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"Raise them, Necromancer. Set brother against brother. Let's give our hosts something worthy of recording in their pathetic book of complaints, shall we?"
The Queen of Mysteries, on the Book of Grudges.
Her voice was as rustling silk. "In the darkness I dreamt of you, cousin."
"Hawk no longer. My wings are dust and bone. I crawl through time now, like an asp."
"You took my wings, Neferata. You made me crawl. Now I return the favour. Crawl, cousin. Crawl."
As the title suggests. empire and dwarf cannons should be able to switch between regular and grape shots, much like the high elves bolt thrower.
What exactly would that accomplish? For close range the Empire has the Hellfire Volley Gun (which will work much better once they fixed it's bugged volleys, I already did so with a mod) and the Dwarf's problem isn't that they have weak artillery but that they have a hard time defending it from charges by cavalry or monsters. Grapeshot won't help them there since those charges don't come from the front anyway.
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
The organ gun getting grapeshot would be better. Would help it be more desirable in multiplayer.
amusingly I think it was grapeshot that lead to historical organ guns being phased out of usage
The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first. 'Waaaaaaaggh! Gorfang!'
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
As the title suggests. empire and dwarf cannons should be able to switch between regular and grape shots, much like the high elves bolt thrower.
What exactly would that accomplish? For close range the Empire has the Hellfire Volley Gun (which will work much better once they fixed it's bugged volleys, I already did so with a mod) and the Dwarf's problem isn't that they have weak artillery but that they have a hard time defending it from charges by cavalry or monsters. Grapeshot won't help them there since those charges don't come from the front anyway.
What mod is that? I always wanted to try the things out but every time I take the hellblaster it feels somewhat lackluster.
It's my homebrew mod which I currently have no plans uploading. If you want that fixed, go into the projectiles table and increase the amount of projectiles from 1 to 2.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
Ellyrian Reavers are allowed to have both spears and bows in every edition of Warhammer but they aren't going to in the game, presumably for the same balance/redundancy reasons as cannons not having grapeshot.
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
Grapeshot goes at least back to 6th edition as well.
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
yeah in TT, but this is total war. a lot of units and abilitys are missing in total war, and im sure one point is to make factions more uniqe and for balance and i realy dont know why empire need a buff. specialy at arty
Didn't the video say that it was the only artillery the High Elves had? Both the Empire (or "The Empaah" as it's pronounced in-game) and Short Yorkshiremen have a variety of it, they don't need more.
For in spite of all temptations. To belong to other nations. He remains an Englishman.
Didn't the video say that it was the only artillery the High Elves had? Both the Empire (or "The Empaah" as it's pronounced in-game) and Short Yorkshiremen have a variety of it, they don't need more.
Very good point. It is their only artillery so it has need to be multi-purpose.
SiWI: "no they just hate you and I don't blame them."
Not needed, but it was a thing in the tabletop and would be a fun feature. The cannons and the factions that field them could be balanced around the change.
I definitely do not expect this to become a feature though.
As the title suggests. empire and dwarf cannons should be able to switch between regular and grape shots, much like the high elves bolt thrower.
I AGREE
Demand more love for Empire and Beastmen! Playable Middenland with Cult of Ulric! Built-in RoR like Hochland Long Rifles and Knightly orders! Doombull, Wargor, Ghorgon, Jabberslythe, Tuskboar chariot and God-specific Gors! #MakeOldWorldGreatAgain
Grapeshot in the tabletop was pretty short range (12", half that of a Volley Gun). It was pretty much a last-minute Hail Valaya before your lines got hit.
It probably would be interesting to have as an option, representing the cannons loading grapshot and holding fire until the target was in range rather than firing cannonballs at long range, but it certainly wouldn't be the same behaviour as the elven bolt throwers that can fire either mode out to maximum range.
I can get behind this. With how mechanically in depth the newer factions including some of War hammer 1 DLC factions; I would love to see a comb brought through War hammer 1 vanilla faction to bring them up to spec.
Didn't the video say that it was the only artillery the High Elves had? Both the Empire (or "The Empaah" as it's pronounced in-game) and Short Yorkshiremen have a variety of it, they don't need more.
Very good point. It is their only artillery so it has need to be multi-purpose.
