Some models end up looking a bit white washed, Others a bit darker since less reflection on armour, and then some just have too much bloom effect on their skin because of the new lighting effect.
and biggest problem overall is for most Custom Textures mods introduce, Sure that ain't baseline game problem, but game is supposed to support modding community and this doesn't help.

So I hope this gets added to the list of things to fix for ME campaign!
Mortal Empires are what people really longed for! but unless things like this, and a few other stuff that others have mentioned are fixed, it'll most likely be on hold for MANY people..
I probly wont buy any upcomming DLCs and so on untill this is fixed, since I want to play ME campaign not the standard TWW2 campaign, but things like this discourage me from playing.
otherwise real nice with free ME campaign and all!
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0 · Disagree AgreeAnd those kholek pictures are taken in the same light btw (bright day light and no cloud cover), thats the lighting difference between warhammer 1/2.
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1 · Disagree AgreeI know this isn't a bug but there has to be someone who can let us know if a fix is possible. Thank you!
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0 · Disagree AgreeThere is also a problem with lights, in fact battlemap lightnening is very ugly, the colour are too much warm and do not reflect pre-update standards.
Be aware CA... this is a serious problem that compromises the title... I have difficulties to work/play the game with those visual/graphics issues.
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0 · Disagree AgreeI guess you kinda mean this but not sure. there are updated textures from Tww1 vs Tww2 of the old world models, and it might be part of the problem, I don't know, it's wierd atleast, and I dont understand why they changed this?!?!
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0 · Disagree AgreeBtw Gigiauz you mean that using old textures solve the issue? that means that for custom units we should remake all the rigidmodels to point to old textures (for those bugged) lol
Examples: Blood Knights Torso Diffuse and Specular comparison
Female Vampire Torso Diffuse and Specular comparison
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0 · Disagree AgreeEven if the skaven clanrats textures seems to be the same opening with PS , there is a weird problem when playing a battle. The problem is not a singularity, since my brother and me (two different computers) have the same issue. Below a comparison image, so you can see directly what I mean.
@whysofurious: you don't need to remake all rigid models, I hope CA will solve this problem. If they don't the solution is easy, making a .pack file (mod) with old textures. If textures name is changed you will apply new textures name on old ones. No rigid or ws model editing is needed.
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0 · Disagree Agreefor example my vampire mod uses edited textures from the old textures in Tww1, and in the new light system they look super white washed and crap. (basically both uses the same textures, so it's just the light system that makes the difference between the old and the new picture)
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0 · Disagree Agree"In the centuries I have been the High King, our enemies have thought us weak, cowards hiding in the deepest, darkest places. Heh, fools! Every wrong is recorded. Every slight against us, page after page, etched in blood! Clan Gurnisson! Karak Eight-Peaks! Josef Bugman! The Urks must pay, Let them come..."
"One wrong put right, yet the Great Book of Grudges...remains full..."
- High King Thorgrim Grudgebearer.
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0 · Disagree Agreehttps://forums.totalwar.com/discussion/203906/shading-downgrade-in-warhammer-ii#latest
here are the pictures between Tww1 and Tww2, and how the Shading is missing and causing them to look rather FAKE, less realistic so to say, and rather plastic.
The first picture makes them look awefull, unrealistic and cartoony, and it taken in Tww2
The second picture is from Tww1, and it makes them look alot more photo realistic, and looks so good!
So my question is.. what the hell made them decide to change this?
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0 · Disagree AgreeHope, i read something in the upcoming patch notes about that.
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