I am just wondering as I havent had the chance to play Mortal Empires yet (still doing Vortex when I have time) and I was wondering has anyone played a horde faction since the inclusion of climate update and in the old game and what do you think now?
I personally liked Warriors of Chaos on release and they look even better now with the foundation update. I will probably replay them when Norsca is re introduced as I want to beat down wolfrick and force him to confederate with me after losing

instead of spending ages crushing Norsca then invading the old/newworld

. I also enjoyed the beastmen and their gorilla warfare style.
So as a horde faction fan I was wondering how the climate mechanic has changed its feel? I would have imagined its just like playing the Huns in Attilla where you go around razing etc and then later down the line people resettle so you can loop around if you want.
What do you guys recon do you think it was better before or after and why?

Also have the objectives changed for Warriors of chaos? and other old world factions to cause you to explore more of the map
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Demand more love for Empire, Greenskins and Beastmen! Playable Middenland with Cult of Ulric! Expanded Beastmen roster with Ghorgon and Jabberslythe! Bring back Black Orcs variants and Orc Big Boss heroes!
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0 · Disagree AgreeFirst, Their Brayherd is hopeless with stance bugs and dump AI.
Second, Climate mechanic made their enemy can expand and gain more stack&money while they stuck with few stack. It would be better if Brayherd don't have a problems from above.
Third, Chaos Trigger isn't help them at all.
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3 · Disagree AgreeThe objectives for the WoC and Beastmen haven't been updated for WH2, so there's nothing forcing you to go to the New World/The Southlands aside from what you set for yourself.
About Chaos pre-foundation and post-foundation comparison.
I am torn on this I must admit.
The higher replenishment and upkeep reduction from the Foundation Update are nice, but are imho too high.
90% upkeep reduction without suffering penalties (Sigvald can even get 99% for his army) and +30% replenishment was going too far and has made a WoC campaign too easy imho. Economy is almost a non-factor and your armies will be up against in 1 or 2 turns after suffering heavyy casualties.
I also don't like that they took away the pure "Sack" option (only "Raze" and "Loot and Raze" now).
So while I like the idea of most of the changes, I don't like the numbers (especially when compared to the Beastmen)
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0 · Disagree AgreeI would have thought the new system would be better for Beastmen as it gives them more targets to hit and run to keep their money flowing
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0 · Disagree AgreeWhat they can gain though is horde growth.
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1 · Disagree AgreeYou definitely notice it more as a horde, since you leave a trail of destruction behind you instead of capturing cities, so there's more stuff for the AI to take over.
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0 · Disagree AgreeIf its still going now has anyone reported it?
If its still present now hopefully it will be fixed in the tomb kings patch
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0 · Disagree AgreeWoC TWW2 ME is similar to WoC TWW1 except for not having RoRs and the Norsca changes. Its not only Throgg and Wulfrik and new units that are missing -- Norsca patch has four Norsca factions in addition to Varg and Skaeling. This prevents Varg and Skaeling from becoming superpowers with 10+ settlements. It makes invading Norsca much more interesting and also easier. Norsca patch also adds the "defeat the leader" and the faction will agree to vassalize option. So you don't have to raze all of Norsca, just win a few fights and you can invade the Empire.
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0 · Disagree AgreeI made a post about it Athel Loren and how things should happen when the Beastmen do there thing!
https://forums.totalwar.com/discussion/210747/athel-loren-razed-something-more-should-happen#latest
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1 · Disagree AgreeI like the "Black Arc" mechanic a lot.I think AI. beastmen could also benefit from such a similar aproach(But on land obviously).This way they don't get wiped out that easily that fast as well.
Beastmen was hard to play with the horde economy stuff,it's a nightmare for the AI.I never see a beastmen army build advanced units nearly.I hope the upcoming patch addresses these a bit as well.
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