With a much less investment as well I imagine...or is their bolt thrower going to cost ~1800?
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
Thank you! And adding to this: Warhammer cannons ALWAYS had Grapeshot. There is no reason not to have it except for artificial gamey reasons like "they have other weapons for that". Sure next we will make swordmen not able to fight cavalry at all because spears are better for that... and then Cavalry cant fight monsters anymore because we have ranged units for that.
Why not. It's a reasonable option, there is not reason for this cannons to don't do grapeshot, a we know they have the ability to do that in the original game .
If you want artillery to kill infantry as the Empire bring a Helstorm, Helblaster or Mortar. The Cannon is your option for killing single targets. The High Elves and Dark Elves only have one option for artillery,
yes! and empire have a lot of options in game, no need to give them more options. there is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
You do realize the empire and dwarfs actually do have grapeshots in 8th edition army book , while the examples you provided are baseless.
Thank you! And adding to this: Warhammer cannons ALWAYS had Grapeshot. There is no reason not to have it except for artificial gamey reasons like "they have other weapons for that". Sure next we will make swordmen not able to fight cavalry at all because spears are better for that... and then Cavalry cant fight monsters anymore because we have ranged units for that.
In the TT cannons can also potentially one-shot large monsters and characters or obliterate half a regiment with a single hit. Let's put that in here too!
Really did the WHFB cannons always have grapeshot? I think I remember a time 25 years ago or so when I played Empire that my Great-cannons did not have it but I might be wrong.
Comments
Her voice was as rustling silk. "In the darkness I dreamt of you, cousin."
"Hawk no longer. My wings are dust and bone. I crawl through time now, like an asp."
"You took my wings, Neferata. You made me crawl. Now I return the favour. Crawl, cousin. Crawl."
Team Elize von Carstein
Warhammer Lore, by Sotek!
https://www.youtube.com/channel/UCH4nPsl2ctS365aEfFBwxbg
For ease of memory, if we're not talking about cavalry, everything the High Elves have is better than everything the Dark Elves have.
Izzy's More-Loreful Stats Mod
http://steamcommunity.com/sharedfiles/filedetails/?id=1279441247&searchtext=
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1 · Disagree Agree- Report
2 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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2 · Disagree 1Agreethere is no reason that now every race have the same. after this the dwarfs want a repeater boltthrower too and then chaos want a grape shot on the hellcanon and so on^^.
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0 · Disagree AgreeWould give a bit more utility to those units.
Maybe a "barrage mode" for hellblaster / organ gun could make them into real infantry killers at last.
I imagine something like : -50 % accuracy, +100% reload speed
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0 · Disagree Agreeand i realy dont know why empire need a buff. specialy at arty
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0 · Disagree AgreeDidn't the video say that it was the only artillery the High Elves had? Both the Empire (or "The Empaah" as it's pronounced in-game) and Short Yorkshiremen have a variety of it, they don't need more.
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0 · Disagree AgreeI definitely do not expect this to become a feature though.
Geforce gtx 970
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Team Skaven
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2 · Disagree AgreeDemand more love for Empire and Beastmen! Playable Middenland with Cult of Ulric! Built-in RoR like Hochland Long Rifles and Knightly orders! Doombull, Wargor, Ghorgon, Jabberslythe, Tuskboar chariot and God-specific Gors! #MakeOldWorldGreatAgain
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1 · Disagree 1AgreeIt probably would be interesting to have as an option, representing the cannons loading grapshot and holding fire until the target was in range rather than firing cannonballs at long range, but it certainly wouldn't be the same behaviour as the elven bolt throwers that can fire either mode out to maximum range.
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0 · Disagree AgreeWith a much less investment as well I imagine...or is their bolt thrower going to cost ~1800?
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0 · Disagree AgreeThere is no reason not to have it except for artificial gamey reasons like "they have other weapons for that".
Sure next we will make swordmen not able to fight cavalry at all because spears are better for that... and then Cavalry cant fight monsters anymore because we have ranged units for that.
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1 · Disagree 1AgreeWhy not. It's a reasonable option, there is not reason for this cannons to don't do grapeshot, a we know they have the ability to do that in the original game .
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0 · Disagree AgreeI think I remember a time 25 years ago or so when I played Empire that my Great-cannons did not have it but I might be wrong.
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