altdorf etc) go from 6 to 10 slots (2/4/6/8/9 secondary slots).
    Athel Loren locations go from 10 to 12 slots (3/5/7/9/11 secondary slots)

    This is for game 2 only and there will be new buildings, legendary and otherwise.

    Ah! This makes more sense and something I have wished for since Rome 2, so nice to finally see it happening. Now capitols can actually feel somewhat grand and certain provinces do feel more important than others while smaller provinces still have enough slots to remain useful.

    Should also make alot more epic fights vs capitols since most likely with the extra slots almost all will have defenses built.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • RodentofDoom#1703RodentofDoom#1703 Registered Users Posts: 588

    Nyaxxy said:



    What denotes a "Special" capital? Is it only those which the faction leader of playable races starts in? Or would this be more to do with the cities importance in the lore? Nuln, Middenheim, Marienberg, Kislev and Erengrad all spring to mind as "important" settlements but I am not sure what category they would fall under in your classification.

    I'm guessing .. playable faction = special capital

    I'd guess it was those that give special/unique buildings to various factions like Altdorf, Marienburg, Karak 8 Peaks, Erengrad etc.

    aaah the achievement upgrades .. that makes sense
  • Stephince#6150Stephince#6150 Registered Users Posts: 3,411
    My anticipation for the grand campaign continues to increase on reading details such as these. Even playing the Empire or Dwarfs is going to be like playing a whole new game.
  • daelin4#9896daelin4#9896 Registered Users Posts: 16,526
    i personally dislike how it's not applicable to minor settlements, it sort of exacerbates current situation where those who hold capitals have a huge advantage over factions that don't, plus the inherent limitations of 4 slots (in reality three, and sometimes really only two slots due to port), and for settlements that don't have walls as a start, for that matter.

    Would be great if minor settlement slots can be increased via mods however, current mods don't seem to be able to do that.

    Corrected action is the most sincere form of apology.
  • lucibuis#6195lucibuis#6195 Registered Users Posts: 7,172
    EvaJobse said:

    Just a correction as I see this pop up everywhere lately.

    Minor settlements remain at 4 slots.

    Small province capitals (Those you currently see in Norsca) go from 4 to 6 slots.
    Regular province capitals get an increase from 6 to 8 slots (1/2/3/5/7 secondary slots).
    Special province capitals (Altdorf etc) go from 6 to 10 slots (2/4/6/8/9 secondary slots).
    Athel Loren locations go from 10 to 12 slots (3/5/7/9/11 secondary slots)

    This is for game 2 only and there will be new buildings, legendary and otherwise.

    What about the wood elves outposts? Still 2 slots only?
    Ariel only, no fads allowed.

  • caribu91#1223caribu91#1223 Registered Users Posts: 92
    Where did you all get the information that slots are increased? Is there any link where I can find this source? Sounds pretty amazing
  • Stephince#6150Stephince#6150 Registered Users Posts: 3,411
    The blue post near the top is useful to read.
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