Hi everyone. There were several discussions that mentioned poor state of this unit. I had several tries with it and I was disapointed. I think that main problem with this unit connected to it's concept. As we know, main idea of WH is anvil & hammer. Some units hold the line, other dish out damage. Some units have combination of this traits to some degree. But GG GW cant perfom any of this task good enough. GG GW is :
* pretty expencive
* really slow with 27 speed
* suffer from magic/ range badly
* realy bad against anything large
* even with all this downsides, it's perfomance even against compareable infantry is mediocre at best
Real fail of this unit is lack of any real advantage. You want armored anvil ? Than you use regular gg, wich is cheaper, has more MD and silver shields. You want hammer unit ? Than TG, BC and BK will do this for you. Actualy, sheer number of fodder, combined with several mobile AP options is superior. Also, single entites arent only faster, but they also dont loose killing potential after HP drop unlike GG GW + they are mobile enough to prevent fast focusing in most cases. After ME nerf you could think that this is moment for GG GW to be instrument of antiinf countering, but they usualy fail to trade effectivly even against other inf without forcing blob healing, wich is already can be punished by cunning opponent. In current meta some MUs is beyond VC capabilities ( for example, Chaos, because ME cancer with wide frontline was only VC strat against Chaos infantry ). ME nerf was accepteable, but it is the reason for GG GW changes.
I think that GG GW needs some improvements in prolonged fight against it's prime target - other infantry. I want to suggest nerf to CB of 8 and buff +3 BvI. It will make GG GW more effective in its task without making it brokenly OP ( I dont thinkthat 37 combined MA for specialized unit is something broken, considering all downsides ). Also, it will be close to TT source, where GG GW were Executioners on budget - no sweet rerolls with excellent WS, but cheaper and has good killing potential. I think that this changes will help to GG GW to trade effectively, plus it will encourage fodder synergy, wich is supposed VC style with their win-through-attrition tactic.
What do you think ?
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All other mid-elite unit types in the grave guard price range cost 100 gold to lose a shield and gain great weapons.
Chaos warriors? Add great weapons for 100.
Longbeards? Add 100.
Marauder champions? 100 gold for some great weapons.
Why does it cost 200 gold to give grave guard great weapons? No wonder they suck they're 100 gold overpriced. I feel like for 850 they would be pretty solid.
Right now if you rank regular grave guard up to rank 6 so they're of equivalent price they actually trade evenly with the great weapon grave guard in combat... I've even seen the regular grave guard come out on top. If that's the case, that grave guard are as effective if not more against armored infantry, what is even the point of the great weapon variant.
If you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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1 · 1Like- 50g and +2 MA should do.
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2 · 2LikeRegarding GG GW, the extra CB and BVI they have received in the 2 previous patchs have made them not as useless, but they are still slightly overpriced.
They need -50 and they will be competitive.
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1 · 1LikeThe obvious problem is that reducing their cost even further would put 3 ap units in the 850-900 range. So maybe a buff would be preferable over a cost reduction.
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2 · 2LikeGrave guard and wraiths have very different roles. Front line infantry vs terror causing flanker.
crypt horrors shouldn't have and never should have have armor piercing. Why CA thought this strength 4 monstrous infantry unit to pierce armor will always be a mystery to me.
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1 · 1LikeDon't be so silly as to think that removing AP from crypt horrors would make them exactly what I want them to be. Either higher damage, more durability, or lower cost to balance them for losing that AP damage potential would be acceptable. I'd prefer the durability because that's what they're good at in the tabletop, but many solutions would do.
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0 · LikeBoth here and in tabletop undead units have lackluster combat stats compare with their price equivalents of other factions, for two reasons:
They are a bunch of mindless automatons, so they lack the martial prowess of the living.
And of course because they have two importants traits fear and unbreakable, that to be honest are of huge importance, but you seem to understimated and overlook them.
Taking that into account, i think they are where they should be, in my view this units are perfectly portraited in the game from a lore and tabletop perpective.
So hats off to the developeers for this.
And btw executioners in tt had much more weapon skill, iniative, always strike first, hate and so on.
So yeah "they were roughly the same"
Medieval II is still the best Total War.
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1 · 1LikeCRUMBELING =/= UNBRAKABLE!
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-2 · Likeyour problem is that you are only comparing and taking into account the mele performance of the unit.
Saying that they lose vs chaos warriors great weapons for a slight margin( im not sure this is for putting an example) who cost 850 while gg great weapons cost 950.
I said chaos warriors and i could say white lions, GS or bestigors. great wepons units of similar price range.
The thing is you are only taking into account the melee peformance vs other infantry units, while unit prices include that and much more.
This unit for example cause fear and is unbreakable, both are very good traits, of huge importance in an actual battle, and course the price of the unit must take into account that.
So if they beat gs, but of course gs are overpriced like 50 gold. but taking into account those traits, i think gg great weapons is pretty much worth their price.
and this is all, i know you dont like it, but it must be stated to clarify some misunderstandings, and clear the ground.
And yes i m pretty much aware that this is not tabletop.
In tabletop HE spearmen beat out the crap of every grave guard version, no matter the weapon they wield.
Medieval II is still the best Total War.
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1 · 1LikeFact is GG with GW are overpriced for they perfomance.
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1 · 1LikeUnbreakable is only useful, if you have an line that needs to be held. And for what should VC have an need to hold the line.
In essence, VC will not run away but go down faster. Nice
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0 · LikeUnfortunately it still a bit too weak for its price.
-8CB and +3 BvI could be a good thing for its niche indeed.
I would personally prefer though, either missile resistance (which ain't TT friendly unfortunately), either simple cost reduction -25-50. And of course give it +1 speed back like all other units get (Foot Squires and Greatswords), except Grave Guard for some reason (meanwhile, Shields could still be 27 speed).
My problem with +3 Bonus vs Infantry is that it's not that productive for this unit, anyway for its price.
You could give 1-2 chevrons with cheaper price and get almost same effect, but against all targets.
Also, I do think that same problem with Greatswords too, but they are not rushing faction and at least have AP missiles and AP Halberds on their side, which are effective to some point, while Wraiths/Horrors/GG GW all mediocre for their cost at best. And in all my tests Greatswords won against Great Weapons even with support from healing Necro (aka +HP+LD), even though it was close. As far as I remember same results were in HeirofCarthage tests.
In general, it would be nice to see some buffs for Cairn Wraiths (-25 cost reduction or some positive trait like Vanguard?) and slight buff for Crypt Horrors (+5-7 armor), becaue in current state VC don't have normal AP unit in price category below 1000. Since Mortis Engine AoE nerfed, hope it would open more opportunties for other units improvements.
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