Hi all I was just thinking about a possible mechanic for the Ogre Kingdoms using a similar food mechanic to Skaven but considering they will be a horde (more than likely due to lore etc) I would have thought maybe they need X food to feed Ogre units and keep them sustained and if the food falls to low they will take attrition but since Knoblars will most likely be in their roster they could have it so Knoblars start dieing off first to represent the Ogres eating them which would also make it worth while having a few knoblars in your armies to keep the Ogres fed should your food reserves drop too low.
I was also thinking they could possibly have a stance that would cause them to be unable to move for a few turns but would generate a lot of food for them or give them a big growth, recruitment time buff and replenishment boost to represent them having a Royal feast. This would be a different stance to the encampment stance (like the Beastmen and WoC use to build) which they would still have allowing them to move around and then re camp each turn.
Please note this is just an idea/theory crafting so I am not saying this will happen I just thought it would be fun to theorize and talk about
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Personally I'd like to see them have a mechanic similar to the Waaaagh one, except each army has its own food meter which gives buffs / debuffs dependent on its food level.
"I like small words" - Winsy C
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3 · Disagree AgreeJust sayin'
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0 · Disagree AgreeAll in all, great idea.
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0 · Disagree AgreeAnd besides, Ogres do have settlements.
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0 · Disagree Agreekingdom
noun
1.
a country, state, or territory ruled by a king or queen.
"the Kingdom of the Netherlands"
synonyms: realm, domain, dominion, country, land, nation, state, sovereign state, province, territory; More
2.
the spiritual reign or authority of God.
Also the following is taken from their official lore:
So they will more likely than not be a Horde which I hope they are as I like Horde Gameplay
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2 · Disagree AgreeWith Beastmen and WoC it's different; Old World Beastmen live in the deep forests which are at least nominally claimed by human factions so it makes sense that they'd be a horde. For WoC, we didn't really get much of the Chaos Wastes in game 1 plus the race was really more of a rushed job since they originally weren't intended to be playable until the public demand made them so. It was probably easier just to make them a horde than to add to the map. I think it's possible in game 3 that we'll see more of the Chaos Wastes and subsequently settled WoC factions.
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2 · Disagree AgreeFood?.. I prefer a big counter of captives... you eat those captives each turn... the only way to get captives is war... something that makes you aggressive as the orks...
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0 · Disagree AgreeTeam Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."- Soren Johnson
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0 · Disagree AgreeAraby - https://forums.totalwar.com/discussion/216388/ultimate-araby-unit-list-the-canon-edition#latest
Estalia - https://forums.totalwar.com/discussion/219062/ultimate-estalia-unit-list-the-canon-edition#latest
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0 · Disagree AgreeOgres are like Orcs but better in every possible way, if they didn't make Orcs a horde they won't do so with Ogres.
"I like small words" - Winsy C
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1 · Disagree AgreeOn topic, again, it's a great idea.
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0 · Disagree Agree"I like small words" - Winsy C
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0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
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"We wunt be druv".
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1 · Disagree AgreeNow having said that I had another idea in regards to food mechanic/Horde. Since the lore says they trade almost as much as fight I was thinking maybe they will be one if the only faction that could be a horde as well as being able to trade. I am thinking maybe when they raid or attack cities with resource production abilities might grab a huge stash of say Diamonds, Golden Idols, Salt etc and be able to sell them to the other factions for food (the other faction would use money but the ogres would use that to buy a huge stock of food etc) .
Additionally to add to my idea where they can get a huge boost to growth, replenishment and recruitment maybe that stance will cause them to form a huge ogre camp that can act a bit like a city for X amount of turns before they are allowed to move again but if they did it in a region controlled by someone else they would also get a big boost to their food and money but would suffer huge penalties with the controlling faction since they should lose most if not all their income and growth since the ogres are taking it all so this could result in a war with the ogres and the owning faction and since they can't currently move as they have committed to feasting etc they could have several fights on their hands until they are ready to move again (which they will be happy with as they can get more food and money from the fights but its a big risk as they can't choose the fights they want)
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0 · Disagree AgreeDo you know in real life, Attila had an "empire"? Even when they were still nomadic tribes?.
and you know the ogre realms are based on the attila/huns and the mongols?
thats the real hint.
if that do not convince you, I have a lot of "lore clippings", where it is said that they are nomads, and have migratory camps.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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1 · Disagree Agreethey form fixed tribes, or sack and take big cities, man... not even the wild greenskins are nomadic in the lore.
orcs only get themself nomad, when they survive to the massacre of their own home, and when that happen, they go to another place and and settle down again.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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1 · Disagree Agree