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help, rome 2 crushed macbook pro

mackaramanmackaraman Registered Users Posts: 5
hello,
i have a this problem and rome 2 doesnt open


Process: Rome2 [13041]
Path: /Users/USER/Library/Application Support/Steam/*/Rome2.app/Contents/MacOS/Rome2
Identifier: com.sega.mac.rome2
Version: 2.0.1 (2000)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Rome2 [13041]
User ID: 502

Date/Time: 2017-12-04 01:12:44.606 +0300
OS Version: Mac OS X 10.12.6 (16G1036)
Report Version: 12
Anonymous UUID: 488E3D3C-AB2A-B033-708D-01D653041DFD


Time Awake Since Boot: 12000 seconds

System Integrity Protection: enabled

Crashed Thread: 3 MainThrd

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called
*** error for object 0x7fb7bc55e600: incorrect checksum for freed object - object was probably modified after being freed.


Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fffb301434a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffb3013797 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff9d768434 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff9d7678c1 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fff9d767114 CFRunLoopRunSpecific + 420
5 com.apple.HIToolbox 0x00007fff9ccc7ebc RunCurrentEventLoopInMode + 240
6 com.apple.HIToolbox 0x00007fff9ccc7cf1 ReceiveNextEventCommon + 432
7 com.apple.HIToolbox 0x00007fff9ccc7b26 _BlockUntilNextEventMatchingListInModeWithFilter + 71
8 com.apple.AppKit 0x00007fff9b25ea54 _DPSNextEvent + 1120
9 com.apple.AppKit 0x00007fff9b9da7ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796
10 gameoverlayrenderer.dylib 0x0000000110bb3ddb -[NSApplication(SteamOverrideNextEvent) steamhooked_nextEventMatchingMask:untilDate:inMode:dequeue:] + 76
11 com.apple.AppKit 0x00007fff9b2533db -[NSApplication run] + 926
12 com.apple.AppKit 0x00007fff9b21de0e NSApplicationMain + 1237
13 com.sega.mac.rome2 0x000000010bd8bb84 0x10bd8a000 + 7044

Thread 1:
0 libsystem_kernel.dylib 0x00007fffb301c44e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffb3106621 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffb310607d start_wqthread + 13

Thread 2:
0 libsystem_kernel.dylib 0x00007fffb301c44e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffb3106621 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffb310607d start_wqthread + 13

Thread 3 Crashed:: MainThrd
0 libsystem_kernel.dylib 0x00007fffb301bd42 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fffb3109457 pthread_kill + 90
2 libsystem_c.dylib 0x00007fffb2f81420 abort + 129
3 libsystem_malloc.dylib 0x00007fffb307bf5d szone_error + 626
4 libsystem_malloc.dylib 0x00007fffb307d925 small_free_list_remove_ptr_no_clear + 766
5 libsystem_malloc.dylib 0x00007fffb3071823 small_malloc_from_free_list + 159
6 libsystem_malloc.dylib 0x00007fffb306f953 szone_malloc_should_clear + 1649
7 libsystem_malloc.dylib 0x00007fffb306f282 malloc_zone_malloc + 107
8 libsystem_malloc.dylib 0x00007fffb306e200 malloc + 24
9 com.sega.mac.rome2 0x000000010bed10f7 0x10bd8a000 + 1339639
10 com.sega.mac.rome2 0x000000010e168cb0 CA_STD::VECTOR_BASE >, CA_STD::ALLOCATOR > > >, CA_STD::ALLOCATOR >, CA_STD::ALLOCATOR > > > > >::reserve(unsigned int) + 64
11 com.sega.mac.rome2 0x000000010e168a51 CA_STD::UNORDERED_MAP, CA_STD::HASH, std::__1::equal_to, CA_STD::ALLOCATOR > > >::rehash(unsigned int) + 113
12 com.sega.mac.rome2 0x000000010e164427 CA_STD::UNORDERED_MAP, CA_STD::HASH, std::__1::equal_to, CA_STD::ALLOCATOR > > >::insert(CA_STD::PAIR >&&) + 295
13 com.sega.mac.rome2 0x000000010e157c50 0x10bd8a000 + 37542992
14 com.sega.mac.rome2 0x000000010d61e7ab 0x10bd8a000 + 25773995
15 com.sega.mac.rome2 0x000000010d902bf9 0x10bd8a000 + 28806137
16 com.sega.mac.rome2 0x000000010d8eb0af 0x10bd8a000 + 28709039
17 com.sega.mac.rome2 0x000000010d8eac25 0x10bd8a000 + 28707877
18 com.sega.mac.rome2 0x000000010bf2ec29 0x10bd8a000 + 1723433
19 com.sega.mac.rome2 0x000000010bf3c63b 0x10bd8a000 + 1779259
20 com.sega.mac.rome2 0x000000010bf22c64 0x10bd8a000 + 1674340
21 com.sega.mac.rome2 0x000000010bf22f0a 0x10bd8a000 + 1675018
22 com.sega.mac.rome2 0x000000010bd8cbbb 0x10bd8a000 + 11195
23 com.apple.Foundation 0x00007fff9f18a8ad __NSThread__start__ + 1243
24 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
25 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
26 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 4:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fffb301434a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffb3013797 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff9d768434 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff9d7678c1 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fff9d767114 CFRunLoopRunSpecific + 420
5 com.apple.AppKit 0x00007fff9b3abf02 _NSEventThread + 205
6 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
7 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
8 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 7:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 9:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 10:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 11:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e3da063 0x10bd8a000 + 40173667
2 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 12:
0 libsystem_kernel.dylib 0x00007fffb3014386 semaphore_wait_trap + 10
1 com.sega.mac.rome2 0x000000010e15e05e CA_STD::MESSAGE_LIST, CA_STD::ALLOCATOR > >::pop() + 30
2 com.sega.mac.rome2 0x000000010e1307f1 0x10bd8a000 + 37382129
3 com.sega.mac.rome2 0x000000010be8eb80 0x10bd8a000 + 1067904
4 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
5 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
6 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13

