This is an idea for CA would be nice to hear what they think, also everyone feel free to give your opinion.
When combat time comes to an end the map would start stretching in a circle from it's borders to the center. Every unit outside this circle is going to take considerably damage forcing the player who is running away to force the draw to fight.
Of course, the map is going to stretch slowly so no one falls behind because of their slowness (dwarfs for example).
Also, make possible with a vote system to prolong the combat (with no circle of death) or take the tie if BOTH players agree or (if in group) more of the 60% of the players vote it.
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0 · Disagree AgreeIf you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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0 · Disagree AgreeEven easier and simpler, use the power bar. Ranged units cost you power when they shoot, so they would at least have to be effective with their range attacks to kite and win. And frankly i will gladly accept abuse from ranged cav units if i'm silly enough to not take enough foot range and/or fast units to inflict damage on them in return.
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