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All summons in the game are actually unbreakable but slowly crumble as to compensate it.
Skaven summons being the exeption. They have both leadership and the crumbling effect.
As a result, exept maybe for the plague monk summon, they are pretty easy to counterand deal low damages or fail at disturbing an enemy unit well at the end.
I understand that it make sense to a skaven summon to stil have the leadership issues of all skavens. But combined with the crumbling effect the result is pretty bad as:
-Units lose leadership as they lose HP making them fleeing way faster. -When retreating the unit continue of course to crumble so when they already rally, they wont be able to join the fight once again because they will finish to crumble on the way and also because the distance traveled while retreating is often pretty long because of the scurry away mechanic.
My though is maybe the crumbling aspect of those summons should go away.
If doing so maybe it would make them too strong but it's easy to balance it in my opinion as you can increase the WoM cost of those summons. Especially the plague monk one, the other not really as clan rats aren't that dangerous and the stormvermin one is already quite expensive because of its explosion. You can also apply the same treatment done to menace below meaning that the summon unit count actually less models than the one you recruit (90 instead of 120 for the clan rat summon and the stormvermin one and 60 instead of 75 for the plague monk summon).