Hello everyone, time for a new thread about Southern Realms.
Yes, Southern Realms. At least in case of named characters I think this should be the preferred name. If for no other reason than that this would allow a far greater pool of named characters to have an easier entrance as it would be the case with “Dogs of War”. As Southern Realms I view mostly Tilea, Estalia, Border Princes and New World Colonies.
At this point I should also mention that putting two LL together in one province but different settlements should be avoided at any cost! I consider this to be nothing but a huge mistake. Not even being able to unite you first province without taking out another playable character? Very bad move and nothing else!
Now, in this thread I am gonna talk about potential Legendary Lords, the general possible roster and talk about mechanics.
I have only chosen a few names for this thread. There are many more possibilities of course and maybe we will get none of them below, though I see the first one as given.
Borgio the Besieger.
That one is out of question for me. Borgio is the prince of Miragliano lore-wise and just look at the importance his city has within the game. He is the only one I would label with a “safe bet” since I see no real problem with him.
This the first one where problems are start to coming up. He is the prince of Luccini and has his city in the game as well. I kinda like him personally but the problems start with the fact that Luccini is, at the moment, the minor settlement within the province of Tilea. Now, I think there would be enough room to make four out of two and split Tilea into two provinces. Something like Northern Tilea with Miragliano and Pavona and Southern Tilea with Luccini and Monte Castello to give examples.
However, he would start very close to Sartosa and Saltspite and maybe even too close and it is not even sure that Tilea will get additional settlements at all, though I think at least one more settlement should be done, regardless of LL.
I think she has been mentioned almost as much as Borgio and I do not really see problem with her character on its own. Her problems however are, that her city is not on the map at the moment and the entire thing of Starting Province/Starting Position. I do rather now have her than her and Borgio sharing one province between them.
Isabella Giovanni Luccelli
Who? (I know this word will pop up in many heads XD)
Isabella Giovanni Luccelli comes from Warhammer Fantasy Roleplay 2nd ED and there, she is described as the chief priest of Myrmidia who comes from Tilea but has sworn faith to the temple in Estalia where she could start. The only reason I bring her up would be that I would like to see more of Estalia than being the starting enemy for Khazrak who is also the biggest problem here.
Gashnag the black prince
There are many reason I choose him for my post.
First, he is a Strigoi and they are my favourite bloodline with all their history.
Second, he would start somewhere in the Border Princes and since we are already more or less on it, I think that both provinces, Western Border Princes and Eastern Border Princes, could use another settlement to have a total of 3 each.
Third, he is a caster.
Fourth and final point is, that he could be the hybrid with additional Vampire Count units.
Problem would be that he is another vampire, I get this one.
I have many, many problems with Pirazzo. I see him as likely since the NWC are using his flag and Sartosa did the same with the one from Saltspite and he has connection to the New World.
The problem is, WHAT he is. I mean, what is left beside him having his Lost Legion? If he gets promoted to LL, why not do the same for Ricco from Riccos Republican Guard? Or Voland from Volands Venators? Vespero from Vesperos Vendetta? I could bring up more examples but I guess you get the point.
Next problem would be his Lost Legion themselves. What are they without their main man? Can you imagine Pirazzo fighting against Pirazzos Lost Legion? They would have to be totally bound to him. Some sort of “undying bodyguard” in a manner of speaking. Always replenish themselves, even if they are down to zero and could never be recruited/lead by someone else then Pirazzo. This would bound a potential RoR able to only one LL.
Another problem is, ironically, that we might indeed end up with four LL which would require at least two surprises in terms of starting positions for the Vortex since there are only NWC(where he would/should start) and Sudenburg. I know the latter one is an outpost of the Empire lore-wise but in all honesty, I would be not surprised at all to see Sudenburg going full Southern Realms neither would I mind it. Albion has also been mentioned in that regard but I rather see Nakai starting there.
I could not do this without mentioning her, being the big fan of Amazons that I am. But I see the problems with her. For starters, she shares the same first two problems I have with Pirazzo.
Another problem is that we have the Amazon Serpent Priestess as a hero with own lore of magic but it is not even sure we might get her. Going even further, to justify Anakonda as LL would require at least the Serpent Priestess and a few normal Amazon units in my opinion.
And a very personal problem would be the meaning for Amazons as own playable faction if Anakonda shows up as LL for another faction. Though, she could start at the Temple of Kara which has a connection to the Amazons lore-wise and would ease the issue with starting positions and I would be not so sad about Amazons not being their own faction if Anakonda becomes indeed LL with Serpent Priestess as hero and a few normal units to make at least one fully functional Amazon army.
