Currently, there is absolutely no risk to using autoresolve. You know ahead of time with 100% accuracy if you will win or lose a battle, with zero margin of error, regardless of what the "Win Chance" says. ROME II is the only TW game that does this
Allowing autoresolve to actually get it wrong (i.e. adding a bit of RNG/Dice Roll) would go a long way adding a degree of risk to the autoresolve like the rest of the games have, and encourage players to fight their risky close battles rather than getting a "guaranteed win" through
ROME II's autoresolve.
Should be a very simple, rudimentary fix, no UI changes necessary. Just simply lower the prediction accuracy and allow autoresolve to get it wrong sometimes. That would make ROME II's autoresolve perfectly balanced with the other TW games, as all things should be.
I'm dreaming of the patch note
- "autoresolve is no longer 100% accurate when calculating close battles."
I hope this doesn't require too much effort or time as it really does hamper enjoyment in the current build
Regardless, thank you! Incredible work you have done with this patch! The communication has been stellar & is very much appreciated.
HappyCompy's Rome 2 video emporiumCompleted Campaigns:
ETW: Italian States, Mughal Empire
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Attila: Franks (minor), Vandals (cultural)