I want to report a strange AI behaviour that allows any human player to win ANY defensive unfortified town assault. It only requires two steps:
Step # 1: leave some of your units in the town and move the rest of your forces to the corner of the map.

The IA will move to attack the forces inside the town. After they defeat those soldiers left behind, the AI protects the settlement and ignores the forces outside the town.
Step # 2: press the “fast forward” button and wait until the time runs out.

That it. Victory is yours.

CA, I attached the replay file in case you want to check it out.
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2 · Disagree Agree- Report
0 · Disagree AgreeWhen the game was released, there was a capture point inside the unfortified towns. Then, CA decided to remove it.
But I like your second suggestion. The faction who controls the city center when the time runs out should be considered the winner.
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1 · Disagree AgreeI. Attila
II. Rome II
III. Napoleon
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0 · Disagree AgreeRome 1 - House of Julii
Medieval 2 - Milan
Empire - UK
Napoleon - France
Shogun 2 - Tokugawa
Rome 2 - Macedon
Attila - Western Roman Empire
Warhammer - Empire (Karl Franz)
Three kingdoms - Sun Jian
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0 · Disagree Agreehttps://www.youtube.com/user/hugothester
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1 · Disagree AgreeI discovered this simply because in one of my battles I left some cavalry units outside the settlement to flank my enemy; and my main force was inside the town. Then I noticed that the AI ignored the units ouside the city.
When I opened this thread I also wanted to bring to discussion the victory condition in unfortified towns. Should CA bring back the capture point? Or should they simply fix the AI to avoid things like this to happen?
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0 · Disagree AgreeRome 1 - House of Julii
Medieval 2 - Milan
Empire - UK
Napoleon - France
Shogun 2 - Tokugawa
Rome 2 - Macedon
Attila - Western Roman Empire
Warhammer - Empire (Karl Franz)
Three kingdoms - Sun Jian
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0 · Disagree AgreeI don't want victory point back.
Easy exploit as attacker : Drag the AI forces out of the city, then send cav to VP autowin.
If AI guard vp and not left city, shot them dead with missiles, because AI stood stupid in vp.
No thanks.
My Mods:
http://steamcommunity.com/profiles/76561198105622520/myworkshopfiles/?appid=214950
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1 · Disagree AgreeI. Attila
II. Rome II
III. Napoleon
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1 · Disagree AgreeThe AI ignores units outside the city ONLY IF you left some units behind in the town, in the beginning of the battle.
So, IMHO, this is a bug.
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1 · Disagree Agree@Boicote
Since I play with no timer, I hadn't thought about how this behavior affects timed battles even though I'd noticed that the AI would run towards the defenders sitting in the town while ignoring everything else. In fact, I exploited that behavior to allow a reinforcing army to set up its artillery unhindered while the AI's reinforcing army marched by in front of me. Although, I thought that the AI was just focused on the town's "general" rather than the town's control point, because when I tried to run the general, and his party, out of the town to meet my reinforcements, the AI attacked them, I'm pretty sure that it was mostly him, directly.
Good call on bringing this to CA's attention. I hope that CA is able to do something about it. b-(^.^")
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2 · Disagree Agreehttps://www.youtube.com/user/hugothester
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0 · Disagree AgreeThey should either:
Make the controller of the victory point win the battle when the time runs out or...
Make the faction not in control of the victory point incur heavy morale penalties with the potential to route starting at 10 to 15 minutes remaining on the battle timer.
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0 · Disagree Agree