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Great Sultan Of All Araby [Insert name here, courtesy of CA]
The Wizard Caliph [same as above]
Caliph (Great Scimitar/Scimitar and Shield/ Heavy Armor, terryfing charge bonus on foot, very slow)
Mounts: Arabyan Steed
Description: Caliph are young aristocrats that enjoy battle in an elegant, but quite brutal manner, they prefer to lead the battlelines with their shiny, glittering heavy armour and Dwarfish-made Scimitars produced in the Panther's Eye mines and forges. They look with pride at their troops and lead by example and sheer courage. (I always dreamed of a two handed weapon Lords actually, with Kholek being the one that I prefer the most)
Sultan ( Curved Sword/Whip)
Mounts: Slave Palanquin (their standard starting mount, high hitpoints, practically low armor, slow as a turtles) Armored Camel War Elephant
Description: Sultans are men of trade and luxuries, not men of war. Nonetheless, if needed, they march to war with their armies. Not the best fighters around the Warhammer World, the Sultans are armed however with the rarest and finest weapons, if not the strangest ones, like golden enriched whips. They use their richies to develop their armies, and make sure that their troops morale is never low, offering vast treasuries and harems as the cruel whip in the same manner. (I imagined a Lord that is not good at fighting at start, but that buffs the army more, with double size discipline aura and other niches like buffing armor, attack and defense, etc. The Sultan become more of a worrying when he unlocks the War Elephant mount, which gives him high tier melee capabilities)
Emir (Bow/Jezzail) Bow variant can shoot while moving Jezzails Variant cannot and have even slower recharge time than Imperial/Dwarf Artillery (Can be upgraded by campaign techs)
Mounts: Camel Armored Camel
Description: Emirs are tough men of The Great Desert, they prefer to fight from the distance and use hit and run tactics from their quite strange mounts. Camels are better than horses, have more vigour and can cover more distances than any other, espacially in the desert. The richest emirs that gained the trust (and prizes) from a Sultan, gain a jezzail, a new weapon. Emirs are not quite used to it and distrust it much, but after testing the weapon against valuable targets on the battlefield, they don't disregards its use like the fellow Arabyans. However, this changed completely their tactics. (I wanted to represent Arabyan disregard for Gunpowder by giving some disvantages like very long recharge times for Jezzails. Jezzails are a sniping weapon, while the bow gives more mobility, the Jezzail Variant Emir is still dangerous when mounted, as he can move from position to another without so much efforts)
Wizards (Lore of Fire/Lore of Araby/Lore of Metal)
Mounts: Arabyan Steed
Description: Nothing to say about magic, apart that have take it from official Armybooks. Regarding The Araby Lore, I expect CA to develop it better.
Alchemist Summoner (Djinn Summoner)
Mounts: Magic Carpet
Description: Alchemists are the greatest students of arcane magic and lores. Ages ago, the Arabyans found a way to trap daemons and other terrible creatures inside objects of various nature, like lamps and jars. The Alchemists are trying to develop this lost method again, but they can still use the Jars that their ancestors kept into the battlefield to unleash the Djinns (as the Arabyan called these twisted magic lifeforms) by summoning them. Once summoned however, the Jar used to contain it can't be used again, and the Djinn will roam into the enemy ranks until he fades away.
(I wanted to represent Djinns as limited summons because of balance. Also these summons are limited on the by the numbers of Jars that the Alchemist have on his Skill Tree. So if he get leveled up, he can dispatch even 4 types of Djinns for Battle)
Arabyan Spearmen Arabyan Spearmen ( Heavy Armour with Shields) Arabyan Swordsmen Arabyan Swordsmen (Heavy Armour with Shields) Dervishes (Double Swords/ Dance of Blades ability similar to Night Goblin Fanatics/No armour at all) Arabyan Poleaxemen (anti Infantry/sweeping attacks) Arabyan Palace Guard (Scimitars) Arabyan Palace Guard (Halberds) Eunuch Guard (two handed greatswords/ very low on numbers/Unbreakable)
Arabyan Javelins Arabyan Bowmen Heavy Armour Arabyan Bowmen
Arabyan "Knights" (Cataphracts/ or Light Armoured? Still anti-infantry tough)
Camel Riders with Spears (Anti-Large) Armoured Camels with Halberds (Anti-Large/Major Charge Bonus/Better Armour)
War Elephant with Tusk Swords (Anti Infantry)
War Elephant with Cannon (Ohhhhh yes) Catapult Catapult (Scorpion Jars)
Arabyan Riders (javelins) Camel Riders (Bows) War Elephant with Jezzail
Carpet with Eunuchs (Shock Flyers for charges against Infantry) Carpet Bomber
Any Idea/Suggestion is welcome guys. This is my roster idea, I hope you enjoy this one.