One of the few problems I have with the current Lizardmen roster is that Temple Guard feel very underwhelming for a high-tier unit. Saurus Warriors are amazing for a low-to-mid tier unit, but I often find myself passing up Temple Guard entirely and just keeping my Saurus Warriors / Spears into the late game.
Let's compare their stats.
Saurus Spears with shields cost 200 upkeep. Temple Guard cost a whopping 300 upkeep, a solid 50% increase. This buys you:
- 3 points of health
- 15 leadership
- 8 melee attack
- 4 melee defence
- 4 charge bonus
- damage swapped to armor-piercing (they do roughly the same damage, Temple Guard just get more of it as AP)
- slightly higher armor
The leadership isn't a big deal since Saurus already barely ever break. The 8 melee attack is a welcome addition. Everything else kinda feels like peanuts, and not worth the massive price jump.
Let's put this into context by comparing the Temple Guard to another high-tier melee unit - Swordmasters.
Swordmasters cost 325 upkeep, only 25 more than temple guard. They have:
- 25 less health
- 15 less leadership
- 14(!!) higher melee attack
- 6 higher charge bonus
- 4 less AP damage
- 14 Bonus v. Infantry
That 14 bonus v. Infantry is especially insane, since in a fight with Temple Guard it would raise their melee attack advantage to 28, and (assuming the bonus damage is not AP) let them eke out a ~3 damage advantage on successful hits. And then on top of all this, at the start of the fight the Swordmasters of Hoeth get Martial Prowess, for another +2 Melee Attack and +12 melee defence.
So taking into account martial prowess and their bonus vs. Infantry, you've got the Swordmasters chilling at 62 melee attack and 50 melee defence, which is absolutely absurd when compared to the Temple Guard's 32 melee attack and 38 melee defence. They're not even in the same class of unit at that point.
High Elves, the supposedly "all-rounder" faction with great ranged power and versatility, have a high-tier melee unit that would win in an infantry duel against the high-tier infantry of the Lizardmen, a faction with only three strengths: heavy infantry, monsters, and magic. Does this seem wrong to anyone else?
I think Temple Guard need higher melee attack and defense at the very least. Maybe also more health. What do you all think?