Today's hotfix notes state that Family Members will no longer separate from the family and create new political parties.
Making Heirs unable to split from the family was a good and widely requested change. However, applying this to all family members seems like an overcorrection, as having less-favoured family members (like someone who wasn't selected as Heir) growing jealous and becoming political opponents gives space for an interesting thematic narrative.
Perhaps a middle ground could be looked at for next Hotfix?
Would like to read your opinions.
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If it's just members of your family that can't split off, then I don't really mind the change. If by "less-favored" family members you mean characters who aren't used or promoted often, then they wouldn't pose much of a challenge as a rival party, because they'll have practically no gravitas or influence in the government.
I agree, it would make for an interesting narrative, but I can't see a means of implementing it in a balanced way, you know?
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1 · 1LikeAnd i think its too much effort to restrict it only on heirs, as they had to invest much time to take family members out.
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3 · 3LikeFor me it would be perfect if ONLY heirs and faction leaders were unable to create new parties. I guess it was impossible or too hard to implement.
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0 · LikeAs for allowing some family members to defect and create a new party while not allowing others... meh, whatever at this point. What the OP suggests wouldn't make any more sense from an historical perspective than not allowing any family members to leave, so imo, the final implementation should only be done for gameplay reasons. Neither way seems much better to me than the other though.
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