Lords, heroes and units
For the generic lords we have the Mercenary General and the Hireling Wizard Lord.
I do not see any kind of problem with the General but the Hireling Wizard Lord is something else. I mean, how many factions are missing their generic caster lords compared to how many have them? Honestly, I would not be really surprised if there would be no Hireling Wizard Lord.
Not counting the exotic options we have the Paymaster, the Mercenary Captain and the Hireling Wizard.
I do not see a problem in getting all three of them. However I do not really see an Assassin with any of them as well. This could be part were the Diestros from Estalia (for the first time ever I believe) are coming in. I can see them fulfilling this role, being the famous duellist that they are.
Other possible heroes are the Serpent Priestess and the Truthsayers/Dark Emissarys. They have all their own Lore of Magic I believe but it is not sure I think that we get even one of them. That said if I would have to decide, I would choose the Serpent Priestess. Not only because I like Amazons and Serpent Priestess could be Caster/Assassin due how their dealing with outsider lore-wise but also because Truthsayers and Dark Emissarys share some Lore of Magic but have very different models. More work for the same outcome?
But I would be very happy to get all of them, that's for sure.
If we do not count all named units as well every unit that does not come from Tilea, Estalia or Border Princes, there is not much.
There are, as far as I know, Crossbowman, Pikeman and Duellists, Light Cavalry and Heavy Cavalry, Dogs of War Giant and Cannons. Some have variations, other do not. Everything else has either a name or comes from a different race/faction altogether.
Now, this is not much, not at all. So how about every Tilean RoR gets a weaker, normal version? Have been reading this idea a few times already and I like it very, very much.
For examples, we take Braganzas Besiegers and have Pavese Crossbowman, Pirazzos Lost Legion would be something like Lothern Sea Guard with no shield and so on. Not sure if this would work with every single named tilean unit (looking at Riccos Republican Guard, Leopolds Leopard Company and Alcatani Fellowship where I kinda fail to see major differences between them functionally-wise) but I think, at the end of day, this would make a very nice army on their own.
Now there are still all the RoR from Tilea and the non-humans/non-tileans.
The first ones would be simply the normal RoR for this faction, no problem with that. The second group however, would be a problem. The would have to be handled differently. I am not a big fan of locking units behind tech but maybe it would work for them. Another possibility could be something like region-locked recruitment. What I mean with this would that you would have to conquer Albion to get Truthsayers and Giants of Albion for example. They could also make combination of diplomacy and tech tree. Like get Trade Agreements for at least one round with at least one faction of Lizardmen to get Tichi-Huichis Raiders. Just some ideas here.
At that point, I know that DoW could fill normal units from other factions like Ogres with Handweapons or Dwarfs with Crossbows. Would be right from lore and TT but from the point of Total War Warhammer? Maybe some sort of recruitment capacity to have it and have it balanced? Maybe.
I be honest, I got the idea from the Pirate Coven. To make the explanation short, they could be placed in every city that belong to either you or a close ally and would function as a two way recruitment building with very limited options and recruitment capacity based on the tiers of the unit since I am already at it.
Example with Vampire Counts: 3 units of Skeletons, 2 units of Grave Guard and 1 unit of Grave Guard with Greatweapons per Mercenary Camp from Vampire Counts to you or 3 units of Pikemen, 2 units of Pikemen with heavy Armour and 1 unit of Heavy Cavalry from you to the Vampire Counts.
I would limit these camps to one per province and increase the price with every new camp. Like 2000 Gold for the first camp, 4000 Gold for the second camp and 6000 or 8000 Gold for the third camp and so on.
The money to recruit the units or to buy the camps would always go to the other faction. Vampire Counts buying three units of Pikemen? You get the money. You buy two units of Grave Guards? Vampire Counts getting the money.
That could be something to go on with all the mercenary-stuff.
They could also have special characters locked behind tech like Tomb Kings have with their dynasties.
I imagine that Loyalty would also work for them but I do not like it very much. I always put a Khainite Assassin with that one skill regarding loyalty into every army just to make sure that there will be no betray. Sadly, I have jet to find such a skill for the Skaven.
Another mechanic could be what I wrote about the non-humans/non-tileans and their possible recruitments.
They could also get some sort of special treasure hunting but another version of that? After Books of Nagash and Pieces of Eight? Not sure. I mean, it would also be the third version of the dynasties in a way but both mechanics compared to each other, there is the dynasties more like a nice little gimmick compared to the search for the books. At least in my opinion of course.