Unaware as I am of the smallest detail related to modding, I was wondering if this was at all possible. Early days in an Empire campaign and already Bretonnia are in the mountains, Dwarfs are in Bretonnian lands, VC are in the mountains etc.
Totally breaks the immersion.
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this is the best we have http://steamcommunity.com/sharedfiles/filedetails/?id=1169853500&searchtext=AI+climate
the reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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1 · 1LikeA semi-smart AI would not try to settle that knowing ill attack them instantly. Especially when they lose half their units health to occupy it. AND #1- because its not climate friendly to them!
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23 · 24LikeThey were wrong, obviously, but you can't blame CA for listening to thousands of people upset.
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8 · 8Likeb) Climates system isn't bad per se. In fact it's a great concept, just it's implementation is on CA level (meaning: as poor as it can be).
c) If AI was programmed correctly it would respect inhabitability of regions and let razed uninhabitable regions stay razed. So it's not RO limit or lack of RO limit at fault but CA being too bad at programming to create even remotely acceptable AI.
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1 · 1LikeOkay, I admit they did make a rather important oversight - the personnalities they thought were used aren't -, though. So I guess it's both design and bugs, at the same time.
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0 · LikeAI isn't smart, AI doesn't create and execute strategy nor it responds to actual player actions. AI follows terrible script which most likely can be summarized in one screen of switches (programming term - basicaly wall of "if -> do something" but simpler) instead of being an actual AI.
And don't even start on "games don't use true AI's" because they do. There are dozens of video games with actual (and moddable) AI's, up to a point when modding team from MIT changed AI in Civilization 4 so it wins 99% of the time without any cheats.
And now I will share a secret with You guys: CA is too cheap to actually develop real AI. They rather spend milions on false marketing than create good AI.
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0 · LikeAlso the diplomacy! I started a Skaven campaign yesterday, i've never played as a 'baddie' faction before. I was surprised/disappointed to see all the dwarf factions seem to be wanting to trade/ally with me ? Surely, certain races should within reason literally always be at war? Or at least not friends?
I realise this was fine in regular total war titles, as humans were fighting humans. But you simply can't have skaven friends with dwarfs! Elves siding with dark elves to fight against their own people? Ouch.
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4 · 4LikeCorrected action is the most sincere form of apology.
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0 · LikeWarhammer II: 73/100
Warhammer: 79/100
Attila: 70/100 [Age of Charlemagne: 72/100]
Rome II: 49/100
Shogun II: 93/100 [Fall of the Samurai: 95/100]
Napoleon: 58/100
Empire: 53/100
Medieval II: 90/100 [Kingdoms: 90/100]
Rome I: 88/100
Medieval I: 92/100
Shogun I: 84/100
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2 · 2LikeJust look at the dawi, vampire and norscatides....
I understand it for CERTAIN factions such as Vampires, Greenskins etc. but not for others.
Player Choice/Freedom does not equal "good" or an improvement.
A tight well designed restricted system is usually better than a huge open but worse designed free system for the same budget.
As Skarsnik I actually liked only being able to sack/raze and raid the empire and bretonnian settlements.... but now that I can conquer it...do I really want to keep sacking or just take it over to improve my defenses further and cripple their economy harder?...
Thats a big issue I had in Rome 2 and Atilla.... did it ever actually make sense just to sack and raid? No....conquering was usually way more viable.
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2 · 2LikeFor example, if the Empire conquers a Dwarf hold, they should have the option to give it to the Dwarves (in return for a hefty relationship boost), whereas if it is allied with the Dwarves it should be able to ask for any imperial/human territories that the Dwarves hold with a good chance of success.
Reconquering lost lands and gifting them to their proper owners may even become a great way of currying favour with any faction.
That said, the Skaven should not be able to ally with the Dwarves as they're essentially a continuing grudge. Elves should find it difficult (but not impossible as their grudge is settled).
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0 · Like- enforce strict AI guidelines for occupation, like 0% change in unsuitable
- make the penalties extravagant: increase prices for building 50 folds, and add 100 turns for completion.
There, you can't completly forbid a region, but almost.
If you know scripting you can go all the way, too : basically write a script that checks for factions owning settlements in forbidden areas, destroy them each turn.
- note that you would have to decide what is the RO fitting all the new areas, and I suspect this was the main reason for climates being added.
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0 · LikeThe vampire counts, dwarfs etc spread like a plague.
Looks so lame as a greenskin when you occupy a vampire castle....
All the feelings I once had towards each faction has been diluted.
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2 · 2LikeJust like coldbloods can live in the far north where the sun barely shows it's face.
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-1 · Likethe reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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0 · LikeNow: "AI Takes all razed settlements wihtout any considerations!"
I guess we'll never find the middle ground
The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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