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I am submitting a video that I hope will recognize an inconsistency with Handgunners, though there are those that tell me there are more, some of which I experienced myself. Handgunners, in WH2, with line of sight that doesn't include most if not all the models of the unit, when given an attack order, will run very close if not melee range of an enemy unit before firing, if they haven't been sucked into melee. In WH1, they would fire at any available model that wasn't obstructed, even if almost the whole unit was.
This is not just a problem with Handgunners, but with artillery as well. Another bug involves artillery walking much too close to a tower or wall during a siege battle even if they have a perfect line of sight. I don't have a video of that, but I could make one if requested.
Some others are saying it's not just Handgunners/Thunderers, but with arrow or skink units as well. Again, I don't have video evidence or even the experience of having that happen to me, but it seems that many at least agree that there are problems. If there are any questions, please ask me and I'll get right on it to answer them.