Thread 13:
0 libsystem_kernel.dylib 0x00007fffb301c44e __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffb310648e _pthread_wqthread + 1023
2 libsystem_pthread.dylib 0x00007fffb310607d start_wqthread + 13

Thread 14:
0 libsystem_kernel.dylib 0x00007fffb301bbf2 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffb31077fa _pthread_cond_wait + 712
2 com.sega.mac.rome2 0x000000010be80cdb 0x10bd8a000 + 1010907
3 libsystem_pthread.dylib 0x00007fffb310693b _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffb3106887 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffb310608d thread_start + 13


Model: MacBookPro11,2, BootROM MBP112.0142.B00, 4 processors, Intel Core i7, 2,2 GHz, 16 GB, SMC 2.18f15
Graphics: Intel Iris Pro, Intel Iris Pro, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.21.171.131.1a1)
Bluetooth: Version 5.0.5f1, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0256F, 251 GB
USB Device: USB 3.0 Bus
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: USB Device
Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

Comments

  • mackaramanmackaraman Registered Users Posts: 5
  • BillyRuffianBillyRuffian Moderator UKRegistered Users, Moderators, Knights Posts: 38,227
    From the recent patch blog:


    Q) Is there anything I need to do as a Mac user to keep my game working?

    Your game will work as normal after Total War: ROME II – Empire Divided releases, however due to the way the Mac version works, it will require most of the data to be re-downloaded as we are de-linking the two platforms. If you have Total War: ROME II currently installed, you can avoid this by opting into the PATCH_17 beta which will keep your game as it currently is. For anyone re-downloading the game, or purchasing for the first time there will be no noticeable difference and you will just download the game as normal.



    "He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)

    |Takeda| Yokota Takatoshi

    Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest

    "We wunt be druv". iot6pc7dn8qs.png
  • mackaramanmackaraman Registered Users Posts: 5
    totaly this foult

    From the recent patch blog:


    Q) Is there anything I need to do as a Mac user to keep my game working?

    Your game will work as normal after Total War: ROME II – Empire Divided releases, however due to the way the Mac version works, it will require most of the data to be re-downloaded as we are de-linking the two platforms. If you have Total War: ROME II currently installed, you can avoid this by opting into the PATCH_17 beta which will keep your game as it currently is. For anyone re-downloading the game, or purchasing for the first time there will be no noticeable difference and you will just download the game as normal.


    why its happened? i dont understand? i dont wanna upgrade my game..
  • BillyRuffianBillyRuffian Moderator UKRegistered Users, Moderators, Knights Posts: 38,227

    totaly this foult

    From the recent patch blog:


    Q) Is there anything I need to do as a Mac user to keep my game working?

    Your game will work as normal after Total War: ROME II – Empire Divided releases, however due to the way the Mac version works, it will require most of the data to be re-downloaded as we are de-linking the two platforms. If you have Total War: ROME II currently installed, you can avoid this by opting into the PATCH_17 beta which will keep your game as it currently is. For anyone re-downloading the game, or purchasing for the first time there will be no noticeable difference and you will just download the game as normal.


    why its happened? i dont understand? i dont wanna upgrade my game..
    you can avoid this by opting into the PATCH_17 beta which will keep your game as it currently is.



    "He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)

    |Takeda| Yokota Takatoshi

    Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest

    "We wunt be druv". iot6pc7dn8qs.png
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