Most of these spells look great. I get balance is still being moved around.
The lore attribute:
-15 armor as you're casting is pitiful, flat out. Fire has -12% fire weakness, lore of light has a really nice niche -4 LD for undead, life has lifebloom, wild has the vigour, beasts has +WoM reserves, and I"ll stop there.
I don't know about anyone else but this -15 armor seems a tad... disappointing I guess. It's just boring. I'm not sure if it is actually terrible in terms of competitiveness but I just don't like it. 65 - 15 = 50... it's just not a big difference really. If you have a unit that is going to lose because its' got no AP and it's fighting an armored unit, this ability isn't going to help... at all lol. In fact it probably never will help enough to be worth taking. Thoughts?
Word of Pain spell:
For the love of God CA, WHY would you put a minus accuracy debuff on a spell when you know and we know it's just useless??? it just inflates the price of the spell and if you're going to do it, at LEAST make it worth using against ranged units (not that there are many ranged units that it's worth using on lul)
example, gee would I want to use this spell for its -44 MA or its -60 accuracy? I. ****. Wonder. Obviously the -44 MA. Just... what? O_O
Also Chillwind does **** for damage but that's something I think is pretty obvious so whatever. I also never saw it get a clean hit on anything too.
I exaggerate a tad in how bad these things might be but still, think these warrant discussion.
The inferior races of this world will be crushed one by one, as our armies move from shore to shore, and hill to hill, and city to city-- and each of their cries will be as music to our ears, for we are the Druchii.